Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Obstacle"))
        {
            var par = Instantiate(particle, transform.position, Quaternion.Euler(-90, 0, 0));
            par.Emit(5);


            if (amIMainCube)
            {
                levelManager.Lose();
                Destroy();
            }
            else
            {
                levelManager.currentCubesIndices[row, column] = 0;

                levelManager.Checking();

                Destroy();
            }
        }
    }