protected override void OnExecute()
    {
        base.OnExecute();

        levelScanner = ownerAgent.GetComponent <LevelScanner>();

        //EndAction(true);
    }
Example #2
0
    protected override void OnExecute()
    {
        base.OnExecute();

        levelScanner = ownerAgent.GetComponent <LevelScanner>();
        playerHealth = ownerAgent.GetComponent <CompleteProject.PlayerHealth>();

        //EndAction(true);
    }
 // Start is called before the first frame update
 private void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
 }