// Start is called before the first frame update void Start() { cardFactory = new CardFactory(); currentCard = cardFactory.CurrentPlotCard; dialogueManager = DialogueManager.Instance; metricManager = MetricManager.Instance; dialogueMapper = new DialogueMapper(); animationHandler = spawnHandlerObject.GetComponent <SpawnHandler>(); levelProgress = GameObject.Find("LevelProgress").GetComponent <LevelProgressScript>(); townAudioClipSwitch = GameObject.Find("TownAudioClipSwitch").GetComponent <TownAudioClipSwitch>(); }
// Start is called before the first frame update void Start() { levelProgressScript = GameObject.Find("LevelProgress").GetComponent <LevelProgressScript>(); levelController = GameObject.Find("LevelManager").GetComponent <LevelControl>(); }