public static void LoadMenu() { Home = Menu.AddMenu("XinZhao by BadCommand"); //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker")); ComboMenu = Home.AddSubMenu(Prefix + "Combo"); ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); ComboMenu.Add(new MenuCheckbox("useW", "Use W", true)); ComboMenu.Add(new MenuCheckbox("useE", "Use E", true)); ComboMenu.Add(new MenuSlider("rangeE", "Minimum Range for E", 175, 600, 310)); ComboMenu.Add(new MenuCheckbox("useR", "Use R", true)); ComboMenu.Add(new MenuSlider("enemiesR", "Minimum Enemies for R", 1, 5, 3)); HarassMenu = Home.AddSubMenu(Prefix + "Harass"); HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); HarassMenu.Add(new MenuCheckbox("useW", "Use W", true)); HarassMenu.Add(new MenuCheckbox("useE", "Use E", true)); HarassMenu.Add(new MenuSlider("rangeE", "Minimum Range for E", 175, 600, 310)); HarassMenu.Add(new MenuCheckbox("useR", "Use R", true)); HarassMenu.Add(new MenuSlider("enemiesR", "Minimum Enemies for R", 1, 5, 3)); LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear"); LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LaneclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear"); JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); JungleclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); JungleclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); LasthitMenu = Home.AddSubMenu(Prefix + "LastHit"); LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LasthitMenu.Add(new MenuCheckbox("useW", "Use W", true)); LasthitMenu.Add(new MenuCheckbox("useE", "Use E", true)); DrawingMenu = Home.AddSubMenu(Prefix + "Drawings"); DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true)); DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true)); DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true)); DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true)); DrawingMenu.Add(new MenuCheckbox("drawEmin", "Draw minimum E range", true)); KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal"); KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true)); KillstealMenu.Add(new MenuCheckbox("useE", "Use E", true)); KillstealMenu.Add(new MenuCheckbox("useR", "Use R", true)); MiscMenu = Home.AddSubMenu(Prefix + "Misc"); MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", true)); MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200)); MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" })); MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1)); MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2)); }
public static void LoadMenu() { Home = Menu.AddMenu("Vladimir by BadCommand"); //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker")); ComboMenu = Home.AddSubMenu(Prefix + "Combo"); ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); ComboMenu.Add(new MenuCheckbox("useW", "Use W", true)); ComboMenu.Add(new MenuCheckbox("useE", "Use E", true)); ComboMenu.Add(new MenuCheckbox("useR", "Use R", true)); ComboMenu.Add(new MenuSlider("enemiesR", "Minimum Enemies for R", 1, 5, 3)); HarassMenu = Home.AddSubMenu(Prefix + "Harass"); HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); HarassMenu.Add(new MenuCheckbox("useE", "Use E", true)); LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear"); LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear"); JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); JungleclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); LasthitMenu = Home.AddSubMenu(Prefix + "LastHit"); LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); FleeMenu = Home.AddSubMenu(Prefix + "Flee"); FleeMenu.Add(new MenuCheckbox("useW", "Use W", true)); DrawingMenu = Home.AddSubMenu(Prefix + "Drawings"); DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true)); DrawingMenu.Add(new MenuCheckbox("drawQ", "Draw Q", true)); DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true)); DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true)); DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true)); KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal"); KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true)); KillstealMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); MiscMenu = Home.AddSubMenu(Prefix + "Misc"); MiscMenu.Add(new MenuKeybind("SemiR", "Semi-manual R", SharpDX.DirectInput.Key.A, MenuKeybindType.Hold)); MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", true)); MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200)); MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" })); MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1)); MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2)); }
protected override void CreateMenu() { try { #region Mainmenu Menu = MainMenu.AddMenu("UB" + player.Hero, "UBMiddle.MainMenu" + player.Hero, "UB" + player.Hero + " - UBMiddle - by U.Boruto"); Menu.AddGroupLabel("General Setting"); Menu.CreatSlotHitChance(SpellSlot.E); Menu.CreatSlotHitChance(SpellSlot.R); #endregion #region Combo ComboMenu = Menu.AddSubMenu("Combo", "UBMiddle.ComboMenu" + player.Hero, "UB" + player.Hero + " - Settings your combo below"); { ComboMenu.CreatSlotCheckBox(SpellSlot.Q); ComboMenu.CreatSlotCheckBox(SpellSlot.W); ComboMenu.CreatSlotComboBox(SpellSlot.W, 0, "After AA", "Before AA"); ComboMenu.CreatSlotCheckBox(SpellSlot.E); ComboMenu.CreatSlotCheckBox(SpellSlot.R); ComboMenu.Add("UBMiddle.Kassadin.R.HP.Enemy", new Slider("Enemy HP {0}% for R", 60)); ComboMenu.Add("UBMiddle.Kassadin.R.HP.My", new Slider("My HP {0}% for R", 30)); } #endregion #region Harass HarassMenu = Menu.AddSubMenu("Harass", "UBMiddle.HarassMenu" + player.Hero, "UB" + player.Hero + " - Settings your harass below"); { HarassMenu.CreatSlotCheckBox(SpellSlot.Q); HarassMenu.CreatSlotCheckBox(SpellSlot.W); HarassMenu.CreatSlotComboBox(SpellSlot.W, 0, "After AA", "Before AA"); HarassMenu.CreatSlotCheckBox(SpellSlot.E); HarassMenu.CreatManaLimit(true); } #endregion #region LaneClear LaneClearMenu = Menu.AddSubMenu("LaneClear", "UBMiddle.LaneClear" + player.Hero, "UB" + player.Hero + " - Settings your laneclear below"); { LaneClearMenu.CreatLaneClearOpening(); LaneClearMenu.CreatSlotCheckBox(SpellSlot.Q, null, false); LaneClearMenu.CreatSlotCheckBox(SpellSlot.W, null, false); LaneClearMenu.CreatSlotCheckBox(SpellSlot.E, null, false); LaneClearMenu.CreatSlotHitSlider(SpellSlot.E, 5, 1, 10); LaneClearMenu.CreatSlotCheckBox(SpellSlot.R); LaneClearMenu.CreatSlotHitSlider(SpellSlot.R, 5, 1, 10); LaneClearMenu.Add("UBMiddle.Kassadin.R.Stack", new Slider("R stack limit", 1, 1, 4)); LaneClearMenu.CreatManaLimit(true); } #endregion #region JungleClear JungleClearMenu = Menu.AddSubMenu("JungleClear", "UBMiddle.JungleClear" + player.Hero, "UB" + player.Hero + " - Settings your jungleclear below"); { JungleClearMenu.CreatSlotCheckBox(SpellSlot.Q, null, false); JungleClearMenu.CreatSlotCheckBox(SpellSlot.W); JungleClearMenu.CreatSlotCheckBox(SpellSlot.E, null, false); JungleClearMenu.CreatSlotCheckBox(SpellSlot.R, null, false); JungleClearMenu.Add("UBMiddle.Kassadin.R.Stack", new Slider("R stack limit", 1, 1, 4)); JungleClearMenu.CreatManaLimit(true); } #endregion #region Lasthit LasthitMenu = Menu.AddSubMenu("Lasthit", "UBMiddle.Lasthit" + player.Hero, "UB" + player.Hero + " - Settings your unkillable minion below"); { LasthitMenu.CreatLasthitOpening(); LasthitMenu.CreatSlotCheckBox(SpellSlot.Q); LasthitMenu.CreatSlotCheckBox(SpellSlot.W); LasthitMenu.CreatSlotCheckBox(SpellSlot.E); LasthitMenu.CreatSlotCheckBox(SpellSlot.R, null, false); LasthitMenu.Add("UBMiddle.Kassadin.R.Stack", new Slider("R stack limit", 1, 1, 4)); LasthitMenu.CreatManaLimit(); } #endregion #region Misc MiscMenu = Menu.AddSubMenu("Misc", "UBMiddle.Misc" + player.Hero, "UB" + player.Hero + " - Settings your misc below"); { MiscMenu.AddGroupLabel("Anti Gapcloser settings"); MiscMenu.CreatMiscGapCloser(); MiscMenu.CreatSlotCheckBox(SpellSlot.E, "GapCloser"); MiscMenu.AddGroupLabel("Interrupter settings"); MiscMenu.CreatDangerValueBox(); MiscMenu.CreatSlotCheckBox(SpellSlot.Q, "Interrupter"); MiscMenu.AddGroupLabel("Killsteal settings"); MiscMenu.CreatSlotCheckBox(SpellSlot.Q, "KillSteal"); MiscMenu.CreatSlotCheckBox(SpellSlot.W, "KillSteal"); MiscMenu.CreatSlotCheckBox(SpellSlot.E, "KillSteal"); MiscMenu.CreatSlotCheckBox(SpellSlot.R, "KillSteal"); MiscMenu.AddGroupLabel("Deny Recall settings"); MiscMenu.CreatSlotCheckBox(SpellSlot.Q, Misc_Menu_Value.DenyRecall.ToString()); MiscMenu.CreatSlotCheckBox(SpellSlot.E, Misc_Menu_Value.DenyRecall.ToString()); MiscMenu.CreatSlotCheckBox(SpellSlot.R, Misc_Menu_Value.DenyRecall.ToString()); } #endregion #region Drawings DrawMenu = Menu.AddSubMenu("Drawings"); { DrawMenu.CreatDrawingOpening(); DrawMenu.CreatColorPicker(SpellSlot.Q); DrawMenu.CreatColorPicker(SpellSlot.E); DrawMenu.CreatColorPicker(SpellSlot.R); DrawMenu.CreatColorPicker(SpellSlot.Unknown); } #endregion DamageIndicator.Initalize(MenuValue.Drawings.ColorDmg); } catch (Exception exception) { Debug.Print(exception.ToString(), Console_Message.Error); } }
public static void LoadMenu() { Home = Menu.AddMenu("Maniac" + ObjectManager.Me.Hero); //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker")); ComboMenu = Home.AddSubMenu(Prefix + "Combo"); ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); ComboMenu.Add(new MenuCheckbox("useW", "Use W", true)); ComboMenu.Add(new MenuCheckbox("useE", "Use E", true)); ComboMenu.Add(new MenuCheckbox("useR", "Use R", true)); ComboMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50)); HarassMenu = Home.AddSubMenu(Prefix + "Harass"); HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); HarassMenu.Add(new MenuCheckbox("useW", "Use W", true)); HarassMenu.Add(new MenuCheckbox("useE", "Use E", true)); HarassMenu.Add(new MenuCheckbox("useR", "Use R", true)); HarassMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50)); LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear"); LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LaneclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); LaneclearMenu.Add(new MenuCheckbox("useR", "Use R", true)); LaneclearMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50)); LasthitMenu = Home.AddSubMenu(Prefix + "LastHit"); LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LasthitMenu.Add(new MenuCheckbox("useW", "Use W", true)); LasthitMenu.Add(new MenuCheckbox("useE", "Use E", true)); LasthitMenu.Add(new MenuCheckbox("useR", "Use R", true)); LasthitMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50)); FleeMenu = Home.AddSubMenu(Prefix + "Flee"); FleeMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); FleeMenu.Add(new MenuCheckbox("useW", "Use W", true)); FleeMenu.Add(new MenuCheckbox("useE", "Use E", true)); FleeMenu.Add(new MenuCheckbox("useR", "Use R", true)); FleeMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 5)); DrawingMenu = Home.AddSubMenu(Prefix + "Drawings"); DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true)); DrawingMenu.Add(new MenuCheckbox("drawQ", "Draw Q", true)); DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true)); DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true)); DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true)); KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal"); KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true)); KillstealMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); KillstealMenu.Add(new MenuCheckbox("useW", "Use W", true)); KillstealMenu.Add(new MenuCheckbox("useE", "Use E", true)); KillstealMenu.Add(new MenuCheckbox("useR", "Use R", true)); KillstealMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 10)); MiscMenu = Home.AddSubMenu(Prefix + "Misc"); MiscMenu.Add(new MenuCheckbox("agQ", "AntiGapclose Q", true)); MiscMenu.Add(new MenuCheckbox("agW", "AntiGapclose W", true)); MiscMenu.Add(new MenuCheckbox("agE", "AntiGapclose E", true)); MiscMenu.Add(new MenuCheckbox("agR", "AntiGapclose R", true)); MiscMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 30)); MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", true)); MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200)); MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" })); MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1)); MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2)); }
public static void Dattenosa() { // Menu Menu = MainMenu.AddMenu("UB Kennen", "UBKennen"); Menu.AddGroupLabel("Made by Uzumaki Boruto"); Menu.AddLabel("Dattenosa"); //ComboMenu ComboMenu = Menu.AddSubMenu("Combo"); { ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("useQCombo", new CheckBox("Use Q")); ComboMenu.Add("focus", new CheckBox("Priority Q on enemy has Passive Buff")); ComboMenu.Add("useWCombo", new CheckBox("Use W")); ComboMenu.Add("WHitCombo", new Slider("Only Use W if hit {0} enemy", 1, 1, 5)); ComboMenu.Add("useECombo", new CheckBox("Use E", false)); ComboMenu.Add("useRCombo", new CheckBox("Use R")); ComboMenu.Add("RHitCombo", new Slider("Least enemy to use R", 2, 1, 5)); ComboMenu.AddSeparator(); } //HarassMenu HarassMenu = Menu.AddSubMenu("Harass"); { HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("useQ", new CheckBox("Use Q")); HarassMenu.Add("useW", new CheckBox("Use W")); HarassMenu.Add("Whit", new Slider("W when hit {0} enemy", 1, 1, 5)); HarassMenu.Add("HrEnergyManager", new Slider("If energy below {0} stop harass", 0, 0, 200)); } //LaneJungleClear Menu LaneClear = Menu.AddSubMenu("LaneClear"); { LaneClear.AddGroupLabel("Laneclear Settings"); LaneClear.Add("useQLc", new CheckBox("Use Q to laneclear", false)); LaneClear.Add("useWLc", new CheckBox("Use W to laneclear", false)); LaneClear.Add("WHitLc", new Slider("Only Use W if hit {0} minion(s)", 5, 1, 30)); LaneClear.Add("useELc", new CheckBox("Use E to laneclear", false)); LaneClear.Add("EnergyManager", new Slider("If energy below {0} stop use skill to laneclear", 0, 0, 200)); } //JungleClear Menu JungleClear = Menu.AddSubMenu("JungleClear"); { JungleClear.AddGroupLabel("Jungleclear Settings"); JungleClear.Add("useQJc", new CheckBox("Use Q to jungleclear")); JungleClear.Add("useWJc", new CheckBox("Use W to jungleclear")); JungleClear.Add("useEJc", new CheckBox("Use E to jungleclear", false)); JungleClear.Add("JcEnergyManager", new Slider("if energy below {0} stop Use skill to jungleclear", 0, 0, 200)); } //LasthitMenu LasthitMenu = Menu.AddSubMenu("Lasthit"); { LasthitMenu.Add("useQLh", new CheckBox("Use Q to lasthit")); LasthitMenu.Add("useWLh", new CheckBox("Use W to lasthit")); } //DrawMenu DrawMenu = Menu.AddSubMenu("Drawings"); { DrawMenu.Add("draw", new CheckBox("Enable Drawings")); DrawMenu.Add("drawQ", new CheckBox("Draw Q")); DrawMenu.Add("drawW", new CheckBox("Draw W")); DrawMenu.Add("drawR", new CheckBox("Draw R")); DrawMenu.Add("Time", new CheckBox("Passive Timer", false)); DrawMenu.Add("dmg", new CheckBox("Draw Damage Indicator")); DrawMenu.Add("Color", new ColorPicker("Damage Indicator Color", Color.FromArgb(255, 255, 236, 0))); } //MiscMenu MiscMenu = Menu.AddSubMenu("MiscMenu"); { MiscMenu.AddGroupLabel("Misc Settings"); MiscMenu.AddLabel("Anti Gapcloser"); MiscMenu.Add("useQAG", new CheckBox("Use Q to anti GapCloser")); MiscMenu.Add("useWAG", new CheckBox("Use W to anti Gapcloser")); MiscMenu.Add("useEAG", new CheckBox("Use E to anti Gapcloser")); MiscMenu.AddLabel("Killsteal Settings"); MiscMenu.Add("useQKS", new CheckBox("Use Q to KS")); MiscMenu.Add("useWKS", new CheckBox("Use W to KS")); } }
public static void LoadMenu() { Home = Menu.AddMenu("Syndra by BadCommand"); //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker")); ComboMenu = Home.AddSubMenu(Prefix + "Combo"); ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); ComboMenu.Add(new MenuCheckbox("useW", "Use W", true)); ComboMenu.Add(new MenuCheckbox("useEQ", "Use EQ combo", true)); ComboMenu.Add(new MenuCheckbox("useE", "Use E to stun", true)); ComboMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 0)); HarassMenu = Home.AddSubMenu(Prefix + "Harass"); HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); HarassMenu.Add(new MenuCheckbox("useW", "Use W", true)); HarassMenu.Add(new MenuCheckbox("useEQ", "Use EQ", true)); HarassMenu.Add(new MenuCheckbox("useE", "Use E to stun", true)); HarassMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50)); LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear"); LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LaneclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); LaneclearMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50)); JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear"); JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); JungleclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); JungleclearMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50)); LasthitMenu = Home.AddSubMenu(Prefix + "Last Hit"); LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LasthitMenu.Add(new MenuCheckbox("useW", "Use W", true)); LasthitMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50)); DrawingMenu = Home.AddSubMenu(Prefix + "Drawings"); DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true)); DrawingMenu.Add(new MenuCheckbox("drawQ", "Draw Q", true)); DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true)); DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true)); DrawingMenu.Add(new MenuCheckbox("drawEQ", "Draw EQ", true)); DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true)); KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal"); KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true)); KillstealMenu.Add(new MenuCheckbox("useIgnite", "Use Ignite", true)); KillstealMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); KillstealMenu.Add(new MenuCheckbox("useW", "Use W", true)); KillstealMenu.Add(new MenuCheckbox("useR", "Use R on the enemies below", true)); foreach (var hero in HesaEngine.SDK.ObjectManager.Heroes.Enemies) { KillstealMenu.Add(new MenuCheckbox("rlist" + hero.ChampionName, hero.ChampionName, true)); } KillstealMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 0)); MiscMenu = Home.AddSubMenu(Prefix + "Misc"); MiscMenu.Add(new MenuKeybind("manualEQ", "EQ to mouse position", SharpDX.DirectInput.Key.A, MenuKeybindType.Hold)); MiscMenu.Add(new MenuKeybind("semimanualEQ", "Semi manual EQ to enemi near mouse", SharpDX.DirectInput.Key.T, MenuKeybindType.Hold)); MiscMenu.Add(new MenuCheckbox("inE", "Use E to interrupt", true)); MiscMenu.Add(new MenuCheckbox("inEQ", "Use EQ to interrupt", true)); MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", false)); MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200)); MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" })); MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1)); MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2)); }
public static void Dattenosa() { // Menu Menu = MainMenu.AddMenu("UB Kennen", "UBKennen"); Menu.AddGroupLabel("Made by Uzumaki Boruto"); Menu.AddLabel("Dattenosa"); //ComboMenu ComboMenu = Menu.AddSubMenu("Combo"); { ComboMenu.AddGroupLabel("Combo Ayarları"); ComboMenu.Add("useQCombo", new CheckBox("Kullan Q")); ComboMenu.Add("useWCombo", new CheckBox("Kullan W")); ComboMenu.Add("WHitCombo", new Slider("W kullanmak için gereken düşman", 1, 1, 5)); ComboMenu.Add("useECombo", new CheckBox("Kullan E", false)); ComboMenu.Add("useRCombo", new CheckBox("Kullan R")); ComboMenu.Add("RHitCombo", new Slider("R Kullanalabilecek düşman sayısı", 2, 1, 5)); ComboMenu.Add("sep", new Separator()); ComboMenu.AddLabel("Büyü Kullan"); ComboMenu.Add("useIg", new CheckBox("Tutuştur")); ComboMenu.Add("useheal", new CheckBox("Can")); ComboMenu.Add("manageheal", new Slider("Canım şu kadarsa kullan", 15, 1, 80)); ComboMenu.Add("usehealally", new CheckBox("Dostlara can kullan")); ComboMenu.Add("managehealally", new Slider("Can kullanmak için dostlarımın canı :)", 10, 1, 80)); } //HarassMenu HarassMenu = Menu.AddSubMenu("Harass"); { HarassMenu.AddGroupLabel("Dürtme Ayarları"); HarassMenu.Add("useQ", new CheckBox("Kullan Q")); HarassMenu.Add("useW", new CheckBox("Kullan W")); HarassMenu.Add("HrEnergyManager", new Slider("Dürtmeyi durdurmak için enerji", 0, 0, 200)); } //LaneJungleClear Menu LaneClear = Menu.AddSubMenu("LaneClear"); { LaneClear.AddGroupLabel("Laneclear Ayarları"); LaneClear.Add("useQLc", new CheckBox("Q Kullan", false)); LaneClear.Add("useWLc", new CheckBox("W Kullan", false)); LaneClear.Add("WHitLc", new Slider("W şu kadar minyona çarpacaksa", 5, 1, 30)); LaneClear.Add("useELc", new CheckBox("E Kullan", false)); LaneClear.Add("sep4", new Separator()); LaneClear.Add("EnergyManager", new Slider("Büyü kullanmak için enerjim şu kadar olsun", 0, 0, 200)); LaneClear.Add("sep5", new Separator(40)); } //JungleClear Menu JungleClear = Menu.AddSubMenu("JungleClear"); { JungleClear.AddGroupLabel("OrmanTemizleme Ayarları"); JungleClear.Add("useQJc", new CheckBox("Q Kullan")); JungleClear.Add("useWJc", new CheckBox("W Kullan")); JungleClear.Add("WHitJc", new Slider("W şu kadar canavara çarpacaksa", 2, 1, 4)); JungleClear.Add("useEJc", new CheckBox("E Kullan", false)); JungleClear.Add("JcEnergyManager", new Slider("Büyü kullanmak için enerjim şu kadar olsun", 0, 0, 200)); } //LasthitMenu LasthitMenu = Menu.AddSubMenu("Lasthit"); { LasthitMenu.Add("useQLh", new CheckBox("Q Kullan")); LasthitMenu.Add("useWLh", new CheckBox("W Kullan")); } //DrawMenu DrawMenu = Menu.AddSubMenu("Drawings"); { DrawMenu.Add("drawQ", new CheckBox("Göster Q", false)); DrawMenu.Add("drawW", new CheckBox("Göster W", false)); DrawMenu.Add("drawR", new CheckBox("Göster R", false)); } //MiscMenu MiscMenu = Menu.AddSubMenu("MiscMenu"); { MiscMenu.AddGroupLabel("Ek Ayarları"); MiscMenu.AddLabel("Anti Gapcloser"); MiscMenu.Add("useQAG", new CheckBox("anti GapCloser Q")); MiscMenu.Add("useWAG", new CheckBox("anti GapCloser W")); MiscMenu.Add("useEAG", new CheckBox("anti GapCloser E")); MiscMenu.AddLabel("Killçalma Ayarları"); MiscMenu.Add("useQKS", new CheckBox("Q Kullan")); MiscMenu.Add("useWKS", new CheckBox("W Kullan")); MiscMenu.AddLabel("İtem Aktifleştirici"); MiscMenu.Add("item.1", new CheckBox("Otomatik Kullan bilgewater palası")); MiscMenu.Add("item.1MyHp", new Slider("Benim canım şundan az {0}%", 95)); MiscMenu.Add("item.1EnemyHp", new Slider("Düşman canı şundan az {0}%", 70)); MiscMenu.Add("item.sep", new Separator()); MiscMenu.Add("item.2", new CheckBox("Otomatik Kullan Mahvolmuş")); MiscMenu.Add("item.2MyHp", new Slider("benim canım şundan az {0}%", 80)); MiscMenu.Add("item.2EnemyHp", new Slider("Düimanın canı şundan az {0}%", 70)); MiscMenu.Add("sep7", new Separator()); MiscMenu.Add("item.3", new CheckBox("Otomatik Zhonya")); MiscMenu.Add("item.3MyHp", new Slider("Benim Canım {0}%", 50)); MiscMenu.Add("sep8", new Separator()); MiscMenu.Add("item.4", new CheckBox("R den sonra hemen Zhonya Kullan")); MiscMenu.Add("item.4mng", new Slider("Şu kadar düşmana vuracaksa", 3, 1, 5)); MiscMenu.Add("sep9", new Separator()); MiscMenu.AddLabel("Mod Skin"); MiscMenu.Add("Modskin", new CheckBox("Aktif mod skin")); MiscMenu.Add("Modskinid", new Slider("Mod Skin", 6, 0, 6)); } }
public static void LoadMenu() { Home = Menu.AddMenu("Olaf by BadCommand"); //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker")); ComboMenu = Home.AddSubMenu(Prefix + "Combo"); ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); ComboMenu.Add(new MenuSlider("maxQ", "Max Q range", 400, 1000, 900)); ComboMenu.Add(new MenuCheckbox("useW", "Use W", true)); ComboMenu.Add(new MenuCheckbox("useE", "Use E", true)); ComboMenu.Add(new MenuSlider("minE", "Stop using E if my health % <", 0, 100, 0)); ComboMenu.Add(new MenuCheckbox("useH", "Use Hydra/Tiamat", true)); ComboMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 0)); HarassMenu = Home.AddSubMenu(Prefix + "Harass"); HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); HarassMenu.Add(new MenuSlider("maxQ", "Max Q range", 400, 1000, 900)); HarassMenu.Add(new MenuCheckbox("useW", "Use W", true)); HarassMenu.Add(new MenuCheckbox("useE", "Use E", true)); HarassMenu.Add(new MenuCheckbox("autoE", "Use Auto E", true)); HarassMenu.Add(new MenuSlider("minE", "Stop using E if my health % <", 0, 100, 0)); HarassMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50)); LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear"); LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LaneclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); LaneclearMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50)); JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear"); JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); JungleclearMenu.Add(new MenuCheckbox("useW", "Use W", true)); JungleclearMenu.Add(new MenuCheckbox("useE", "Use E", true)); JungleclearMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50)); LasthitMenu = Home.AddSubMenu(Prefix + "Last Hit"); LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); LasthitMenu.Add(new MenuCheckbox("useE", "Use E", true)); LasthitMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50)); DrawingMenu = Home.AddSubMenu(Prefix + "Drawings"); DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true)); DrawingMenu.Add(new MenuCheckbox("drawQ", "Draw Q", true)); DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true)); KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal"); KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true)); KillstealMenu.Add(new MenuCheckbox("useQ", "Use Q", true)); KillstealMenu.Add(new MenuCheckbox("useE", "Use E", true)); KillstealMenu.Add(new MenuCheckbox("useIgnite", "Use Ignite", true)); KillstealMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 0)); MiscMenu = Home.AddSubMenu(Prefix + "Misc"); MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", false)); MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200)); MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" })); MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1)); MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2)); }
public static void Dattenosa() { // Menu Menu = MainMenu.AddMenu("Kennen", "Kennen"); Menu.AddGroupLabel("Made by Uzumaki Boruto"); Menu.AddLabel("Dattenosa"); //ComboMenu ComboMenu = Menu.AddSubMenu("Combo"); { ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("useQCombo", new CheckBox("Use Q")); ComboMenu.Add("useWCombo", new CheckBox("Use W")); ComboMenu.Add("WHitCombo", new Slider("Only Use W if hit {0} enemy", 1, 1, 5)); ComboMenu.Add("useECombo", new CheckBox("Use E", false)); ComboMenu.Add("useRCombo", new CheckBox("Use R")); ComboMenu.Add("RHitCombo", new Slider("Least enemy to use R", 2, 1, 5)); ComboMenu.Add("sep", new Separator()); ComboMenu.AddLabel("Use spells"); ComboMenu.Add("useIg", new CheckBox("Use Ignite")); ComboMenu.Add("useheal", new CheckBox("Use Heal")); ComboMenu.Add("manageheal", new Slider("If my HP below {0}% use Heal", 15, 1, 80)); ComboMenu.Add("usehealally", new CheckBox("Use heal to save ally")); ComboMenu.Add("managehealally", new Slider("If ally's HP below {0}% use Heal to save", 10, 1, 80)); } //HarassMenu HarassMenu = Menu.AddSubMenu("Harass"); { HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("useQ", new CheckBox("Use Q")); HarassMenu.Add("useW", new CheckBox("Use W")); HarassMenu.Add("HrEnergyManager", new Slider("If energy below {0} stop harass", 0, 0, 200)); } //LaneJungleClear Menu LaneClear = Menu.AddSubMenu("LaneClear"); { LaneClear.AddGroupLabel("Laneclear Settings"); LaneClear.Add("useQLc", new CheckBox("Use Q to laneclear", false)); LaneClear.Add("useWLc", new CheckBox("Use W to laneclear", false)); LaneClear.Add("WHitLc", new Slider("Only Use W if hit {0} minion(s)", 5, 1, 30)); LaneClear.Add("useELc", new CheckBox("Use E to laneclear", false)); LaneClear.Add("sep4", new Separator()); LaneClear.Add("EnergyManager", new Slider("If energy below {0} stop use skill to laneclear", 0, 0, 200)); LaneClear.Add("sep5", new Separator(40)); } //JungleClear Menu JungleClear = Menu.AddSubMenu("JungleClear"); { JungleClear.AddGroupLabel("Jungleclear Settings"); JungleClear.Add("useQJc", new CheckBox("Use Q to jungleclear")); JungleClear.Add("useWJc", new CheckBox("Use W to jungleclear")); JungleClear.Add("WHitJc", new Slider("Use W if hit {0} monster(s)", 2, 1, 4)); JungleClear.Add("useEJc", new CheckBox("Use E to jungleclear", false)); JungleClear.Add("JcEnergyManager", new Slider("if energy below {0} stop Use skill to jungleclear", 0, 0, 200)); } //LasthitMenu LasthitMenu = Menu.AddSubMenu("Lasthit"); { LasthitMenu.Add("useQLh", new CheckBox("Use Q to lasthit")); LasthitMenu.Add("useWLh", new CheckBox("Use W to lasthit")); } //DrawMenu DrawMenu = Menu.AddSubMenu("Drawings"); { DrawMenu.Add("drawQ", new CheckBox("Draw Q", false)); DrawMenu.Add("drawW", new CheckBox("Draw W", false)); DrawMenu.Add("drawR", new CheckBox("Draw R", false)); } //MiscMenu MiscMenu = Menu.AddSubMenu("MiscMenu"); { MiscMenu.AddGroupLabel("Misc Settings"); MiscMenu.AddLabel("Anti Gapcloser"); MiscMenu.Add("useQAG", new CheckBox("Use Q to anti GapCloser")); MiscMenu.Add("useWAG", new CheckBox("Use W to anti Gapcloser")); MiscMenu.Add("useEAG", new CheckBox("Use E to anti Gapcloser")); MiscMenu.AddLabel("Killsteal Settings"); MiscMenu.Add("useQKS", new CheckBox("Use Q to KS")); MiscMenu.Add("useWKS", new CheckBox("Use W to KS")); MiscMenu.AddLabel("Activator Item"); MiscMenu.Add("item.1", new CheckBox("Auto use Bilgewater Cutlass")); MiscMenu.Add("item.1MyHp", new Slider("My HP less than {0}%", 95)); MiscMenu.Add("item.1EnemyHp", new Slider("Enemy HP less than {0}%", 70)); MiscMenu.Add("item.sep", new Separator()); MiscMenu.Add("item.2", new CheckBox("Auto use Blade of the Ruined King")); MiscMenu.Add("item.2MyHp", new Slider("My HP less than {0}%", 80)); MiscMenu.Add("item.2EnemyHp", new Slider("Enemy HP less than {0}%", 70)); MiscMenu.Add("sep7", new Separator()); MiscMenu.Add("item.3", new CheckBox("Auto use Zhonya's Hourglass")); MiscMenu.Add("item.3MyHp", new Slider("My HP lower than {0}%", 50)); MiscMenu.Add("sep8", new Separator()); MiscMenu.Add("item.4", new CheckBox("Use R and immediately Zhonya's Hourglass")); MiscMenu.Add("item.4mng", new Slider("Do it if hit {0} enemy", 3, 1, 5)); MiscMenu.Add("sep9", new Separator()); MiscMenu.AddLabel("HitChance : 1 = Low, 2 = Medium, 3 = High"); MiscMenu.Add("PredQ", new Slider("Q HitChance", 2, 1, 3)); } }