Пример #1
0
    private void UpdateUnit()
    {
        if (IsOccuppied() && gridObject.IsUnit())
        {
            EditorUnit unit = (EditorUnit)gridObject;

            if (unit.Type != gridCreator.editorParams.unit)
            {
                gridCreator.UpdateSpawn(unit);
                unit.UpdateUnit(gridCreator.editorParams.unit);
            }
        }
        else
        {
            gridCreator.AddCharacterSpawn(this);
        }
    }