private void OnPageChanged(LauncherConnecting.Page page) { ConnectingStatus.Visible = page == LauncherConnecting.Page.Connecting; ConnectFail.Visible = page == LauncherConnecting.Page.ConnectFailed; Disconnected.Visible = page == LauncherConnecting.Page.Disconnected; if (page == LauncherConnecting.Page.Disconnected) { DisconnectReason.Text = _state.LastDisconnectReason; } }
private void OnPageChanged(LauncherConnecting.Page page) { ConnectingStatus.Visible = page == LauncherConnecting.Page.Connecting; ConnectFail.Visible = page == LauncherConnecting.Page.ConnectFailed; Disconnected.Visible = page == LauncherConnecting.Page.Disconnected; }