void LsJieka() { CancelInvoke("ClickLsHandJiekaTip"); HighLightCtrl.GetInstance().FlashOff(jshand); ClickDispatcher.Inst.EnableClick = false; LS.Complete += LsJiekaCallback; LS.PlayForward("TY_LS_JTKJD_JG"); LS.timePointEvent = (a) =>//老师借卡时间点 { if (a >= 19 && a <= 21) { //Debug.LogError("event"); LS.timePointEvent = null; XH.OnContinue(); //小华手收回 transform.Find("XH_D_1ST_FBNKT_KA/XH_judaiA").gameObject.SetActive(false); //沟通本图卡隐藏 } }; LegacyAnimationOper ka = ResManager.GetPrefab("Prefabs/AnimationKa/TY_LS_JTKJD_KA").GetLegacyAnimationOper();//跟随老师提示移动卡片 ka.name = "TY_LS_JTKJD_KA"; ka.transform.SetParent(transform); ka.transform.Find("LS_judai_1/ls_judai_1/ls_jd_tuka_1").gameObject.SetActive(false); //隐藏不需要图卡 Material matWy = ka.transform.Find("LS_judai_1/ls_judai_1/ls_jd_tuka_2").GetComponent <MeshRenderer>().materials[1]; //老师我要 Material matObj = ka.transform.Find("LS_judai_1/ls_judai_1/ls_jd_tuka_3").GetComponent <MeshRenderer>().materials[1]; //老师图卡物品 Material matSourceWy = transform.Find("XH_D_1ST_FBNKT_KA/XH_judaiA/XH_judaiA 1/tukaB/tukaB1").GetComponent <MeshRenderer>().materials[1]; //小华我要图卡 Material matSourceObj = transform.Find("XH_D_1ST_FBNKT_KA/XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1]; //小华递卡物品。 matWy.CopyPropertiesFromMaterial(matSourceWy); matObj.CopyPropertiesFromMaterial(matSourceObj); //给物品 ka.transform.Find("tuka4").gameObject.SetActive(false); // ka.PlayForward("TY_LS_JTKJD_KA"); //播放老师图卡动画 图卡等待一帧隐藏 }
/// <summary> /// 小华贴字卡 /// </summary> void XhTzk() { XH.transform.localPosition = Vector3.zero; XH.transform.localEulerAngles = Vector3.zero; XH.Complete += XhTzkCallback; XH.OnContinue(); Debug.Log("continue"); LegacyAnimationOper ka = transform.Find("XH_E_3RD_FNN_KA").gameObject.GetLegacyAnimationOper(); Transform tk9 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai1/tuka9"); Material mat = tk9.GetComponent <MeshRenderer>().materials[1]; Reinforcement rfc = AcceptQuestionModel.GetInstance().CurReinforcement; Material matTar = AcceptQuestionModel.GetInstance().GetTuKa("tuka_" + rfc.pData.name).GetComponent <MeshRenderer>().materials[1]; mat.CopyPropertiesFromMaterial(matTar); tk9.localEulerAngles = Vector3.zero; //Material matWy = AcceptQuestionModel.GetInstance().GetTuKa(PropsTag.judai_woyao.ToString()).GetComponent<MeshRenderer>().materials[1]; Material matSource = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/tuka8").GetComponent <MeshRenderer>().materials[1]; //我要图卡 matSource.CopyPropertiesFromMaterial(matTar); //更换我要图卡物体材质 //bool pass = true; ka.Complete = () => { ka.Complete = null; Vector3 tkeular = new Vector3(0, -90, 0); tk9.localEulerAngles = tkeular; Debug.LogError(tk9.localEulerAngles); }; ka.OnContinue(); }
/// <summary> /// 初始化桌子上的涂卡 /// </summary> void GetTukaObject() { PropsObject pObj = SentenceExpressionModel.GetInstance().GetObj(PropsType.reinforcement); //中性刺激物 Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurReinforcement = rfc; //设置强化物 Debug.Log("GetTukaObject"); gtb = ResManager.GetPrefab("Prefabs/AnimationKa/XH_D_1ST_FBNKT_KA").GetLegacyAnimationOper(); //沟通本 gtb.transform.SetParent(transform); gtb.name = "XH_D_1ST_FBNKT_KA"; //沟通本更新 gtbKJ = ResManager.GetPrefab("Prefabs/AnimationKa/XH_D_3RD_FBNKTK_KA").GetLegacyAnimationOper(); //沟通本 gtbKJ.name = PropsTag.TY_GTB.ToString(); gtbKJ.transform.SetParent(transform); gtbKJ.name = "XH_D_3RD_FBNKTK_KA";//沟通本更新在日志 gtbKJ.transform.Find("goutongben").gameObject.SetActive(false); //沟通本我要图卡 Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_wokanjian.ToString()).GetComponent <MeshRenderer>().materials[1]; Material matTar = gtbKJ.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //沟通本之中性刺激物图卡 string _tuka = "tuka_" + rfc.pData.name;//沟通本里面图卡 matSource = SentenceExpressionModel.GetInstance().GetTuKa(_tuka).GetComponent <MeshRenderer>().materials[1]; matTar = gtbKJ.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //沟通本我要图卡 matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_woyao.ToString()).GetComponent <MeshRenderer>().materials[1]; matTar = gtb.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //沟通本之中性刺激物图卡 _tuka = "tuka_" + rfc.pData.name;//沟通本里面图卡 matSource = SentenceExpressionModel.GetInstance().GetTuKa(_tuka).GetComponent <MeshRenderer>().materials[1]; matTar = gtb.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //设置老师旁边的中性刺激物模型 string objName = rfc.pData.name;// GameObject obj = ObjectsManager.instanse.GetQHW(); obj.name = "QHW"; obj.transform.SetParent(transform); qhwCtrl = obj.GetComponent <QHWCtrl>(); qhwCtrl.ShowObj(objName); //qhwCtrl = obj.GetComponent<QHWCtrl>(); //qhwCtrl.ShowObj(objName); //LS.Complete += ClickmicroPhoneTip; //LS.PlayForward("LS_E_1ST_ZB"); XhTJudai(); }
void OnXiaoHuaBring() { int start = 287; int end = 288; int start1 = 465; int end1 = 467; bool pass1 = false; bool pass2 = false; xiaohuaAnim.timePointEvent = (t) => { if (t >= start && t <= end && !pass1) { pass1 = true; XHCtrl xhctrl = xiaohuaAnim.GetComponent <XHCtrl>(); xhctrl.r_judai2.SetActive(true); xhctrl.r_judai2.transform.Find("XH_judai_2 1/jd_tuka_1").GetComponent <MeshRenderer>().enabled = false; xhctrl.r_judai2.transform.Find("XH_judai_2 1/jd_tuka_2").GetComponent <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(judaiGobj.GetComponent <MeshRenderer>().materials[1]); xhctrl.r_judai2.transform.Find("XH_judai_2 1/jd_tuka_3").GetComponent <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(tukaA.GetComponent <MeshRenderer>().materials[1]); FBNKT_KA_Anim.transform.Find("XH_judaiA").gameObject.SetActive(false); } if (t >= start1 && t <= end1 && !pass2) { pass2 = true; xiaohuaAnim.timePointEvent = null; xiaohuaAnim.OnPause(); //2. 播放结束,提示操作者点击教师的手,播放教师接卡的动画。 GameObject shou = PeopleManager.Instance.GetPeople("LS_BD").transform.Find("LSB_BD/shou").gameObject; Debug.Log("SpeakUpCtrlC.OnXiaoHuaBring(): 2. 播放结束,提示操作者点击教师的手,播放教师接卡的动画。"); HighLightCtrl.GetInstance().FlashOn(shou); shou.GetBoxCollider().size = new Vector3(1, 0.2f, 0.5f); GlobalEntity.GetInstance().AddListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFirst); ClickDispatcher.Inst.EnableClick = true; ChooseDo.Instance.DoWhat(5, RedoClickTeachersHandFirst, null); } }; xiaohuaAnim.PlayForward("XH_D_3RD_ZGJD"); FBNKT_KA_AnimOper = FBNKT_KA_Anim.GetLegacyAnimationOper(); bool passA = false; FBNKT_KA_AnimOper.framePointEvent = (t) => { if (t >= 165 && t <= 168 && !passA) { //显示沟通本第2页图卡 passA = true; FBNKT_KA_AnimOper.framePointEvent = null; FBNKT_KA_Anim.transform.Find("XH_judaiA/XH_judaiA 1/tukaB").gameObject.SetActive(true); } }; FBNKT_KA_AnimOper.PlayForward("XH_D_2ND_FYFT_KA"); }
/// <summary> /// 初始化桌子上的涂卡 /// </summary> void GetTukaObject() { //随机得到一个强化物 PropsObject pObj = AcceptQuestionModel.GetInstance().GetObj(PropsType.reinforcement); //强化物 Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 AcceptQuestionModel.GetInstance().CurReinforcement = rfc; //设置强化物 Debug.Log("GetTukaObject " + rfc.pData.name); Transform objectsTr = new GameObject("objectsParent").transform; objectsTr.localPosition = Vector3.zero; objectsTr.localScale = Vector3.one; objectsTr.rotation = Quaternion.identity; objectsTr.SetParent(transform); //设置老师旁边的强化物模型 string objName = rfc.pData.name;//强化物 GameObject obj = ObjectsManager.instanse.GetQHW(); obj.name = "QHW"; obj.transform.SetParent(objectsTr, false); qhwCtrl = obj.GetComponent <QHWCtrl>(); qhwCtrl.ShowObj(objName); //PropsObject curObj = obj.GetComponent<PropsObject>(); //curObj.pData = pObj.pData; //curObj.setPos(new Vector3(2.5328F, 0.5698F, -0.118F));//TODO:每个物体的位置缩放,角度,有待调整 //curObj.transform.localScale = Vector3.one; //Debug.Log(curObj.pData.name_cn + " " + curObj.pData.name); gtb = ResManager.GetPrefab("Prefabs/AnimationKa/XH_D_1ST_FBNKT_KA").GetLegacyAnimationOper(); //沟通本 gtb.name = "XH_D_1ST_FBNKT_KA"; gtb.transform.SetParent(transform); //gtb.transform.localPosition = new Vector3(-0.048f, 0, -0.373f); Transform tkPar = gtb.transform.Find("XH_judaiA/XH_judaiA 1/tukaB"); string _tuka = "tuka_" + rfc.pData.name;//沟通本里面图卡 GameObject tkSource = AcceptQuestionModel.GetInstance().GetTuKa(_tuka); //Debug.Log(tkSource); Material[] matsSour = tkSource.GetComponent <MeshRenderer>().materials; Transform tkGtb = tkPar.Find("tukaB 1"); Material[] matsTar = tkGtb.GetComponent <MeshRenderer>().materials; matsTar[1].CopyPropertiesFromMaterial(matsSour[1]); //Debug.Log(_tuka); tkGtb = tkPar.Find("tukaB1"); matsTar = tkGtb.GetComponent <MeshRenderer>().materials; matsSour = AcceptQuestionModel.GetInstance().GetObj((int)PropsTag.judai_woyao).GetComponent <MeshRenderer>().materials; matsTar[1].CopyPropertiesFromMaterial(matsSour[1]); ClickmicroPhoneTip(); }
public static LegacyAnimationOper GetLegacyAnimationOper(this GameObject go) { LegacyAnimationOper ak = go.GetComponent <LegacyAnimationOper>(); if (ak == null) { ak = go.AddComponent <LegacyAnimationOper>(); } return(ak); }
void LsGiveObj() { CancelInvoke("ClickLsGiveObjTip"); Debug.Log("教师给物品"); HighLightCtrl.GetInstance().FlashOff(jshand); ClickDispatcher.Inst.EnableClick = false; swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); bool pass = true; bool pass1 = true; LS.timePointEvent = (a) => //老师递给物品 { if (a >= 25 && a <= 27 && pass1) //挂载到老师手上强化物时间点 { pass1 = false; LSCtrl lsctrl = LS.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 lsctrl.SetJoint(qhwCtrl.gameObject); //qhwCtrl.SetPos(); //Debug.LogError("ls"); } if (a >= 42 && a < 46 && pass)//小华接卡动画播放延迟一边挂载强化物 { LS.timePointEvent = null; pass = false; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform); XH.Complete += XHJiewuCallback; XH.timePointEvent = (b) =>//小华接过物品 { if (b >= 40 && b < 43) { XH.timePointEvent = null; //XHCtrl xhCtrl = XH.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(qhwCtrl.gameObject); XhQHW xhqhw = go.GetComponent <XhQHW>(); string name = AcceptQuestionModel.GetInstance().CurReinforcement.pData.name; xhqhw.ShowObj(name); qhwCtrl.gameObject.gameObject.SetActive(false); } }; XH.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.Complete += LsGiveObjCallback; LS.PlayForward("TY_LS_DW"); }
void KJLsGiveObj() { CancelInvoke("KJClickLsGiveObjTip"); Debug.Log("教师给物品"); HighLightCtrl.GetInstance().FlashOff(jshand); ClickDispatcher.Inst.EnableClick = false; swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); Transform qhw = transform.Find("QHW"); bool passXh = true; LS.timePointEvent = (a) => //老师递给物品 { if (a >= 25 && a <= 27) //挂载到老师手上强化物时间点 { LSCtrl lsctrl = LS.GetComponent <LSCtrl>(); //将当前强化物挂在老师手上 lsctrl.SetJoint(qhw.gameObject); //Debug.LogError("ls"); } if (a > 40 && a < 43 && passXh)//小华接卡动画播放延迟 { passXh = false; LS.timePointEvent = null; XH.timePointEvent = null; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.name = "TY_XH_JG_KA"; go.transform.SetParent(transform); XH.timePointEvent = (b) =>//小华接过物品 挂载强化物 { //Debug.Log(b); if (b > 40 && b < 43)//卡在一帧,多帧updae -多次进入该方法-多次执行覆盖,B参数用的上一次 { XH.timePointEvent = null; //XHCtrl xhCtrl = XH.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(qhw.gameObject); XhQHW xhqhw = go.GetComponent <XhQHW>(); string name = SentenceExpressionModel.GetInstance().CurReinforcement.pData.name; xhqhw.ShowObj(name); qhw.gameObject.SetActive(false); } }; XH.Complete += KJXHJiewuCallback; XH.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.Complete += KJLsGiveObjCallback; LS.PlayForward("TY_LS_DW"); }
void MMJieObj() { CancelInvoke("ClickMMhandTip"); HighLightCtrl.GetInstance().FlashOff(mmHand); ClickDispatcher.Inst.EnableClick = false; GameObject ka = ResManager.GetPrefab("Prefabs/AnimationKa/MM_F_4TH_DBY_KA"); ka.name = "MM_F_4TH_DBY_KA"; ka.transform.SetParent(transform); Material matTar = ka.transform.Find("judai/tuka1").GetComponent <MeshRenderer>().materials[1]; Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_wokanjian.ToString()).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); matTar = ka.transform.Find("judai/tuka").GetComponent <MeshRenderer>().materials[1]; matSource = SentenceExpressionModel.GetInstance().GetObj(index).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ka.transform.Find("Group/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai3").gameObject.SetActive(false); ka.transform.Find("judai/tuka").localEulerAngles = new Vector3(0, -90, 0); ka.transform.Find("judai/tuka1").localEulerAngles = new Vector3(0, -90, 0); LegacyAnimationOper lao = ka.GetLegacyAnimationOper(); lao.PlayForward("MM_F_4TH_DBY_KA"); bool pass = true; bool pasxh = true; MM.timePointEvent = (a) => { if (a >= 38 && a <= 40 && pasxh) { pasxh = false; XH.OnContinue(); transform.Find("XH_F_4TH_FNN_KA").GetComponent <LegacyAnimationOper>().OnContinue(); //transform.Find("XH_F_4TH_FNN_KA").gameObject.SetActive(false); } if (a >= 72 && a <= 75 && pass) { pass = false; MM.timePointEvent = null; MM.OnPause(); lao.OnPause(); DBYCallback(); } }; MM.PlayForward("MM_F_4TH_DBY"); //Invoke("ClickmicroPhoneTip", 1); }
void MMGiveObjCallback() { CancelInvoke("WyGiveClickMMHandTip"); HighLightCtrl.GetInstance().FlashOff(mmHand); ClickDispatcher.Inst.EnableClick = false; transform.Find("MM_F_4TH_DBY_KA").gameObject.SetActive(false); UIManager.Instance.GetUI <Dialog>("Dialog").Show(false); GameObject ka = transform.Find("MM_F_4TH_DBY_KA").gameObject; if (ka != null) { Destroy(ka); } //MM.Complete += WYXHJiewu; GameObject KA = ResManager.GetPrefab("Prefabs/AnimationKa/MM_F_4TH_DY_KA"); KA.name = "MM_F_4TH_DY_KA"; KA.transform.SetParent(transform); LegacyAnimationOper lao = KA.GetLegacyAnimationOper(); bool pass = true; MM.timePointEvent = (a) => { if (a >= 58 && a <= 60 && pass) { pass = false; MM.timePointEvent = null; //MMCtrl ctrl = MM.GetComponent<MMCtrl>(); int index = Random.Range(101, 1001) % 4; string _name = SentenceExpressionModel.GetInstance().CurReinforcement.pData.name; //Debug.LogError(name); //GameObject go = Instantiate(SentenceExpressionModel.GetInstance().GetTuKa(name)); //go.name = "QHW"; //go.transform.SetParent(transform); //go.transform.localEulerAngles = Vector3.zero; //ctrl.SetJoint(go); XhQHW xhqhw = KA.GetComponent <XhQHW>(); xhqhw.ShowObj(_name); WYXHJiewu(); } }; MM.transitionTime = 0; MM.PlayForward("MM_F_4TH_DY", 0.15f); MM.OnContinue(); //MM.OnContinue(); lao.PlayForward("MM_F_4TH_DY_KA", 0.15f); }
void LsJieka() { CancelInvoke("ClickLsHandJiekaTip"); HighLightCtrl.GetInstance().FlashOff(mmhand); ClickDispatcher.Inst.EnableClick = false; MM.OnContinue(); MM.timePointEvent = (a) => //mama借卡时间点 { if (a >= 41 && a <= 43) //给定一个帧区间范围 { MM.timePointEvent = null; Transform fnnka = transform.Find("XH_E_3RD_FNN_KA"); fnnka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai1").gameObject.SetActive(false); //沟通本图卡隐藏 XHCtrl xhctrl = XH.GetComponent <XHCtrl>(); Transform xh_r1 = xhctrl.XH_R2.transform.parent.Find("XH_R1"); fnnka.transform.SetParent(xh_r1); XH.PlayForward("XH_E_3RD_JG"); XH.OnPause(); //int stateHash = XH.anim.GetCurrentAnimatorStateInfo(0).tagHash; //float length = XH.anim.GetCurrentAnimatorStateInfo(0).length; //XH.anim.Play("XH_E_3RD_JG", 0, -length); //XH.PlayForward("idle"); //XH.anim.speed = -1; //XH.PlayForward("XH_E_3RD_JG");//小华手收回 } }; MM.Complete += LsJiekaCallback; MM.PlayForward("MM_E_3RD_JG"); LegacyAnimationOper ka = ResManager.GetPrefab("Prefabs/AnimationKa/MM_E_3RD_JG_KA").GetLegacyAnimationOper(); ka.transform.SetParent(transform); ka.name = "MM_E_3RD_JG_KA"; Transform tk9 = ka.transform.Find("Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/judai2/tuka9"); Vector3 tk9Angle = tk9.localEulerAngles; tk9Angle.y = -90.3f; tk9.localEulerAngles = tk9Angle; Material matSource = ka.transform.Find("Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/judai2/tuka9").GetComponent <MeshRenderer>().materials[1]; Reinforcement rfc = AcceptQuestionModel.GetInstance().CurReinforcement; Material matTar = AcceptQuestionModel.GetInstance().GetTuKa("tuka_" + rfc.pData.name).GetComponent <MeshRenderer>().materials[1]; matSource.CopyPropertiesFromMaterial(matTar);//更换图卡物体材质 ka.PlayForward("MM_E_3RD_JG_KA"); }
/// <summary> /// 初始化桌子上的涂卡 /// </summary> void GetTukaObject() { PropsObject pObj = AcceptQuestionModel.GetInstance().GetObj(PropsType.reinforcement); //随机强化物 Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 AcceptQuestionModel.GetInstance().CurReinforcement = rfc; //设置强化物 Debug.Log("GetTukaObject " + rfc.pData.name); //Transform objectsTr = new GameObject("objectsParent").transform; //objectsTr.localPosition = Vector3.zero; //objectsTr.localScale = Vector3.one; //objectsTr.rotation = Quaternion.identity; //objectsTr.SetParent(transform); gtb = ResManager.GetPrefab("Prefabs/AnimationKa/XH_D_2ND_FYFT_KA").GetLegacyAnimationOper(); //通用沟通本 gtb.name = PropsTag.TY_GTB.ToString(); gtb.transform.SetParent(transform); gtb.name = "XH_D_2ND_FYFT_KA"; //沟通本我要图卡 Material matSource = AcceptQuestionModel.GetInstance().GetTuKa(PropsTag.judai_woyao.ToString()).GetComponent <MeshRenderer>().materials[1]; Material matTar = gtb.transform.Find("XH_judaiA/XH_judaiA 1/tukaA/tukaA 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //沟通本强化物图卡 string _tuka = "tuka_" + rfc.pData.name;//沟通本里面图卡 matSource = AcceptQuestionModel.GetInstance().GetTuKa(_tuka).GetComponent <MeshRenderer>().materials[1]; matTar = gtb.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //设置老师旁边的强化物模型 string objName = rfc.pData.name;//强化物 GameObject obj = ObjectsManager.instanse.GetQHW(); obj.name = "QHW"; obj.transform.SetParent(transform, false); qhwCtrl = obj.GetComponent <QHWCtrl>(); qhwCtrl.ShowObj(objName); ClickmicroPhoneTip(); }
void OnXiaoHuaBring() { GameObject xiaohuaGo = PeopleManager.Instance.GetPeople("XH_BD"); xiaohuaAnim = xiaohuaGo.GetAnimatorOper(); xiaohuaAnim.PlayForward("XH_D_1ST_FBNKT"); GameObject fdlsObj2 = PeopleManager.Instance.GetPeople("FDLS_BD"); fdlsAnim = fdlsObj2.GetAnimatorOper(); fdlsAnim.PlayForward("FDLS_D_1ST_TJD", 0.343f); fdlsAnim.OnPause(); FBNKT_KA_AnimOper = FBNKT_KA_Anim.GetLegacyAnimationOper(); FBNKT_KA_AnimOper.PlayForward("XH_D_1ST_FBNKT_GKA"); int start = 100; int end = 102; bool passA = false; xiaohuaAnim.timePointEvent = (t) => { if (t >= start && t <= end && !passA) { passA = true; xiaohuaAnim.timePointEvent = null; xiaohuaAnim.OnPause(); FBNKT_KA_AnimOper.OnPause(); //2. 播放结束,提醒操作者点击辅助教师的手,点击后触发辅助教师抓着小华的手把图卡粘在句带上的动画。 GameObject fdlsObj = PeopleManager.Instance.GetPeople("FDLS_BD"); GameObject shou = fdlsObj.transform.Find("FDLS/fdls_shou").gameObject; HighLightCtrl.GetInstance().FlashOn(shou); shou.GetBoxCollider().size = new Vector3(1, 0.2f, 0.5f); GlobalEntity.GetInstance().AddListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickFDTeacherHandFirst); ClickDispatcher.Inst.EnableClick = true; ChooseDo.Instance.DoWhat(5, RedoClickFDTeachersHandFirst, null); } }; }
public void Init() { if (swapUI == null) { swapUI = UIManager.Instance.GetUI <SwapUI>("SwapUI"); swapUI.speakEvent += SpeakBtnClickCallback; swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, true); swapUI.SetButtonVisiable(SwapUI.BtnName.chooseButton, false); } PeopleManager.Instance.Reset(); PeopleManager.Instance.GetPeople(PeopleTag.FDLS_BD).transform.localPosition = new Vector3(0, 0, 10000); PeopleManager.Instance.GetPeople(PeopleTag.LS_BD).transform.localPosition = new Vector3(0, 0, 10000); XH = PeopleManager.Instance.GetPeople(PeopleTag.XH_BD).GetAnimatorOper(); XH.PlayForward("XH_E_3RD_FNN"); XH.OnPause(); LegacyAnimationOper ka = ResManager.GetPrefab("Prefabs/AnimationKa/XH_E_3RD_FNN_KA").GetLegacyAnimationOper(); ka.transform.SetParent(transform); ka.name = "XH_E_3RD_FNN_KA"; ka.PlayForward("XH_E_3RD_FNN_KA"); ka.OnPause(); //XH.transform.localPosition = Vector3.zero; //XH.transform.localScale = Vector3.zero; MM = ResManager.GetPrefab("Scenes/supermarket/MM").GetAnimatorOper(); MM.name = "MM"; MM.transform.SetParent(transform); MM.PlayForward("idle"); HighLightCtrl.GetInstance().OffAllObjs(); GetTukaObject(); }
private void OnClickTeacherHandFinal(ClickedObj cobj) { if (cobj.objname == "shou") { ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptFinal"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFinal); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); xiaohuaAnim.Complete += () => { //11. 播放结束,出现下一关和重做的按钮。 Debug.Log("DistinguishPictureCtrlA.OnClickTeacherHandFinal(): 11. 播放结束,出现下一关和重做的按钮。"); comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); comUI.redoClickEvent += OnReDo; comUI.nextClickEvent += OnNextDo; comUI.ShowFinalUI(); }; int st = 30; int et = 33; int stm = 45; int etm = 47; int xhjgs = 22; int xhjge = 24; bool passA = false; bool passB = false; bool passD = false; teacherAnim.timePointEvent = (a) => //老师递给物品 { if (a > st && a < et && !passA) //挂载到老师手上强化物时间点 { passA = true; //将当前强化物挂在老师手上 //lsCtrl.SetJoint(RndReinforcementA.transform.parent.gameObject); //RndReinforcementA.transform.parent.localPosition = Vector3.zero; //RndReinforcementA.transform.localPosition = Vector3.zero; //RndReinforcementA.transform.parent.localRotation = Quaternion.Euler(Vector3.zero); RndReinforcementA.transform.parent.gameObject.SetActive(false); GameObject qhwm = ObjectsManager.instanse.GetQHW(); qhwm.transform.SetParent(emptyRoot.transform); qhwCtrl = qhwm.GetComponent <QHWCtrl>(); LSCtrl lsctrl = teacherAnim.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 qhwCtrl.ShowObj(goodA.name); lsctrl.SetJoint(qhwCtrl.gameObject); } if (a > stm && a < etm && !passB)//小华接卡动画播放延迟一边挂载强化物 { passB = true; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform, false); xiaohuaAnim.timePointEvent = (b) => { if (b > xhjgs && b < xhjge && !passD) { passD = true; RndReinforcementA.transform.parent.gameObject.SetActive(false); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(goodA.name); qhwCtrl.gameObject.SetActive(false); } }; xiaohuaAnim.OnContinue(); xiaohuaAnim.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; teacherAnim.OnContinue(); teacherAnim.PlayForward("TY_LS_DW"); } }
void LsJieka() { CancelInvoke("ClickLsHandTip"); HighLightCtrl.GetInstance().FlashOff(jshand); ClickDispatcher.Inst.EnableClick = false; LS.Complete += LsGiveObjCallback; bool pause = true; bool pass1 = true; bool pass2 = true; bool pass3 = true; bool pass4 = true; bool pass5 = true; LS.timePointEvent = (a) => { if (a >= 51 && a <= 53 && pass1)//老师接卡 { pass1 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>(); string name = SwapModel.GetInstance().CurReinforcement.pData.name; Material matSource = SwapModel.GetInstance().GetTuKa("tuka_" + name).GetComponent <MeshRenderer>().materials[1]; Material matTar = ctrl.ls_tuka2.transform.Find("LS_tuka2 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ctrl.ls_tuka2.gameObject.SetActive(true); XHCtrl xctrl = XH.GetComponent <XHCtrl>(); xctrl.r_tuka2.gameObject.SetActive(false); XH.OnContinue(); } if (a >= 81 && a <= 83 && pass2)//老师桌子放卡片 { pass2 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>();//手上卡隐藏,桌子上的卡显示 ctrl.ls_tuka2.gameObject.SetActive(false); lsTk.gameObject.SetActive(true); } if (a >= 94 && a <= 96 && pause) { pause = false; LS.OnPause(); //在某一帧停止时,下一次还会从该帧执行 LsJiekaCallback(); //提示 } if (a >= 122 && a <= 124 && pass3)//强化物挂到老师手上 { pass3 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>(); ctrl.SetJoint(qhw); } if (a >= 145 && a <= 147 && pass4)//小华接受物体时间点 { // LS.timePointEvent = null; //Debug.LogError("xh"); pass4 = false; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform); XH.timePointEvent = (b) =>//小华接过物品 挂载强化物 { if (b >= 42 && b <= 44 && pass5) { pass5 = false; //XHCtrl xhCtrl = XH.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(qhw); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(qhw.name); qhw.gameObject.SetActive(false); //Debug.LogError("xh"); } }; XH.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.PlayForward("TY_LS_JKDW");//LS_tuka/LS_tuka 1 //tuka2 }
void LsGiveObj() { CancelInvoke("ClickLsGiveObjTip"); Debug.Log("妈妈接卡"); transform.Find("MM_E_3RD_JG_KA").gameObject.SetActive(false); HighLightCtrl.GetInstance().FlashOff(mmhand); ClickDispatcher.Inst.EnableClick = false; swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); MM.Complete += LsGiveObjCallback; MM.timePointEvent = (a) => { if (a >= 120 && a <= 123)// { //Debug.LogError("MM"); MM.timePointEvent = null; MMCtrl mctrl = MM.GetComponent <MMCtrl>(); if (mctrl == null) { mctrl = MM.gameObject.AddComponent <MMCtrl>(); } //qhw.SetActive(false); //Debug.LogError(qhw.name); transform.Find("chaoshi/chaoshi_sw/panzi").GetComponent <PanziCtrl>().ShowObj(qhw.name); //mctrl.SetJoint(qhw); //qhw.transform.localPosition = Vector3.zero; //mctrl.ls_Lf.transform.localPosition = Vector3.zero; } }; MM.PlayForward("MM_E_3RE_DY"); LegacyAnimationOper ka = ResManager.GetPrefab("Prefabs/AnimationKa/MM_E_3RE_DY_KA").GetLegacyAnimationOper();//mm手中卡显示 ka.transform.SetParent(transform); ka.name = "MM_E_3RE_DY_KA"; Transform par = ka.transform.Find("Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/XH_R2"); //for (int i = 0; i < par.childCount; i++) //{ // par.GetChild(i).gameObject.SetActive(false); //} Transform jd = par.Find("judai2"); jd.gameObject.SetActive(true); Material tkmat = jd.Find("tuka9 1").GetComponent <MeshRenderer>().materials[1]; //par.Find(AcceptQuestionModel.GetInstance().CurReinforcement.pData.name).gameObject.SetActive(true); Reinforcement rfc = AcceptQuestionModel.GetInstance().CurReinforcement; Material matSource = AcceptQuestionModel.GetInstance().GetTuKa("tuka_" + rfc.pData.name).GetComponent <MeshRenderer>().materials[1]; tkmat.CopyPropertiesFromMaterial(matSource); bool passA = true; bool passB = true; ka.framePointEvent = (a) => { if (a >= 90 && a <= 92 && passB) { //Debug.LogError("xh"); passB = false; jd.gameObject.SetActive(false); } if (a >= 118 && a <= 120 && passA) { passA = false; ka.framePointEvent = null; //par.Find(rfc.pData.name).gameObject.SetActive(true); //qhw.SetActive(false); jd.gameObject.SetActive(false); XhQHW xhqhw = ka.GetComponent <XhQHW>(); xhqhw.ShowObj(rfc.pData.name); } }; ka.PlayForward("MM_E_3RE_DY_KA"); }
//public bool Finished; private void Start() { GlobalEntity.GetInstance().Dispatch <string>(CommonUI.pEvent.LevelChange, "第四关"); Transform park = ResManager.GetPrefab("Scenes/park/park").transform; park.SetParent(transform); GameObject cam = transform.Find("park(Clone)/Camera").gameObject; HighlightingEffect hf = cam.GetComponent <HighlightingEffect>(); if (hf == null) { hf = cam.gameObject.AddComponent <HighlightingEffect>(); //hf.stencilZBufferDepth = 0; //hf.downsampleFactor = 1; //hf.iterations = 2; } if (swapUI == null) { swapUI = UIManager.Instance.GetUI <SwapUI>("SwapUI"); //swapUI.chooseEvent += ChooseBtnClickCallback; swapUI.speakEvent += SpeakBtnClickCallback; swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); swapUI.SetButtonVisiable(SwapUI.BtnName.chooseButton, false); } UIManager.Instance.GetUI <Dialog>("Dialog").SetPos(new Vector3(-55, -490, 0)); MM = ResManager.GetPrefab("Scenes/park/MM").GetAnimatorOper(); MM.transform.SetParent(park); PeopleManager.Instance.Reset(); PeopleManager.Instance.GetPeople(PeopleTag.FDLS_BD).transform.localPosition = new Vector3(0, 0, 10000); PeopleManager.Instance.GetPeople(PeopleTag.LS_BD).transform.localPosition = new Vector3(0, 0, 10000); XH = PeopleManager.Instance.GetPeople(PeopleTag.XH_BD).GetAnimatorOper(); bool pass = true; XH.timePointEvent = (a) => { if (a >= 1 && a <= 3 && pass) { pass = false; XH.timePointEvent = null; XH.OnPause(); } }; XH.PlayForward("XH_F_4TH_FNN"); LegacyAnimationOper dog = ResManager.GetPrefab("Scenes/park/dog").GetLegacyAnimationOper(); dog.transform.SetParent(park); dog.transform.localScale = Vector3.one * 2; dog.transform.localPosition = new Vector3(-1.205f, 0, 0); dog.PlayForward("idle"); dog.SetWrapMode = WrapMode.Loop; MM.PlayForward("idle"); //XH.PlayForward("idle"); //XH.PlayForward("XH_F_4TH_FNN"); PropsObject pObj = SentenceExpressionModel.GetInstance().GetObj(PropsType.neutralStimulator); //中性刺激物 Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurReinforcement = rfc; //设置强化物 Debug.Log("GetTukaObject"); XHTZka(); //Invoke("XHTZka", 1); }
void MMGiveObj()//接卡给物 { GameObject ka = ResManager.GetPrefab("Prefabs/AnimationKa/MM_F_4TH_DBY_KA"); ka.name = "MM_F_4TH_DBY_KA"; ka.transform.SetParent(transform); string name = SentenceExpressionModel.GetInstance().CurReinforcement.pData.name; //Debug.LogError(name); ka.transform.Find("judai/tuka1").localEulerAngles = new Vector3(0, -90, 0); Material matTar = ka.transform.Find("judai/tuka1").GetComponent <MeshRenderer>().materials[1]; Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_woyao.ToString()).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ka.transform.Find("judai/tuka").localEulerAngles = new Vector3(0, -90, 0); matTar = ka.transform.Find("judai/tuka").GetComponent <MeshRenderer>().materials[1]; matSource = SentenceExpressionModel.GetInstance().GetTuKa("tuka_" + name).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ka.transform.Find("Group/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai3").gameObject.SetActive(false); ka.gameObject.SetActive(true); LegacyAnimationOper lao = ka.GetLegacyAnimationOper(); bool passxh = true; bool passmm = true; bool pass = true; MM.timePointEvent = (a) => { if (a >= 38 && a <= 40 && passxh) { passxh = false; XH.OnContinue(); Transform fnnka = transform.Find("XH_F_4TH_FNN_KA"); fnnka.GetComponent <LegacyAnimationOper>().OnContinue(); fnnka.gameObject.SetActive(false); fnnka.gameObject.SetActive(true); Transform xhr1 = XH.GetComponent <XHCtrl>().XH_R2.transform.parent.Find("XH_R1"); fnnka.SetParent(xhr1); fnnka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L").gameObject.SetActive(false); //transform.Find("XH_F_4TH_FNN_KA").gameObject.SetActive(false); } if (a >= 72 && a <= 75 && pass) { pass = false; MM.OnPause(); lao.OnPause(); //Debug.LogError("WYXhBYTip"); WYXhBYTip(); } if (a >= 160 && a <= 162 && passmm) { passmm = false; MM.timePointEvent = null; MM.OnPause(); //MMGiveObjCallback(); WyGiveClickMMHandTip(); } }; MM.PlayForward("MM_F_4TH_DBY"); lao.PlayForward("MM_F_4TH_DBY_KA"); }
/// <summary> /// 小华拿出我要字卡 /// </summary> void WyXhZka() { GameObject k = transform.Find("MM_F_4TH_DBY_KA").gameObject; if (k != null) { Destroy(k); } MM.PlayForward("idle"); UIManager.Instance.GetUI <Dialog>("Dialog").Show(false); List <int> indexList = new List <int> { 0, 2, 3 }; int index = SentenceExpressionModel.GetInstance().GetIndex(indexList); PropsObject pObj = SentenceExpressionModel.GetInstance().GetObj(index).GetComponent <PropsObject>(); //强化物 Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurReinforcement = rfc; //设置强化物 Debug.Log("GetTukaObject " + rfc.pData.name); XH.transitionTime = 0; //XH.Complete += XHTZkaCallback; XH.PlayForward("XH_F_4TH_FNN"); bool pass = true; XH.timePointEvent = (a) =>// { if (a > 613 && a < 617 && pass) { pass = false; XH.timePointEvent = null; XH.OnPause(); WyXhZkaCallback();//mm高亮 } }; GameObject kaa = transform.Find("XH_F_4TH_FNN_KA").gameObject; if (kaa != null) { DestroyImmediate(kaa); } GameObject ka = ResManager.GetPrefab("Prefabs/AnimationKa/XH_F_4TH_FNN_KA"); ka.name = "XH_F_4TH_FNN_KA"; ka.transform.SetParent(transform); //ka.name = "XH_F_4TH_FNN_KA"; //ka.transform.SetParent(transform); //我要 Material matTar = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/goutongben/goutongben_02/tuka5").GetComponent <MeshRenderer>().materials[1]; Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_woyao.ToString()).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk10 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai4/tuka10"); tk10.localEulerAngles = new Vector3(0, -90, 0); matTar = tk10.GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); matTar = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/goutongben/goutongben_03/tuka7").GetComponent <MeshRenderer>().materials[1]; matSource = SentenceExpressionModel.GetInstance().GetTuKa("tuka_" + rfc.pData.name).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk9 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai4/tuka9"); tk9.localEulerAngles = new Vector3(0, -90, 0); matTar = tk9.GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk8 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/tuka8"); Material mat8 = tk8.GetComponent <MeshRenderer>().materials[1]; mat8.CopyPropertiesFromMaterial(matSource); LegacyAnimationOper lao = ka.GetLegacyAnimationOper(); bool kpass = true; lao.framePointEvent = (a) => { if (a >= 613 && a <= 617 && kpass) { kpass = false; lao.framePointEvent = null; lao.OnPause(); } }; //Debug.LogError("ka"); lao.PlayForward("XH_F_4TH_FNN_KA"); }
/// <summary> /// 小华贴字体动画 /// </summary> void XHTZka() { GameObject ka = ResManager.GetPrefab("Prefabs/AnimationKa/XH_F_4TH_FNN_KA"); ka.name = "XH_F_4TH_FNN_KA"; ka.transform.SetParent(transform); //我看见 Material matTar = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/goutongben/goutongben_02/tuka5").GetComponent <MeshRenderer>().materials[1]; Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_wokanjian.ToString()).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk10 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai4/tuka10"); Transform Wrist_L = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L");//拿卡 Material matk6 = Wrist_L.Find("tuka6").GetComponent <MeshRenderer>().materials[1]; matk6.CopyPropertiesFromMaterial(matSource); Material mattk4 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/goutongben/goutongben_01/tuka4").GetComponent <MeshRenderer>().materials[1]; mattk4.CopyPropertiesFromMaterial(matSource); tk10.localEulerAngles = new Vector3(0, -90, 0); matTar = tk10.GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //实物 index = Random.Range(101, 1001) % 3 + 25; Debug.Log(index); matTar = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/goutongben/goutongben_03/tuka7").GetComponent <MeshRenderer>().materials[1]; matSource = SentenceExpressionModel.GetInstance().GetObj(index).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk9 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai4/tuka9"); tk9.localEulerAngles = new Vector3(0, -90, 0); matTar = tk9.GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); Transform tk8 = ka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/tuka8"); Material mat8 = tk8.GetComponent <MeshRenderer>().materials[1]; mat8.CopyPropertiesFromMaterial(matSource); PropsObject pObj = SentenceExpressionModel.GetInstance().GetObj(index).GetComponent <PropsObject>(); Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurReinforcement = rfc; //设置强化物 Debug.Log(rfc.pData.name_cn); XH.transitionTime = 0; //XH.Complete += XHTZkaCallback; XH.OnContinue(); XH.timePointEvent = (a) =>// { if (a >= 615 && a <= 617) { XH.timePointEvent = null; XH.OnPause(); //Debug.LogError("pause"); XHTZkaCallback();//mm高亮 } }; LegacyAnimationOper lao = ka.GetLegacyAnimationOper(); bool pass = true; lao.framePointEvent = (a) => { if (a >= 615 && a <= 617 && pass) { lao.framePointEvent = null; pass = false; lao.OnPause(); } }; lao.PlayForward("XH_F_4TH_FNN_KA"); }
private void OnClickteacherHandSecond(ClickedObj cobj) { if (cobj.objname == "shou") { Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog"); dialog.Show(false); ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptSecond"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickteacherHandSecond); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); int st = 25; int et = 28; int xhst = 40; int xhet = 43; bool passA = false; bool passB = false; bool passC = false; GameObject qhwm = null; LS.timePointEvent = (a) => //老师递给物品 { if (a > st && a < et && !passB) //挂载到老师手上强化物时间点 { passB = true; LSCtrl lsctrl = LS.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 qhwm = ObjectsManager.instanse.GetQHW(); qhwm.GetComponent <QHWCtrl>().ShowObj(goodA.name); qhwm.transform.localPosition = new Vector3(1.508f, 0, 0); //qhwm.transform.localPosition = Vector3.zero; lsctrl.SetJoint(qhwm); RndReinforcementA.transform.parent.gameObject.SetActive(false); } if (a > 45 && a < 48 && !passA)//小华接卡动画播放延迟一边挂载强化物 { passA = true; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/XH_B_2ND_JG_KA").GetLegacyAnimationOper(); go.name = "XH_B_2ND_JG_KA"; go.transform.SetParent(transform); LS.timePointEvent = null; //播放结束,触发小华接过XXX。 xiaohuaAnim.timePointEvent = (aa) =>//小华接过物品 { if (aa > xhst && aa < xhet && !passC) { passC = true; xiaohuaAnim.timePointEvent = null; //XHCtrl xhCtrl = xiaohuaAnim.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(RndReinforcementA.transform.parent.gameObject); qhwm.SetActive(false); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(goodA.name); //8. 播放结束,出现下一关和重做的按钮。 Debug.Log("SpeakUpCtrlA.OnClickTeacherHandFinal(): 8. 播放结束,出现下一关和重做的按钮。"); comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); comUI.redoClickEvent += OnReDo; comUI.nextClickEvent += OnNextDo; comUI.ShowFinalUI(); } }; go.PlayForward("XH_B_2ND_JG_KA"); xiaohuaAnim.PlayForward("TY_XH_JG_B2-3"); } }; LS.PlayForward("TY_LS_DW"); } }
/// <summary> /// 初始化桌子上的涂卡 /// </summary> void GetTukaObject() { PropsObject pObj = SentenceExpressionModel.GetInstance().GetObj(PropsType.neutralStimulator); //中性刺激物 Reinforcement rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurneutralStimulator = rfc; //设置强化物 Debug.Log("中性刺激物 " + rfc.pData.name); string objName = rfc.pData.name;//桌子上中兴刺激物 GameObject obj = Instantiate(SentenceExpressionModel.GetInstance().GetTuKa(objName)); obj.name = "neutralStimulator"; obj.transform.SetParent(transform, false); obj.transform.localPosition = new Vector3(2.453f, 0.578f, 0.867f); obj.transform.localScale = Vector3.one * 0.6F; gtb = ResManager.GetPrefab("Prefabs/AnimationKa/XH_D_1ST_FBNKT_KA").GetLegacyAnimationOper(); gtb.name = PropsTag.TY_GTB.ToString(); gtb.transform.SetParent(transform); gtb.name = "XH_D_1ST_FBNKT_KA"; gtb.transform.SetParent(transform); //沟通本我看见图卡 Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_wokanjian.ToString()).GetComponent <MeshRenderer>().materials[1]; Material matTar = gtb.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //沟通本之中性刺激物图卡 string _tuka = "tuka_" + rfc.pData.name;//沟通本里面图卡 matSource = SentenceExpressionModel.GetInstance().GetTuKa(_tuka).GetComponent <MeshRenderer>().materials[1]; matTar = gtb.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); //设置老师旁边的强化物模型 pObj = SentenceExpressionModel.GetInstance().GetObj(PropsType.reinforcement); //强化物 rfc = new Reinforcement(pObj.pData); //测试代码 SentenceExpressionModel.GetInstance().CurReinforcement = rfc; //设置强化物 objName = rfc.pData.name; // obj = ObjectsManager.instanse.GetQHW(); obj.name = "QHW"; obj.transform.SetParent(transform); qhwCtrl = obj.GetComponent <QHWCtrl>(); qhwCtrl.ShowObj(objName); //qhwCtrl = obj.GetComponent<QHWCtrl>(); //qhwCtrl.ShowObj(objName); //LS.Complete += ClickmicroPhoneTip; //LS.PlayForward("LS_E_1ST_ZB"); // bool passPoint = true; LS.timePointEvent = (a) => { if (a >= 40 && a <= 45 && passPoint)// { passPoint = false; LS.OnPause(); ClickmicroPhoneTip(); } }; LS.PlayForward("LS_F_1ST_ZCJW"); //Debug.Log("ls"); }
private void OnClickteacherHandSecond(ClickedObj cobj) { if (cobj.objname == "shou") { Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog"); dialog.Show(false); ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptSecond"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickteacherHandSecond); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); xiaohuaAnim.Complete += () => { //8. 播放结束,出现下一关和重做的按钮。 Debug.Log("SpeakUpCtrlA.OnClickTeacherHandFinal(): 8. 播放结束,出现下一关和重做的按钮。"); comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); comUI.redoClickEvent += OnReDo; comUI.nextClickEvent += OnNextDo; comUI.ShowFinalUI(); }; LegacyAnimationOper go = null; bool passA = false; bool passB = false; LS.timePointEvent = (a) => //老师递给物品 { if (a >= 25 && a <= 27 && !passA) //挂载到老师手上强化物时间点 { passA = true; LSCtrl lsctrl = LS.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 lsctrl.SetJoint(qhwCtrl.gameObject); } if (a >= 45 && a < 47 && !passB)//小华接卡动画播放延迟一边挂载强化物 { passB = true; go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform); bool pass3 = false; xiaohuaAnim.timePointEvent = (b) =>//小华接过物品 挂载强化物 { if (b >= 42 && b <= 44 && !pass3) { pass3 = true; xiaohuaAnim.timePointEvent = null; qhwCtrl.gameObject.SetActive(false); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(goodA.name); goodA.transform.parent.gameObject.SetActive(false); } }; xiaohuaAnim.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.PlayForward("TY_LS_DW"); } }
private void OnClickteacherHandFirst(ClickedObj cobj) { Debug.Log("SpeakUpCtrlB.OnClickTeacherHandFirst(): " + cobj.objname); if (cobj.objname == "shou") { ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptFirst"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickteacherHandFirst); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); LS = PeopleManager.Instance.GetPeople(PeopleTag.LS_BD).GetAnimatorOper(); LS.OnContinue(); bool passB = false; LS.timePointEvent = (a) =>//老师借卡时间点 { if (a >= 22 && a < 24 && !passB) { passB = true; UnityEngine.Debug.Log("SpeakUpCtrlA::OnClickTeacherHandFinal(): 隐藏沟通本句带"); LS.timePointEvent = null; xiaohuaAnim.OnContinue(); /*FBNKT_KA_Anim.transform.Find("XH_judaiA").gameObject.SetActive(false);*/ //沟通本图卡隐藏 /* LS.OnPause(); */ //xiaohuaAnim.PlayForward("XH_D_1ST_BACK");//小华手收回 FBNKT_KA_AnimOper.OnContinue(); //5. 播放结束,提醒操作者点击话筒,点击后话筒旁边显示“你要吃XXX呀” SwapUI swapui = UIManager.Instance.GetUI <SwapUI>("SwapUI"); swapui.SetButtonVisiable(SwapUI.BtnName.microButton, true); swapui.SetButtonVisiable(SwapUI.BtnName.chooseButton, false); swapui.GetMicroBtn.gameObject.GetUIFlash().StartFlash(); swapui.speakEvent = () => { CancelInvoke("ClickPromptMicoUI"); ChooseDo.Instance.Clicked(); swapui.GetMicroBtn.gameObject.GetUIFlash().StopFlash(); swapui.speakEvent = null; swapui.SetButtonVisiable(SwapUI.BtnName.microButton, false); Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog"); string gift = goodA.GetComponent <PropsObject>().pData.name_cn; dialog.SetDialogMessage("小华要" + gift + "呀"); //6. 显示2秒,结束后,提醒操作者点击教师的手,点击后触发教师给小华的动画。 Invoke("ClickTeachersHandSecond", 2f); }; ChooseDo.Instance.DoWhat(5, RedoClickMicoUI, null); } }; LegacyAnimationOper ka = ResManager.GetPrefab("Prefabs/AnimationKa/TY_LS_JTKJD_KA").GetLegacyAnimationOper();//跟随老师句带移动卡片 ka.name = "TY_LS_JTKJD_KA"; ka.transform.SetParent(transform); ka.transform.Find("LS_judai_1/ls_judai_1/ls_jd_tuka_1").gameObject.SetActive(false); //隐藏不需要图卡 Material matWy = ka.transform.Find("LS_judai_1/ls_judai_1/ls_jd_tuka_2").GetComponent <MeshRenderer>().materials[1]; //老师我要 Material matObj = ka.transform.Find("LS_judai_1/ls_judai_1/ls_jd_tuka_3").GetComponent <MeshRenderer>().materials[1]; //老师图卡物品 Material matSourceWy = emptyRoot.transform.Find("XH_D_2ND_FYFT_KA/XH_judaiA/XH_judaiA 1/tukaA/tukaA 1").GetComponent <MeshRenderer>().materials[1]; //小华我要图卡 Material matSourceObj = emptyRoot.transform.Find("XH_D_2ND_FYFT_KA/XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1]; //小华递卡物品。 matWy.CopyPropertiesFromMaterial(matSourceWy); matObj.CopyPropertiesFromMaterial(matSourceObj); //给物品 ka.transform.Find("tuka4").gameObject.SetActive(false); // ka.PlayForward("TY_LS_JTKJD_KA"); //播放老师图卡动画 图卡等待一帧隐藏 LS.PlayForward("TY_LS_JTKJD_JG"); } }