Пример #1
0
        private void LoadFileLayout(INode rootNode)
        {
            LayoutRootNodeIndex RootIndex  = new LayoutRootNodeIndex(rootNode);
            ILayoutController   Controller = LayoutController.Create(RootIndex);

            layoutControl.Controller = Controller;
        }
Пример #2
0
        public ReplacementEntry(ILayoutInner inner, ILayoutInsertionChildNodeIndex insertionIndex)
        {
            Inner          = inner;
            InsertionIndex = insertionIndex;

            LayoutRootNodeIndex RootIndex = new LayoutRootNodeIndex(insertionIndex.Node);

            Controller = LayoutController.Create(RootIndex);
        }
Пример #3
0
        /// <summary>
        /// Reads <paramref name="sourceStream"/> as an easly source code and from it create a bitmap using the BMP format in <paramref name="destinationStream"/>.
        /// </summary>
        /// <param name="sourceStream">The source code.</param>
        /// <param name="destinationStream">The destination bitmap.</param>
        /// <returns></returns>
        private static int PreviewFile(FileStream sourceStream, FileStream destinationStream)
        {
            // Create a serializer than can read text or binary formats.
            Serializer Serializer = new Serializer();

            Serializer.Format = SerializationFormat.BinaryPreferred;

            // Reads the source stream as an easly source code.
            INode RootNode = Serializer.Deserialize(sourceStream) as INode;

            // Create a controller for this source code.
            ILayoutRootNodeIndex RootIndex  = new LayoutRootNodeIndex(RootNode);
            ILayoutController    Controller = LayoutController.Create(RootIndex);

            Size ViewSize;

            // Create and open a visual on which to render.
            DrawingVisual DrawingVisual = new DrawingVisual();

            using (DrawingContext dc = DrawingVisual.RenderOpen())
            {
                // Create a draw context using default fonts and brushes.
                DrawContext DrawContext = DrawContext.CreateDrawContext(new Typeface("Consolas"), 10, CultureInfo.CurrentCulture, System.Windows.FlowDirection.LeftToRight, null, null, hasCommentIcon: true, displayFocus: true);

                // Create a view using custom frames (for how code is organized).
                ILayoutControllerView ControllerView = LayoutControllerView.Create(Controller, EaslyEdit.CustomLayoutTemplateSet.LayoutTemplateSet, DrawContext);
                ControllerView.SetCommentDisplayMode(EaslyController.Constants.CommentDisplayModes.All);

                // Run the measure step to obtain the bitmap size.
                ControllerView.MeasureAndArrange();
                ViewSize = ControllerView.ViewSize;

                // Draw a white background.
                dc.DrawRectangle(Brushes.White, null, new System.Windows.Rect(0, 0, ViewSize.Width.Draw, ViewSize.Height.Draw));

                // Draw the source code.
                DrawContext.SetWpfDrawingContext(dc);
                ControllerView.Draw(ControllerView.RootStateView);
            }

            // At this stage, the visual is ready with drawing data.

            // Create a bitmap and renders the visual on it.
            RenderTargetBitmap Bitmap = new RenderTargetBitmap((int)ViewSize.Width.Draw, (int)ViewSize.Height.Draw, Dpi, Dpi, PixelFormats.Default);

            Bitmap.Render(DrawingVisual);

            // Save the bitmap to the destination file with a BMP format encoder.
            BmpBitmapEncoder Encoder = new BmpBitmapEncoder();
            BitmapFrame      Frame   = BitmapFrame.Create(Bitmap);

            Encoder.Frames.Add(Frame);
            Encoder.Save(destinationStream);

            return(0);
        }