Пример #1
0
    /// <summary>
    /// 枯葉になっていく時間
    /// </summary>
    void WitheringTime()
    {
        if (State != STATE.Wither)
        {
            return;
        }

        LifeTime += Time.deltaTime;
        if (LifeTime >= WitherTime)
        {
            State        = STATE.Dead;
            FruitManager = GameObject.FindObjectOfType(typeof(FruitManagerController)) as FruitManagerController;
            FruitManager.ChildrenCreate(transform.position);

            Manager = GameObject.FindObjectOfType(typeof(LeafStampManagerController)) as LeafStampManagerController;
            Manager.ChildrensDataSave();
        }
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     SelectTexture = renderer.material.mainTexture;
     Manager       = GetComponent <LeafStampManagerController>();
     ChangeTreeBranch();
 }