public void ClearInputState() { LeftStickX.ClearInputState(); LeftStickY.ClearInputState(); LeftStick.ClearInputState(); RightStickX.ClearInputState(); RightStickY.ClearInputState(); RightStick.ClearInputState(); DPadX.ClearInputState(); DPadY.ClearInputState(); DPad.ClearInputState(); var controlCount = Controls.Length; for (int i = 0; i < controlCount; i++) { var control = Controls[i]; if (control != null) { control.ClearInputState(); } } }
public void ClearInputState() { LeftStick.ClearInputState(); RightStick.ClearInputState(); DPad.ClearInputState(); int count = Controls.Count; for (int i = 0; i < count; i++) { Controls[i]?.ClearInputState(); } }
public void ClearInputState() { LeftStick.ClearInputState(); RightStick.ClearInputState(); DPad.ClearInputState(); var controlsCount = Controls.Count; for (var i = 0; i < controlsCount; i++) { var control = Controls[i]; if (control != null) { control.ClearInputState(); } } }