private void OnTriggerEnter(Collider other) { if (!m_CanDamage) { return; } if (hittableLayers.Contain(other.gameObject.layer)) { m_LastHit = other; ApplyDamage(); } }
public static bool Contain(this LayerMask layerMask, GameObject gameObject) { return(layerMask.Contain(gameObject.layer)); }