public void UnloadResource(PlayerEntity entity, LatestWeaponStateIndex index)
 {
     _playerLogic.UnloadResource(entity, index.GetCommonResourceIndex());
 }
 public void LoadResource(PlayerEntity entity, LatestWeaponStateIndex index, AssetInfo assetInfo, bool forceReload = false)
 {
     _playerLogic.LoadResource(entity, index.GetCommonResourceIndex(), assetInfo, forceReload);
 }
Пример #3
0
        protected void SetLatestWeaponValue(LatestWeaponStateIndex type, int value)
        {
            var index = (int)type;

            _latestWeaponValue[index] = value;
        }
 public static int GetCommonResourceIndex(this LatestWeaponStateIndex latestWeaponState)
 {
     return((int)EPlayerCommonResourceType.LatestWeaponStateStart + (int)latestWeaponState - 1);
 }
Пример #5
0
 protected int GetLatestWeaponValue(LatestWeaponStateIndex type)
 {
     return(_latestWeaponValue[(int)type]);
 }