private LevelSet set; //The kind of set the group has void Awake() { flashOfWhite = GameObject.Find("flashOfWhite"); RectTransform rect = GetComponent <RectTransform>(); //rect.anchoredPosition *= GameObject.FindObjectOfType<LevelMapScript>().size; set = LevelHandler.GetLevelSet(setName); if (set.checkCompletion() && !set.completed) { setChest.enabled = true; } int playerStars = PlayerPrefs.GetInt(SaveStrings.sPlayerStars); if (playerStars >= set.neededStars && set.unlocked == true && set.animated == true && set.completed == true) { SetCompleted(); } else if (playerStars >= set.neededStars && set.unlocked == true && set.animated == true) { SetUnlocked(); } else { SetLocked(playerStars); } }
// Use this for initialization void Start() { LevelSet set = LevelHandler.GetLevelSet(); Intro i = intro[set.setIndex]; spriteIndex = 0; if (i.showText == true) { introText.enabled = true; introComic.enabled = false; introText.text = i.text; } else { introText.enabled = false; introComic.enabled = true; introComic.sprite = i.sprite[spriteIndex]; } if (challenges.Length != 3) { Debug.LogError("Missing references to challege texts"); } else { challenges[0].text = set.challenge1; challenges[1].text = set.challenge2; challenges[2].text = set.challenge3 /* + set.levelTimeChallenges[LevelHandler.CurrentLevel.id].ToString() */; } }
// Use this for initialization void Awake() { gameState = GameState.PreGame; if (GameObject.Find("GameManager") != null) { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); gameManager.load(); //copters = new GameObject[gameManager.getCopterAmount()]; } crateAmount = countCrates(); actionsPerLevel = maxActionsPerLevel; if (pauseScreen == null) { pauseScreen = GameObject.Find("PauseScreen"); } if (HUD == null) { HUD = GameObject.Find("HUD"); } if (resetButton == null) { resetButton = HUD.transform.FindChild("ResetButton").gameObject; resetButton.SetActive(false); } objectives = GameObject.FindObjectOfType <MissionObjectives>(); objectives.Objective1 = LevelHandler.GetLevelSet(LevelHandler.CurrentLevel.setName).objective1; objectives.Objective2 = LevelHandler.GetLevelSet(LevelHandler.CurrentLevel.setName).objective2; objectives.Objective3 = LevelHandler.GetLevelSet(LevelHandler.CurrentLevel.setName).objective3; //objectives.refreshLevelObjectives(); //copter instantiate if (copterSpawnPoint == null) { copterSpawnPoint = GameObject.Find("CopterSpawn"); } if (gameManager != null) { copter = Instantiate(gameManager.CurrentCopter, copterSpawnPoint.transform.position, Quaternion.identity) as GameObject; } copter.name = "Copter"; copterScript = copter.GetComponent <Copter>(); cargoSize = copterScript.cargo.maxCapacity; resetCountdown = 3f; if (GameObject.FindObjectOfType <TutorialScript> () == null) { StartCoroutine(PreGame()); } }
public static Level Load(string setName, int id) { Level l = new Level(setName, id); l.levelTimeChallenge = LevelHandler.GetLevelSet(setName).levelTimeChallenges [id]; l.LoadInfo(); if (setName == "Tutorial0" && id == 0) { l.unlocked = true; } return(l); }
public void PressPlay() { LevelSet set = LevelHandler.GetLevelSet(); Intro i = intro[set.setIndex]; if (spriteIndex >= i.sprite.Length - 1) { loadImage.transform.localScale = new Vector3(0.45f, 0.45f, 0.45f); GameManager.LoadLevel(LevelHandler.CurrentLevel.name); } else { spriteIndex++; introComic.sprite = i.sprite[spriteIndex]; } }
private void SetLocked(int playerStars) { LevelSet lastSet = LevelHandler.GetLevelSet(set.setIndex - 1); lockedPanel.SetActive(true); if (!set.unlocked && !lastSet.unlocked) { starsPanel.SetActive(false); } else { starsPanel.SetActive(true); } setImage.enabled = false; setBG.sprite = setBGDefault; starText.text = playerStars + "/" + set.neededStars; }
// Use this for initialization void Start() { float newHeight = ViewPort.rect.height / 10f; foreach (Level level in LevelHandler.GetLevels()) { if (level.unlocked && level.star1) { temp = Instantiate(prefab) as GameObject; Text LevelNumber = temp.transform.FindChild("LevelNumber").GetComponent <Text>(); Text BestTime = temp.transform.FindChild("Time").GetComponent <Text>(); string LevelSetNumber; switch (level.setName) { case "Tutorial0": LevelSetNumber = "0-1"; LevelNumber.text = LevelSetNumber; break; case "Tutorial1": LevelSetNumber = "0-2"; LevelNumber.text = LevelSetNumber; break; case "Tutorial2": LevelSetNumber = "0-3"; LevelNumber.text = LevelSetNumber; break; default: LevelSetNumber = (LevelHandler.GetLevelSet(level.setName).setIndex - 2).ToString(); LevelNumber.text = LevelSetNumber + "-" + (level.id + 1).ToString(); break; } Image star1 = temp.transform.FindChild("Star1").GetComponent <Image>(); if (level.star1) { star1.sprite = star; } Image star2 = temp.transform.FindChild("Star2").GetComponent <Image>(); if (level.star2) { star2.sprite = star; } Image star3 = temp.transform.FindChild("Star3").GetComponent <Image>(); if (level.star3) { star3.sprite = star; } Image ruby = temp.transform.FindChild("Ruby").GetComponent <Image>(); if (level.rubyFound) { ruby.sprite = rubySprite; } TotalTime += level.bestTime; BestTime.text = (level.bestTime / 60f >= 1f ? Mathf.Floor(level.bestTime / 60f).ToString("##:") : "") + (level.bestTime % 60f).ToString("00.00"); ContentParent.sizeDelta = new Vector2(ContentParent.sizeDelta.x, ContentParent.sizeDelta.y + newHeight); (temp.transform as RectTransform).sizeDelta = new Vector3((temp.transform as RectTransform).sizeDelta.x, newHeight); temp.transform.SetParent(ContentParent); temp = null; } else { TotalTimeText.enabled = false; TotalTimeLabel.enabled = false; } } TotalTimeText.text = (TotalTime / 60f >= 1f ? Mathf.Floor(TotalTime / 60f).ToString("##:") : "") + (TotalTime % 60f).ToString("00.00"); }
public void UpdateLevelEnd(GameManager gm) { gameManager = gm; audioObject = GameObject.Find("LevelMapMusic").GetComponent <MusicObject>(); moneyText = GameObject.Find("TextMoney").GetComponent <MoneyUIUpdate>(); star1Text = star1.GetComponentInChildren <Text>(); star2Text = star2.GetComponentInChildren <Text>(); star3Text = star3.GetComponentInChildren <Text>(); targetTime = GameObject.Find("TargetTime").GetComponent <Text>(); playerTime = GameObject.Find("YourTime").GetComponent <Text>(); bonusObjective = GameObject.Find("BonusObjective").GetComponent <Text>(); personalBest = GameObject.Find("PersonalBest").GetComponent <Image>(); personalBest.gameObject.SetActive(false); CreateFaceDictionary(); levelEnd = gameManager.levelEnd; if (levelEnd == null) { Debug.LogError("Level end is null"); } level = levelEnd.level; if (level == null) { Debug.LogError("Level end is null"); } starsEarned = 0; alsFace.sprite = endFaces[levelEnd.endCondition]; if (levelEnd.obj1Passed) { starsEarned++; } if (levelEnd.obj2Passed) { starsEarned++; } if (levelEnd.obj3Passed) { starsEarned++; } //Save the amount of stars and rubies the player has earned from all levels int playerStars = PlayerPrefs.GetInt(SaveStrings.sPlayerStars, 0); moneyText.setOldMoney(gameManager.wallet.Coins); moneyText.setLevelEnd(true); string levelNumber = ""; switch (level.setName) { case "Tutorial0": levelNumber = "0-1"; break; case "Tutorial1": levelNumber = "0-2"; break; case "Tutorial2": levelNumber = "0-3"; break; case "Cat": levelNumber = "1-"; levelNumber = levelNumber + (level.id + 1).ToString(); break; case "Crate": levelNumber = "2-"; levelNumber = levelNumber + (level.id + 1).ToString(); break; case "Swim": levelNumber = "3-"; levelNumber = levelNumber + (level.id + 1).ToString(); break; case "fisherman": levelNumber = "4-"; levelNumber = levelNumber + (level.id + 1).ToString(); break; case "iceberg": levelNumber = "5-"; levelNumber = levelNumber + (level.id + 1).ToString(); break; case "Mountain": levelNumber = "6-"; levelNumber = levelNumber + (level.id + 1).ToString(); break; } clearText.text = "Level " + levelNumber + (levelEnd.passedLevel ? " cleared" : " failed"); if (level.star1 == false && levelEnd.obj1Passed == true) { gameManager.wallet.AddMoney(10 + 10 * level.id); StartCoroutine(CoinFlow(10 + 10 * level.id, GameObject.Find("Star1"))); playerStars++; } if (level.star2 == false && levelEnd.obj2Passed == true) { gameManager.wallet.AddMoney(10 + 10 * level.id); StartCoroutine(CoinFlow(10 + 10 * level.id, GameObject.Find("Star2"))); playerStars++; } if (level.star3 == false && levelEnd.obj3Passed == true) { gameManager.wallet.AddMoney(10 + 10 * level.id); StartCoroutine(CoinFlow(10 + 10 * level.id, GameObject.Find("Star3"))); playerStars++; } PlayerPrefs.SetInt(SaveStrings.sPlayerStars, playerStars); if (level.rubyFound == false && levelEnd.rubyFound == true) { int rubies = PlayerPrefs.GetInt(SaveStrings.sPlayerRubies) + 1; PlayerPrefs.SetInt(SaveStrings.sPlayerRubies, rubies); } star1Text.text = levelEnd.itemsSaved.ToString() + "/" + levelEnd.maxItems.ToString(); star2Text.text = levelEnd.obj2Passed || level.star2 ? "Bonus" : "Bonus"; bonusObjective.text = "Bonus: " + LevelHandler.GetLevelSet(level.setName).challenge2; float timeDifference = (level.bestTime < level.levelTimeChallenge && level.star3) ? (levelEnd.levelTime - level.bestTime) : (levelEnd.levelTime - level.levelTimeChallenge); star3Text.text = (timeDifference.CompareTo(0f) >= 0 ? "+ " : "- ") + (Mathf.Abs(timeDifference / 60f) >= 1f ? Mathf.Floor(Mathf.Abs(timeDifference / 60f)).ToString("##:") : "") + Mathf.Abs(timeDifference % 60f).ToString("00.00"); playerTime.text = levelEnd.passedLevel ? ("Time: " + (levelEnd.levelTime / 60f >= 1f ? Mathf.Floor(levelEnd.levelTime / 60f).ToString("##:") : "") + (levelEnd.levelTime % 60f).ToString("00.00")) : "Time: 0.00"; if (!level.star3) { targetTime.text = "Target: " + (level.levelTimeChallenge / 60f >= 1f ? Mathf.Floor(level.levelTimeChallenge / 60f).ToString("##:"): "") + (level.levelTimeChallenge % 60f).ToString("00.00"); if (levelEnd.levelTime < level.levelTimeChallenge && levelEnd.passedLevel) { level.bestTime = levelEnd.levelTime; //personalBest.gameObject.SetActive(true); //PlayerPrefs.SetFloat(level.name + "BestTime", level.bestTime); } else { level.bestTime = 999f; } } else { targetTime.text = "Best: " + (level.bestTime / 60f >= 1f ? Mathf.Floor(level.bestTime / 60f).ToString("##:") : "") + (level.bestTime % 60f).ToString("00.00"); if (levelEnd.levelTime < level.bestTime && levelEnd.passedLevel) { level.bestTime = levelEnd.levelTime; //personalBest.gameObject.SetActive(true); //PlayerPrefs.SetFloat(level.name + "BestTime", level.bestTime); } } // Musiikin määritys if (levelEnd.passedLevel) { if (levelEnd.obj1Passed && levelEnd.obj2Passed && levelEnd.obj3Passed) { audioObject.clips = threeStarMusic; } else if (levelEnd.obj1Passed || levelEnd.obj2Passed || levelEnd.obj3Passed) { audioObject.clips = threeStarMusic; } } else { audioObject.clips = loseMusic; } audioObject.PlayMusic(); level.rubyFound = levelEnd.rubyFound || level.rubyFound; level.star1 = levelEnd.obj1Passed || level.star1; level.star2 = levelEnd.obj2Passed || level.star2; level.star3 = levelEnd.obj3Passed || level.star3; // Grafiikoiden määritys if (levelEnd.passedLevel == true) { PassedLevel(); Level.Save(level); } else { FailedLevel(); Level.Save(level); } if (levelEnd.rubyFound == true) { rubyImage.sprite = levelEnd.sapphireFound ? unlockedSapphire : unlockedRuby; } else { rubyImage.enabled = false; } //debugTime.text = "Time spent: " + levelEnd.levelTime; //StartCoroutine(Animations(levelEnd.rubyFound)); }