void Start() { scoreValue = 0; timeValue = 30.0f; shotsValue = 0; l1c = GetComponent <Level1Controller>(); addLevelDescriptions(); }
private void Start() { referenceObject = GameObject.FindGameObjectWithTag("Manager"); // reference to Manager object referenceScript = referenceObject.GetComponent <Level1Controller>(); // reference to Level1Controller attached to Manager spawnedTargets = referenceScript.spawnedTargets; // reference to spawnedTargets of Level1Controller eIncrementor = referenceScript.eIncrementor; // reference to eIncrementor of Level1Controller Destroy(gameObject, TimeToLive); }
void Start() { gunReady = true; referenceObject = GameObject.FindGameObjectWithTag("Manager"); // reference to Manager object referenceScript = referenceObject.GetComponent <Level1Controller>(); // reference to Level1Controller attached to Manager spawnedTargets = referenceScript.spawnedTargets; // reference to spawnedTargets of Level1Controller }
void Awake() { if (Instance == null) { DontDestroyOnLoad(gameObject); Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
public MarketDataService( IMarketDataProvider marketDataProvider, ScannerController scannerController, Level1Controller level1Controller, OwinStartup owinStartup, IAppConfig appConfig) { _appConfig = appConfig; _level1Controller = level1Controller; _marketDataProvider = marketDataProvider; _scannerController = scannerController; _owinStartup = owinStartup; }
// Use this for initialization void Start() { // Get a reference to the game controller object and the script GameObject level1ControllerObject = GameObject.FindWithTag("Level1Controller"); level1Controller = level1Controller.GetComponent <Level1Controller>(); // Push the asteroid in the direction it is facing GetComponent <Rigidbody2D>() .AddForce(transform.up * Random.Range(-50.0f, 150.0f)); // Give a random angular velocity/rotation GetComponent <Rigidbody2D>() .angularVelocity = Random.Range(-0.0f, 90.0f); }