private void Awake() { gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); leftItemManager = GetComponent <LeftItemManager>(); currentRoom = 0; ChangeRoom(currentRoom); }
//set all the reference scripts private void SetScripts() { GameObject scriptHolder = GameObject.Find("ScriptHolder"); int currentScene = SceneManager.GetActiveScene().buildIndex; if (currentScene == 1) { userTools = scriptHolder.GetComponent <UserTools>(); itemTools = scriptHolder.GetComponent <ItemTools>(); tempGetDefaultItem = scriptHolder.GetComponent <TempGetDefaultItem>(); selectedItemScript = scriptHolder.GetComponent <SelectedItemScript>(); afkTimeScript = scriptHolder.GetComponent <AfkTimeScript>(); playTimeScript = scriptHolder.GetComponent <PlayTimeScript>(); statsUI = scriptHolder.GetComponent <StatsUI>(); customiseUserUI = scriptHolder.GetComponent <CustomiseUserUI>(); shopItemsManager = scriptHolder.GetComponent <ShopItemsManager>(); leftItemManager = scriptHolder.GetComponent <LeftItemManager>(); playerUI = scriptHolder.GetComponent <PlayerUI>(); } else if (currentScene == 2) { } }