public Clouds(Level.LevelSelected level, GraphicsDevice gd, SpriteBatch sb, ContentManager cm, Random rand) { this._level = level; cloud = cm.Load<Texture2D>("Backgrounds/Clouds"); this.rand = rand; this._Yoffset = rand.Next(-1000, -600); this._Xoffset = rand.Next(2000, 3000); }
public Background(Level.LevelSelected level, GraphicsDevice gd, SpriteBatch sb, ContentManager cm) { this._level = level; _backGround = CreateBackground(gd, sb, cm); }