Пример #1
0
        public void PostUpdate(ulong updateTick, float deltaTime)
        {
            // Apply post-processing to controls.
            foreach (InputControl control in Controls.IgnoreNulls())
            {
                if (control.RawValue != null)
                {
                    control.UpdateWithValue(control.RawValue.Value, updateTick);
                }
                else if (control.PreValue != null)
                {
                    control.UpdateWithValue(ProcessAnalogControlValue(control, deltaTime), updateTick);
                }

                control.PostUpdate(updateTick);

                if (control.HasChanged)
                {
                    LastChangeTick = updateTick;
                }
            }

            // Update two-axis controls.
            LeftStick.Update(LeftStickX, LeftStickY, updateTick);
            RightStick.Update(RightStickX, RightStickY, updateTick);

            Vector2 dpv = DPadVector;

            DPad.Update(dpv.x, dpv.y, updateTick);
        }
Пример #2
0
 public void Update(float delta)
 {
     if (!controllerInitted)
     {
         return;
     }
     RightStick.Update();
     LeftStick.Update();
 }
Пример #3
0
        public void Update(float delta)
        {
            GameController.Update(delta);
            PcController.Update(delta);
            PcAltController.Update(delta);

            RightStick.Update();
            LeftStick.Update();

            //Updating Dpad to use it's joystick emulator
            _actionDPad.Update(delta);
            //Updating KeyboardOnlyDpad to use it's joystick emulator
            _keyboardDPad.Update(delta);

            UpdateSticks();
        }
Пример #4
0
        public void PostUpdate(ulong updateTick, float deltaTime)
        {
            // Apply post-processing to controls.
            int controlCount = Controls.GetLength(0);

            for (int i = 0; i < controlCount; i++)
            {
                var control = Controls[i];
                if (control != null)
                {
                    if (control.RawValue.HasValue)
                    {
                        control.UpdateWithValue(control.RawValue.Value, updateTick);
                    }
                    else
                    if (control.PreValue.HasValue)
                    {
                        control.UpdateWithValue(ProcessAnalogControlValue(control, deltaTime), updateTick);
                    }

                    control.PostUpdate(updateTick);

                    if (control.HasChanged)
                    {
                        LastChangeTick = updateTick;
                    }
                }
            }

            // Update two-axis controls.
            LeftStick.Update(LeftStickX, LeftStickY, updateTick);
            RightStick.Update(RightStickX, RightStickY, updateTick);

            var dpv = DPadVector;

            DPad.Update(dpv.x, dpv.y, updateTick);
        }