Пример #1
0
        public override void OnMouseLeftDown(Point location)
        {
            Point node = LayerEditor.MouseSnapPosition;

            if (Ogmo.EntitySelectionWindow.Selected.Count == 1)
            {
                Entity e = Ogmo.EntitySelectionWindow.Selected[0];
                if (e.Definition.NodesDefinition.Enabled)
                {
                    if (e.Nodes.Contains(node))
                    {
                        moving     = true;
                        moveEntity = e;
                        moveIndex  = e.Nodes.FindIndex(p => p == node);
                    }
                    else if (e.Nodes.Count != e.Definition.NodesDefinition.Limit)
                    {
                        LevelEditor.Perform(new EntityAddNodeAction(LayerEditor.Layer, e, node));
                    }
                }
            }
            else
            {
                LevelEditor.StartBatch();
                foreach (var e in Ogmo.EntitySelectionWindow.Selected)
                {
                    if (e.Definition.NodesDefinition.Enabled && e.Nodes.Count != e.Definition.NodesDefinition.Limit && !e.Nodes.Contains(node))
                    {
                        LevelEditor.BatchPerform(new EntityAddNodeAction(LayerEditor.Layer, e, node));
                    }
                }
                LevelEditor.EndBatch();
            }
        }
Пример #2
0
        public override void OnMouseRightUp(Point location)
        {
            if (drawing && !drawMode)
            {
                drawing = false;

                LevelEditor.StartBatch();
                List <Point> pts = getPoints(drawStart, LayerEditor.Layer.Definition.ConvertToGrid(location));
                foreach (var p in pts)
                {
                    LevelEditor.BatchPerform(new TileDrawAction(LayerEditor.Layer, p, -1));
                }
                LevelEditor.EndBatch();
            }
        }
Пример #3
0
        public override void Paste(LevelEditor editor, Layer layer)
        {
            List <Entity> created = new List <Entity>();

            editor.StartBatch();
            foreach (var e in entities)
            {
                Entity ee = e.Clone();
                created.Add(ee);
                editor.BatchPerform(new EntityAddAction(layer as EntityLayer, ee));
            }
            editor.EndBatch();

            Ogmo.EntitySelectionWindow.SetSelection(created);
        }
Пример #4
0
        public override void OnMouseMove(Point location)
        {
            if (moving)
            {
                Point move = new Point(location.X - mouseStart.X, location.Y - mouseStart.Y);
                move    = LayerEditor.Layer.Definition.ConvertToGrid(move);
                move.X -= moved.X;
                move.Y -= moved.Y;

                if (move.X != 0 || move.Y != 0)
                {
                    LevelEditor.BatchPerform(LayerEditor.Layer.Selection.GetMoveAction(move));
                    moved = new Point(move.X + moved.X, move.Y + moved.Y);
                }
            }
        }
Пример #5
0
        public override void OnMouseLeftUp(Point location)
        {
            if (drawing && drawMode)
            {
                drawing = false;

                LevelEditor.StartBatch();
                List <Point> pts = getPoints(drawStart, LayerEditor.Layer.Definition.ConvertToGrid(location));
                foreach (var p in pts)
                {
                    if (!LayerEditor.Layer.Grid[p.X, p.Y])
                    {
                        LevelEditor.BatchPerform(new GridDrawAction(LayerEditor.Layer, p, true));
                    }
                }
                LevelEditor.EndBatch();
            }
        }
Пример #6
0
        public override void OnMouseLeftUp(Point location)
        {
            if (drawing && drawMode)
            {
                drawing = false;

                LevelEditor.StartBatch();
                List <Point> pts = getPoints(drawStart, LayerEditor.Layer.Definition.ConvertToGrid(location));
                foreach (var p in pts)
                {
                    int id = -1;
                    if (selection.HasValue)
                    {
                        id = LayerEditor.Layer.Tileset.GetIDFromSelectionRectPoint(selection.Value, drawStart, p);
                    }
                    LevelEditor.BatchPerform(new TileDrawAction(LayerEditor.Layer, p, id));
                }
                LevelEditor.EndBatch();
            }
        }
Пример #7
0
        public override void OnMouseRightClick(Point location)
        {
            if (moving)
            {
                return;
            }

            Point node = LayerEditor.MouseSnapPosition;

            LevelEditor.StartBatch();
            foreach (var e in Ogmo.EntitySelectionWindow.Selected)
            {
                if (e.Definition.NodesDefinition.Enabled)
                {
                    int index = e.Nodes.IndexOf(node);
                    if (index != -1)
                    {
                        LevelEditor.BatchPerform(new EntityRemoveNodeAction(LayerEditor.Layer, e, index));
                    }
                }
            }
            LevelEditor.EndBatch();
        }