private void LoadFileLayout(INode rootNode) { LayoutRootNodeIndex RootIndex = new LayoutRootNodeIndex(rootNode); ILayoutController Controller = LayoutController.Create(RootIndex); layoutControl.Controller = Controller; }
public ReplacementEntry(ILayoutInner inner, ILayoutInsertionChildNodeIndex insertionIndex) { Inner = inner; InsertionIndex = insertionIndex; LayoutRootNodeIndex RootIndex = new LayoutRootNodeIndex(insertionIndex.Node); Controller = LayoutController.Create(RootIndex); }
/// <summary> /// Reads <paramref name="sourceStream"/> as an easly source code and from it create a bitmap using the BMP format in <paramref name="destinationStream"/>. /// </summary> /// <param name="sourceStream">The source code.</param> /// <param name="destinationStream">The destination bitmap.</param> /// <returns></returns> private static int PreviewFile(FileStream sourceStream, FileStream destinationStream) { // Create a serializer than can read text or binary formats. Serializer Serializer = new Serializer(); Serializer.Format = SerializationFormat.BinaryPreferred; // Reads the source stream as an easly source code. INode RootNode = Serializer.Deserialize(sourceStream) as INode; // Create a controller for this source code. ILayoutRootNodeIndex RootIndex = new LayoutRootNodeIndex(RootNode); ILayoutController Controller = LayoutController.Create(RootIndex); Size ViewSize; // Create and open a visual on which to render. DrawingVisual DrawingVisual = new DrawingVisual(); using (DrawingContext dc = DrawingVisual.RenderOpen()) { // Create a draw context using default fonts and brushes. DrawContext DrawContext = DrawContext.CreateDrawContext(new Typeface("Consolas"), 10, CultureInfo.CurrentCulture, System.Windows.FlowDirection.LeftToRight, null, null, hasCommentIcon: true, displayFocus: true); // Create a view using custom frames (for how code is organized). ILayoutControllerView ControllerView = LayoutControllerView.Create(Controller, EaslyEdit.CustomLayoutTemplateSet.LayoutTemplateSet, DrawContext); ControllerView.SetCommentDisplayMode(EaslyController.Constants.CommentDisplayModes.All); // Run the measure step to obtain the bitmap size. ControllerView.MeasureAndArrange(); ViewSize = ControllerView.ViewSize; // Draw a white background. dc.DrawRectangle(Brushes.White, null, new System.Windows.Rect(0, 0, ViewSize.Width.Draw, ViewSize.Height.Draw)); // Draw the source code. DrawContext.SetWpfDrawingContext(dc); ControllerView.Draw(ControllerView.RootStateView); } // At this stage, the visual is ready with drawing data. // Create a bitmap and renders the visual on it. RenderTargetBitmap Bitmap = new RenderTargetBitmap((int)ViewSize.Width.Draw, (int)ViewSize.Height.Draw, Dpi, Dpi, PixelFormats.Default); Bitmap.Render(DrawingVisual); // Save the bitmap to the destination file with a BMP format encoder. BmpBitmapEncoder Encoder = new BmpBitmapEncoder(); BitmapFrame Frame = BitmapFrame.Create(Bitmap); Encoder.Frames.Add(Frame); Encoder.Save(destinationStream); return(0); }