private void Awake() { Application.targetFrameRate = 60; var random = new Random(DateTime.UtcNow.Millisecond); UnityEngine.Random.InitState(random.Next()); Rand.game = new Rand(random.Next()); _contexts = Contexts.sharedInstance; _contexts.config.SetGameConfig(_gameConfig); // _contexts.gameState.isInitialization = true; _updateSystems = new UpdateSystems(_contexts); _fixedUpdateSystems = new FixedUpdateSystems(_contexts); _lateUpdateSystems = new LateUpdateSystems(_contexts); _updateSystems.ActivateReactiveSystems(); _fixedUpdateSystems.ActivateReactiveSystems(); _lateUpdateSystems.ActivateReactiveSystems(); _updateSystems.Initialize(); _fixedUpdateSystems.Initialize(); _lateUpdateSystems.Initialize(); }
public override void Init() { foreach (var module in _modules) { module.Init(); } foreach (var module in _modules) { ModuleInitSystems.AddRange(module.ModuleInitSystems); EntityInitSystems.AddRange(module.EntityInitSystems); PlaybackSystems.AddRange(module.PlaybackSystems); UserCmdExecuteSystems.AddRange(module.UserCmdExecuteSystems); ResourceLoadSystems.AddRange(module.ResourceLoadSystems); GameStateUpdateSystems.AddRange(module.GameStateUpdateSystems); PhysicsInitSystems.AddRange(module.PhysicsInitSystems); PhysicsUpdateSystems.AddRange(module.PhysicsUpdateSystems); PhysicsPostUpdateSystems.AddRange(module.PhysicsPostUpdateSystems); GizmosRenderSystems.AddRange(module.GizmosRenderSystems); RenderSystems.AddRange(module.RenderSystems); EntityCleanUpSystems.AddRange(module.EntityCleanUpSystems); LateUpdateSystems.AddRange(module.LateUpdateSystems); OnGUISystems.AddRange(module.OnGUISystems); GamePlaySystems.AddRange(module.GamePlaySystems); UiSystems.AddRange(module.UiSystems); UiHfrSystems.AddRange(module.UiHfrSystems); VehicleCmdExecuteSystems.AddRange(module.VehicleCmdExecuteSystems); } }