private void OnHealthChanged(int healthValue)
 {
     if (healthValue < _player.MaxHealth)
     {
         _missionTracker.OnPlayerReceivedDamage(true);
     }
 }
    private void UntouchableTimerTracking()
    {
        _currentTime += Time.deltaTime;
        _timer.text   = Mathf.RoundToInt(_currentTime).ToString();

        if (_currentTime >= _missionTracker.UntouchableTimeToHoldOut)
        {
            _missionTracker.OnPlayerReceivedDamage(false);
        }
    }