Пример #1
0
    /// <summary>
    /// 小华贴字卡
    /// </summary>
    void XhTzk()
    {
        XH.transform.localPosition    = Vector3.zero;
        XH.transform.localEulerAngles = Vector3.zero;
        XH.Complete += XhTzkCallback;
        XH.OnContinue();
        Debug.Log("continue");

        LegacyAnimationOper ka = transform.Find("XH_E_3RD_FNN_KA").gameObject.GetLegacyAnimationOper();

        Transform     tk9    = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai1/tuka9");
        Material      mat    = tk9.GetComponent <MeshRenderer>().materials[1];
        Reinforcement rfc    = AcceptQuestionModel.GetInstance().CurReinforcement;
        Material      matTar = AcceptQuestionModel.GetInstance().GetTuKa("tuka_" + rfc.pData.name).GetComponent <MeshRenderer>().materials[1];

        mat.CopyPropertiesFromMaterial(matTar);
        tk9.localEulerAngles = Vector3.zero;

        //Material matWy = AcceptQuestionModel.GetInstance().GetTuKa(PropsTag.judai_woyao.ToString()).GetComponent<MeshRenderer>().materials[1];
        Material matSource = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/tuka8").GetComponent <MeshRenderer>().materials[1]; //我要图卡

        matSource.CopyPropertiesFromMaterial(matTar);                                                                                                                                                                          //更换我要图卡物体材质

        //bool pass = true;
        ka.Complete = () =>
        {
            ka.Complete = null;
            Vector3 tkeular = new Vector3(0, -90, 0);
            tk9.localEulerAngles = tkeular;
            Debug.LogError(tk9.localEulerAngles);
        };
        ka.OnContinue();
    }
Пример #2
0
    private void OnClickFDTeacherHandFirst(ClickedObj cobj)
    {
        Debug.Log("SpeakUpCtrlA.OnClickTeacherHandFirst(): " + cobj.objname);
        if (cobj.objname == "fdls_shou")
        {
            ChooseDo.Instance.Clicked();
            CancelInvoke("ClickFDTeachersPromptFirst");
            GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickFDTeacherHandFirst);
            ClickDispatcher.Inst.EnableClick = false;
            HighLightCtrl.GetInstance().FlashOff(cobj.go);

            int  start = 180;
            int  end   = 182;
            bool passB = false;
            xiaohuaAnim.timePointEvent = (t) =>
            {
                if (t >= start && t <= end && !passB)
                {
                    passB = true;
                    xiaohuaAnim.timePointEvent = null;
                    xiaohuaAnim.OnPause();
                    fdlsAnim.OnPause();
                    FBNKT_KA_AnimOper.OnPause();

                    GameObject shou = PeopleManager.Instance.GetPeople("LS_BD").transform.Find("LSB_BD/shou").gameObject;
                    HighLightCtrl.GetInstance().FlashOn(shou);
                    GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFinal);
                    GlobalEntity.GetInstance().AddListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFinal);
                    ClickDispatcher.Inst.EnableClick = true;
                    ChooseDo.Instance.DoWhat(5, RedoClickTeachersHandFinal, null);
                }
            };

            fdlsAnim.OnContinue();
            bool passA = false;
            fdlsAnim.timePointEvent = (a) =>
            {
                if (a >= 100 && a <= 102 && !passA)
                {
                    passA = true;

                    FBNKT_KA_AnimOper.OnContinue();
                    xiaohuaAnim.OnContinue();
                }
            };
        }
    }
Пример #3
0
    private void OnClickteacherHandFirst(ClickedObj cobj)
    {
        Debug.Log("SpeakUpCtrlB.OnClickTeacherHandFirst(): " + cobj.objname);
        if (cobj.objname == "shou")
        {
            ChooseDo.Instance.Clicked();
            CancelInvoke("ClickTeachersPromptFirst");
            GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickteacherHandFirst);
            ClickDispatcher.Inst.EnableClick = false;
            HighLightCtrl.GetInstance().FlashOff(cobj.go);

            LS = PeopleManager.Instance.GetPeople(PeopleTag.LS_BD).GetAnimatorOper();
            LS.OnContinue();

            bool passB = false;
            LS.timePointEvent = (a) =>//老师借卡时间点
            {
                if (a >= 22 && a < 24 && !passB)
                {
                    passB = true;
                    UnityEngine.Debug.Log("SpeakUpCtrlA::OnClickTeacherHandFinal(): 隐藏沟通本句带");
                    LS.timePointEvent = null;
                    xiaohuaAnim.OnContinue();
                    /*FBNKT_KA_Anim.transform.Find("XH_judaiA").gameObject.SetActive(false);*/ //沟通本图卡隐藏

                    /*                    LS.OnPause();  */                                    //xiaohuaAnim.PlayForward("XH_D_1ST_BACK");//小华手收回
                    FBNKT_KA_AnimOper.OnContinue();

                    //5. 播放结束,提醒操作者点击话筒,点击后话筒旁边显示“你要吃XXX呀”
                    SwapUI swapui = UIManager.Instance.GetUI <SwapUI>("SwapUI");
                    swapui.SetButtonVisiable(SwapUI.BtnName.microButton, true);
                    swapui.SetButtonVisiable(SwapUI.BtnName.chooseButton, false);
                    swapui.GetMicroBtn.gameObject.GetUIFlash().StartFlash();
                    swapui.speakEvent = () =>
                    {
                        CancelInvoke("ClickPromptMicoUI");
                        ChooseDo.Instance.Clicked();
                        swapui.GetMicroBtn.gameObject.GetUIFlash().StopFlash();
                        swapui.speakEvent = null;
                        swapui.SetButtonVisiable(SwapUI.BtnName.microButton, false);
                        Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog");
                        string gift   = goodA.GetComponent <PropsObject>().pData.name_cn;
                        dialog.SetDialogMessage("小华要" + gift + "呀");

                        //6. 显示2秒,结束后,提醒操作者点击教师的手,点击后触发教师给小华的动画。
                        Invoke("ClickTeachersHandSecond", 2f);
                    };

                    ChooseDo.Instance.DoWhat(5, RedoClickMicoUI, null);
                }
            };

            LegacyAnimationOper ka = ResManager.GetPrefab("Prefabs/AnimationKa/TY_LS_JTKJD_KA").GetLegacyAnimationOper();//跟随老师句带移动卡片
            ka.name = "TY_LS_JTKJD_KA";
            ka.transform.SetParent(transform);
            ka.transform.Find("LS_judai_1/ls_judai_1/ls_jd_tuka_1").gameObject.SetActive(false);                                                                 //隐藏不需要图卡
            Material matWy        = ka.transform.Find("LS_judai_1/ls_judai_1/ls_jd_tuka_2").GetComponent <MeshRenderer>().materials[1];                          //老师我要
            Material matObj       = ka.transform.Find("LS_judai_1/ls_judai_1/ls_jd_tuka_3").GetComponent <MeshRenderer>().materials[1];                          //老师图卡物品
            Material matSourceWy  = emptyRoot.transform.Find("XH_D_2ND_FYFT_KA/XH_judaiA/XH_judaiA 1/tukaA/tukaA 1").GetComponent <MeshRenderer>().materials[1]; //小华我要图卡
            Material matSourceObj = emptyRoot.transform.Find("XH_D_2ND_FYFT_KA/XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1]; //小华递卡物品。
            matWy.CopyPropertiesFromMaterial(matSourceWy);
            matObj.CopyPropertiesFromMaterial(matSourceObj);                                                                                                     //给物品

            ka.transform.Find("tuka4").gameObject.SetActive(false);                                                                                              //
            ka.PlayForward("TY_LS_JTKJD_KA");                                                                                                                    //播放老师图卡动画        图卡等待一帧隐藏

            LS.PlayForward("TY_LS_JTKJD_JG");
        }
    }