/// <summary> /// 枯葉になっていく時間 /// </summary> void WitheringTime() { if (State != STATE.Wither) { return; } LifeTime += Time.deltaTime; if (LifeTime >= WitherTime) { State = STATE.Dead; FruitManager = GameObject.FindObjectOfType(typeof(FruitManagerController)) as FruitManagerController; FruitManager.ChildrenCreate(transform.position); Manager = GameObject.FindObjectOfType(typeof(LeafStampManagerController)) as LeafStampManagerController; Manager.ChildrensDataSave(); } }
// Use this for initialization void Start() { SelectTexture = renderer.material.mainTexture; Manager = GetComponent <LeafStampManagerController>(); ChangeTreeBranch(); }