Beispiel #1
0
 void Start()
 {
     scoreValue = 0;
     timeValue  = 30.0f;
     shotsValue = 0;
     l1c        = GetComponent <Level1Controller>();
     addLevelDescriptions();
 }
Beispiel #2
0
 private void Start()
 {
     referenceObject = GameObject.FindGameObjectWithTag("Manager");       // reference to Manager object
     referenceScript = referenceObject.GetComponent <Level1Controller>(); // reference to Level1Controller attached to Manager
     spawnedTargets  = referenceScript.spawnedTargets;                    // reference to spawnedTargets of Level1Controller
     eIncrementor    = referenceScript.eIncrementor;                      // reference to eIncrementor of Level1Controller
     Destroy(gameObject, TimeToLive);
 }
Beispiel #3
0
    void Start()
    {
        gunReady = true;


        referenceObject = GameObject.FindGameObjectWithTag("Manager");       // reference to Manager object
        referenceScript = referenceObject.GetComponent <Level1Controller>(); // reference to Level1Controller attached to Manager
        spawnedTargets  = referenceScript.spawnedTargets;                    // reference to spawnedTargets of Level1Controller
    }
 void Awake()
 {
     if (Instance == null)
     {
         DontDestroyOnLoad(gameObject);
         Instance = this;
     }
     else if (Instance != this)
     {
         Destroy(gameObject);
     }
 }
 public MarketDataService(
     IMarketDataProvider marketDataProvider,
     ScannerController scannerController,
     Level1Controller level1Controller,
     OwinStartup owinStartup,
     IAppConfig appConfig)
 {
     _appConfig          = appConfig;
     _level1Controller   = level1Controller;
     _marketDataProvider = marketDataProvider;
     _scannerController  = scannerController;
     _owinStartup        = owinStartup;
 }
Beispiel #6
0
    // Use this for initialization
    void Start()
    {
        // Get a reference to the game controller object and the script
        GameObject level1ControllerObject =
            GameObject.FindWithTag("Level1Controller");

        level1Controller =
            level1Controller.GetComponent <Level1Controller>();

        // Push the asteroid in the direction it is facing
        GetComponent <Rigidbody2D>()
        .AddForce(transform.up * Random.Range(-50.0f, 150.0f));

        // Give a random angular velocity/rotation
        GetComponent <Rigidbody2D>()
        .angularVelocity = Random.Range(-0.0f, 90.0f);
    }