コード例 #1
0
ファイル: MenuManager.cs プロジェクト: ShadyBS/Hesaengine
        public static void LoadMenu()
        {
            Home = Menu.AddMenu("XinZhao by BadCommand");

            //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker"));

            ComboMenu = Home.AddSubMenu(Prefix + "Combo");
            ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            ComboMenu.Add(new MenuCheckbox("useW", "Use W", true));
            ComboMenu.Add(new MenuCheckbox("useE", "Use E", true));
            ComboMenu.Add(new MenuSlider("rangeE", "Minimum Range for E", 175, 600, 310));
            ComboMenu.Add(new MenuCheckbox("useR", "Use R", true));
            ComboMenu.Add(new MenuSlider("enemiesR", "Minimum Enemies for R", 1, 5, 3));


            HarassMenu = Home.AddSubMenu(Prefix + "Harass");
            HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            HarassMenu.Add(new MenuCheckbox("useW", "Use W", true));
            HarassMenu.Add(new MenuCheckbox("useE", "Use E", true));
            HarassMenu.Add(new MenuSlider("rangeE", "Minimum Range for E", 175, 600, 310));
            HarassMenu.Add(new MenuCheckbox("useR", "Use R", true));
            HarassMenu.Add(new MenuSlider("enemiesR", "Minimum Enemies for R", 1, 5, 3));

            LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear");
            LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            LaneclearMenu.Add(new MenuCheckbox("useW", "Use W", true));
            LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true));

            JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear");
            JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            JungleclearMenu.Add(new MenuCheckbox("useW", "Use W", true));
            JungleclearMenu.Add(new MenuCheckbox("useE", "Use E", true));

            LasthitMenu = Home.AddSubMenu(Prefix + "LastHit");
            LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            LasthitMenu.Add(new MenuCheckbox("useW", "Use W", true));
            LasthitMenu.Add(new MenuCheckbox("useE", "Use E", true));


            DrawingMenu = Home.AddSubMenu(Prefix + "Drawings");
            DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true));
            DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true));
            DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true));
            DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true));
            DrawingMenu.Add(new MenuCheckbox("drawEmin", "Draw minimum E range", true));


            KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal");
            KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true));
            KillstealMenu.Add(new MenuCheckbox("useE", "Use E", true));
            KillstealMenu.Add(new MenuCheckbox("useR", "Use R", true));


            MiscMenu = Home.AddSubMenu(Prefix + "Misc");
            MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", true));
            MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200));
            MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" }));
            MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1));
            MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2));
        }
コード例 #2
0
        public static void LoadMenu()
        {
            Home = Menu.AddMenu("Vladimir by BadCommand");

            //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker"));

            ComboMenu = Home.AddSubMenu(Prefix + "Combo");
            ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            ComboMenu.Add(new MenuCheckbox("useW", "Use W", true));
            ComboMenu.Add(new MenuCheckbox("useE", "Use E", true));
            ComboMenu.Add(new MenuCheckbox("useR", "Use R", true));
            ComboMenu.Add(new MenuSlider("enemiesR", "Minimum Enemies for R", 1, 5, 3));


            HarassMenu = Home.AddSubMenu(Prefix + "Harass");
            HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            HarassMenu.Add(new MenuCheckbox("useE", "Use E", true));


            LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear");
            LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true));

            JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear");
            JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            JungleclearMenu.Add(new MenuCheckbox("useE", "Use E", true));

            LasthitMenu = Home.AddSubMenu(Prefix + "LastHit");
            LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true));


            FleeMenu = Home.AddSubMenu(Prefix + "Flee");
            FleeMenu.Add(new MenuCheckbox("useW", "Use W", true));


            DrawingMenu = Home.AddSubMenu(Prefix + "Drawings");
            DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true));
            DrawingMenu.Add(new MenuCheckbox("drawQ", "Draw Q", true));
            DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true));
            DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true));
            DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true));


            KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal");
            KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true));
            KillstealMenu.Add(new MenuCheckbox("useQ", "Use Q", true));


            MiscMenu = Home.AddSubMenu(Prefix + "Misc");
            MiscMenu.Add(new MenuKeybind("SemiR", "Semi-manual R", SharpDX.DirectInput.Key.A, MenuKeybindType.Hold));
            MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", true));
            MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200));
            MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" }));
            MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1));
            MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2));
        }
コード例 #3
0
        protected override void CreateMenu()
        {
            try
            {
                #region Mainmenu
                Menu = MainMenu.AddMenu("UB" + player.Hero, "UBMiddle.MainMenu" + player.Hero, "UB" + player.Hero + " - UBMiddle - by U.Boruto");
                Menu.AddGroupLabel("General Setting");
                Menu.CreatSlotHitChance(SpellSlot.E);
                Menu.CreatSlotHitChance(SpellSlot.R);
                #endregion

                #region Combo
                ComboMenu = Menu.AddSubMenu("Combo", "UBMiddle.ComboMenu" + player.Hero, "UB" + player.Hero + " - Settings your combo below");
                {
                    ComboMenu.CreatSlotCheckBox(SpellSlot.Q);
                    ComboMenu.CreatSlotCheckBox(SpellSlot.W);
                    ComboMenu.CreatSlotComboBox(SpellSlot.W, 0, "After AA", "Before AA");
                    ComboMenu.CreatSlotCheckBox(SpellSlot.E);
                    ComboMenu.CreatSlotCheckBox(SpellSlot.R);
                    ComboMenu.Add("UBMiddle.Kassadin.R.HP.Enemy", new Slider("Enemy HP {0}% for R", 60));
                    ComboMenu.Add("UBMiddle.Kassadin.R.HP.My", new Slider("My HP {0}% for R", 30));
                }
                #endregion

                #region Harass
                HarassMenu = Menu.AddSubMenu("Harass", "UBMiddle.HarassMenu" + player.Hero, "UB" + player.Hero + " - Settings your harass below");
                {
                    HarassMenu.CreatSlotCheckBox(SpellSlot.Q);
                    HarassMenu.CreatSlotCheckBox(SpellSlot.W);
                    HarassMenu.CreatSlotComboBox(SpellSlot.W, 0, "After AA", "Before AA");
                    HarassMenu.CreatSlotCheckBox(SpellSlot.E);
                    HarassMenu.CreatManaLimit(true);
                }
                #endregion

                #region LaneClear
                LaneClearMenu = Menu.AddSubMenu("LaneClear", "UBMiddle.LaneClear" + player.Hero, "UB" + player.Hero + " - Settings your laneclear below");
                {
                    LaneClearMenu.CreatLaneClearOpening();
                    LaneClearMenu.CreatSlotCheckBox(SpellSlot.Q, null, false);
                    LaneClearMenu.CreatSlotCheckBox(SpellSlot.W, null, false);
                    LaneClearMenu.CreatSlotCheckBox(SpellSlot.E, null, false);
                    LaneClearMenu.CreatSlotHitSlider(SpellSlot.E, 5, 1, 10);
                    LaneClearMenu.CreatSlotCheckBox(SpellSlot.R);
                    LaneClearMenu.CreatSlotHitSlider(SpellSlot.R, 5, 1, 10);
                    LaneClearMenu.Add("UBMiddle.Kassadin.R.Stack", new Slider("R stack limit", 1, 1, 4));
                    LaneClearMenu.CreatManaLimit(true);
                }
                #endregion

                #region JungleClear
                JungleClearMenu = Menu.AddSubMenu("JungleClear", "UBMiddle.JungleClear" + player.Hero, "UB" + player.Hero + " - Settings your jungleclear below");
                {
                    JungleClearMenu.CreatSlotCheckBox(SpellSlot.Q, null, false);
                    JungleClearMenu.CreatSlotCheckBox(SpellSlot.W);
                    JungleClearMenu.CreatSlotCheckBox(SpellSlot.E, null, false);
                    JungleClearMenu.CreatSlotCheckBox(SpellSlot.R, null, false);
                    JungleClearMenu.Add("UBMiddle.Kassadin.R.Stack", new Slider("R stack limit", 1, 1, 4));
                    JungleClearMenu.CreatManaLimit(true);
                }
                #endregion

                #region Lasthit
                LasthitMenu = Menu.AddSubMenu("Lasthit", "UBMiddle.Lasthit" + player.Hero, "UB" + player.Hero + " - Settings your unkillable minion below");
                {
                    LasthitMenu.CreatLasthitOpening();
                    LasthitMenu.CreatSlotCheckBox(SpellSlot.Q);
                    LasthitMenu.CreatSlotCheckBox(SpellSlot.W);
                    LasthitMenu.CreatSlotCheckBox(SpellSlot.E);
                    LasthitMenu.CreatSlotCheckBox(SpellSlot.R, null, false);
                    LasthitMenu.Add("UBMiddle.Kassadin.R.Stack", new Slider("R stack limit", 1, 1, 4));
                    LasthitMenu.CreatManaLimit();
                }
                #endregion

                #region Misc
                MiscMenu = Menu.AddSubMenu("Misc", "UBMiddle.Misc" + player.Hero, "UB" + player.Hero + " - Settings your misc below");
                {
                    MiscMenu.AddGroupLabel("Anti Gapcloser settings");
                    MiscMenu.CreatMiscGapCloser();
                    MiscMenu.CreatSlotCheckBox(SpellSlot.E, "GapCloser");
                    MiscMenu.AddGroupLabel("Interrupter settings");
                    MiscMenu.CreatDangerValueBox();
                    MiscMenu.CreatSlotCheckBox(SpellSlot.Q, "Interrupter");
                    MiscMenu.AddGroupLabel("Killsteal settings");
                    MiscMenu.CreatSlotCheckBox(SpellSlot.Q, "KillSteal");
                    MiscMenu.CreatSlotCheckBox(SpellSlot.W, "KillSteal");
                    MiscMenu.CreatSlotCheckBox(SpellSlot.E, "KillSteal");
                    MiscMenu.CreatSlotCheckBox(SpellSlot.R, "KillSteal");
                    MiscMenu.AddGroupLabel("Deny Recall settings");
                    MiscMenu.CreatSlotCheckBox(SpellSlot.Q, Misc_Menu_Value.DenyRecall.ToString());
                    MiscMenu.CreatSlotCheckBox(SpellSlot.E, Misc_Menu_Value.DenyRecall.ToString());
                    MiscMenu.CreatSlotCheckBox(SpellSlot.R, Misc_Menu_Value.DenyRecall.ToString());
                }
                #endregion

                #region Drawings
                DrawMenu = Menu.AddSubMenu("Drawings");
                {
                    DrawMenu.CreatDrawingOpening();
                    DrawMenu.CreatColorPicker(SpellSlot.Q);
                    DrawMenu.CreatColorPicker(SpellSlot.E);
                    DrawMenu.CreatColorPicker(SpellSlot.R);
                    DrawMenu.CreatColorPicker(SpellSlot.Unknown);
                }
                #endregion

                DamageIndicator.Initalize(MenuValue.Drawings.ColorDmg);
            }
            catch (Exception exception)
            {
                Debug.Print(exception.ToString(), Console_Message.Error);
            }
        }
コード例 #4
0
ファイル: MenuManager.cs プロジェクト: xiaofanblog/HETemplate
        public static void LoadMenu()
        {
            Home = Menu.AddMenu("Maniac" + ObjectManager.Me.Hero);

            //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker"));

            ComboMenu = Home.AddSubMenu(Prefix + "Combo");
            ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            ComboMenu.Add(new MenuCheckbox("useW", "Use W", true));
            ComboMenu.Add(new MenuCheckbox("useE", "Use E", true));
            ComboMenu.Add(new MenuCheckbox("useR", "Use R", true));
            ComboMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50));


            HarassMenu = Home.AddSubMenu(Prefix + "Harass");
            HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            HarassMenu.Add(new MenuCheckbox("useW", "Use W", true));
            HarassMenu.Add(new MenuCheckbox("useE", "Use E", true));
            HarassMenu.Add(new MenuCheckbox("useR", "Use R", true));
            HarassMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50));


            LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear");
            LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            LaneclearMenu.Add(new MenuCheckbox("useW", "Use W", true));
            LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true));
            LaneclearMenu.Add(new MenuCheckbox("useR", "Use R", true));
            LaneclearMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50));


            LasthitMenu = Home.AddSubMenu(Prefix + "LastHit");
            LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            LasthitMenu.Add(new MenuCheckbox("useW", "Use W", true));
            LasthitMenu.Add(new MenuCheckbox("useE", "Use E", true));
            LasthitMenu.Add(new MenuCheckbox("useR", "Use R", true));
            LasthitMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50));


            FleeMenu = Home.AddSubMenu(Prefix + "Flee");
            FleeMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            FleeMenu.Add(new MenuCheckbox("useW", "Use W", true));
            FleeMenu.Add(new MenuCheckbox("useE", "Use E", true));
            FleeMenu.Add(new MenuCheckbox("useR", "Use R", true));
            FleeMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 5));


            DrawingMenu = Home.AddSubMenu(Prefix + "Drawings");
            DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true));
            DrawingMenu.Add(new MenuCheckbox("drawQ", "Draw Q", true));
            DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true));
            DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true));
            DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true));


            KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal");
            KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true));
            KillstealMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            KillstealMenu.Add(new MenuCheckbox("useW", "Use W", true));
            KillstealMenu.Add(new MenuCheckbox("useE", "Use E", true));
            KillstealMenu.Add(new MenuCheckbox("useR", "Use R", true));
            KillstealMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 10));


            MiscMenu = Home.AddSubMenu(Prefix + "Misc");
            MiscMenu.Add(new MenuCheckbox("agQ", "AntiGapclose Q", true));
            MiscMenu.Add(new MenuCheckbox("agW", "AntiGapclose W", true));
            MiscMenu.Add(new MenuCheckbox("agE", "AntiGapclose E", true));
            MiscMenu.Add(new MenuCheckbox("agR", "AntiGapclose R", true));
            MiscMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 30));
            MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", true));
            MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200));
            MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" }));
            MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1));
            MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2));
        }
コード例 #5
0
        public static void Dattenosa()
        {
            // Menu
            Menu = MainMenu.AddMenu("UB Kennen", "UBKennen");
            Menu.AddGroupLabel("Made by Uzumaki Boruto");
            Menu.AddLabel("Dattenosa");

            //ComboMenu
            ComboMenu = Menu.AddSubMenu("Combo");
            {
                ComboMenu.AddGroupLabel("Combo Settings");
                ComboMenu.Add("useQCombo", new CheckBox("Use Q"));
                ComboMenu.Add("focus", new CheckBox("Priority Q on enemy has Passive Buff"));
                ComboMenu.Add("useWCombo", new CheckBox("Use W"));
                ComboMenu.Add("WHitCombo", new Slider("Only Use W if hit {0} enemy", 1, 1, 5));
                ComboMenu.Add("useECombo", new CheckBox("Use E", false));
                ComboMenu.Add("useRCombo", new CheckBox("Use R"));
                ComboMenu.Add("RHitCombo", new Slider("Least enemy to use R", 2, 1, 5));
                ComboMenu.AddSeparator();
            }

            //HarassMenu
            HarassMenu = Menu.AddSubMenu("Harass");
            {
                HarassMenu.AddGroupLabel("Harass Settings");
                HarassMenu.Add("useQ", new CheckBox("Use Q"));
                HarassMenu.Add("useW", new CheckBox("Use W"));
                HarassMenu.Add("Whit", new Slider("W when hit {0} enemy", 1, 1, 5));
                HarassMenu.Add("HrEnergyManager", new Slider("If energy below {0} stop harass", 0, 0, 200));
            }

            //LaneJungleClear Menu
            LaneClear = Menu.AddSubMenu("LaneClear");
            {
                LaneClear.AddGroupLabel("Laneclear Settings");
                LaneClear.Add("useQLc", new CheckBox("Use Q to laneclear", false));
                LaneClear.Add("useWLc", new CheckBox("Use W to laneclear", false));
                LaneClear.Add("WHitLc", new Slider("Only Use W if hit {0} minion(s)", 5, 1, 30));
                LaneClear.Add("useELc", new CheckBox("Use E to laneclear", false));
                LaneClear.Add("EnergyManager", new Slider("If energy below {0} stop use skill to laneclear", 0, 0, 200));
            }
            //JungleClear Menu
            JungleClear = Menu.AddSubMenu("JungleClear");
            {
                JungleClear.AddGroupLabel("Jungleclear Settings");
                JungleClear.Add("useQJc", new CheckBox("Use Q to jungleclear"));
                JungleClear.Add("useWJc", new CheckBox("Use W to jungleclear"));
                JungleClear.Add("useEJc", new CheckBox("Use E to jungleclear", false));
                JungleClear.Add("JcEnergyManager", new Slider("if energy below {0} stop Use skill to jungleclear", 0, 0, 200));
            }

            //LasthitMenu
            LasthitMenu = Menu.AddSubMenu("Lasthit");
            {
                LasthitMenu.Add("useQLh", new CheckBox("Use Q to lasthit"));
                LasthitMenu.Add("useWLh", new CheckBox("Use W to lasthit"));
            }

            //DrawMenu
            DrawMenu = Menu.AddSubMenu("Drawings");
            {
                DrawMenu.Add("draw", new CheckBox("Enable Drawings"));
                DrawMenu.Add("drawQ", new CheckBox("Draw Q"));
                DrawMenu.Add("drawW", new CheckBox("Draw W"));
                DrawMenu.Add("drawR", new CheckBox("Draw R"));
                DrawMenu.Add("Time", new CheckBox("Passive Timer", false));
                DrawMenu.Add("dmg", new CheckBox("Draw Damage Indicator"));
                DrawMenu.Add("Color", new ColorPicker("Damage Indicator Color", Color.FromArgb(255, 255, 236, 0)));
            }

            //MiscMenu
            MiscMenu = Menu.AddSubMenu("MiscMenu");
            {
                MiscMenu.AddGroupLabel("Misc Settings");
                MiscMenu.AddLabel("Anti Gapcloser");
                MiscMenu.Add("useQAG", new CheckBox("Use Q to anti GapCloser"));
                MiscMenu.Add("useWAG", new CheckBox("Use W to anti Gapcloser"));
                MiscMenu.Add("useEAG", new CheckBox("Use E to anti Gapcloser"));

                MiscMenu.AddLabel("Killsteal Settings");
                MiscMenu.Add("useQKS", new CheckBox("Use Q to KS"));
                MiscMenu.Add("useWKS", new CheckBox("Use W to KS"));
            }
        }
コード例 #6
0
ファイル: MenuManager.cs プロジェクト: ShadyBS/Hesaengine
        public static void LoadMenu()
        {
            Home = Menu.AddMenu("Syndra by BadCommand");

            //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker"));

            ComboMenu = Home.AddSubMenu(Prefix + "Combo");
            ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            ComboMenu.Add(new MenuCheckbox("useW", "Use W", true));
            ComboMenu.Add(new MenuCheckbox("useEQ", "Use EQ combo", true));
            ComboMenu.Add(new MenuCheckbox("useE", "Use E to stun", true));
            ComboMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 0));


            HarassMenu = Home.AddSubMenu(Prefix + "Harass");
            HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            HarassMenu.Add(new MenuCheckbox("useW", "Use W", true));
            HarassMenu.Add(new MenuCheckbox("useEQ", "Use EQ", true));
            HarassMenu.Add(new MenuCheckbox("useE", "Use E to stun", true));
            HarassMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50));


            LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear");
            LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            LaneclearMenu.Add(new MenuCheckbox("useW", "Use W", true));
            LaneclearMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50));

            JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear");
            JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            JungleclearMenu.Add(new MenuCheckbox("useW", "Use W", true));
            JungleclearMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50));

            LasthitMenu = Home.AddSubMenu(Prefix + "Last Hit");
            LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            LasthitMenu.Add(new MenuCheckbox("useW", "Use W", true));
            LasthitMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50));


            DrawingMenu = Home.AddSubMenu(Prefix + "Drawings");
            DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true));
            DrawingMenu.Add(new MenuCheckbox("drawQ", "Draw Q", true));
            DrawingMenu.Add(new MenuCheckbox("drawW", "Draw W", true));
            DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true));
            DrawingMenu.Add(new MenuCheckbox("drawEQ", "Draw EQ", true));
            DrawingMenu.Add(new MenuCheckbox("drawR", "Draw R", true));


            KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal");
            KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true));
            KillstealMenu.Add(new MenuCheckbox("useIgnite", "Use Ignite", true));
            KillstealMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            KillstealMenu.Add(new MenuCheckbox("useW", "Use W", true));
            KillstealMenu.Add(new MenuCheckbox("useR", "Use R on the enemies below", true));
            foreach (var hero in HesaEngine.SDK.ObjectManager.Heroes.Enemies)
            {
                KillstealMenu.Add(new MenuCheckbox("rlist" + hero.ChampionName, hero.ChampionName, true));
            }
            KillstealMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 0));


            MiscMenu = Home.AddSubMenu(Prefix + "Misc");
            MiscMenu.Add(new MenuKeybind("manualEQ", "EQ to mouse position", SharpDX.DirectInput.Key.A, MenuKeybindType.Hold));
            MiscMenu.Add(new MenuKeybind("semimanualEQ", "Semi manual EQ to enemi near mouse", SharpDX.DirectInput.Key.T, MenuKeybindType.Hold));
            MiscMenu.Add(new MenuCheckbox("inE", "Use E to interrupt", true));
            MiscMenu.Add(new MenuCheckbox("inEQ", "Use EQ to interrupt", true));
            MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", false));
            MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200));
            MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" }));
            MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1));
            MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2));
        }
コード例 #7
0
        public static void Dattenosa()
        {
            // Menu
            Menu = MainMenu.AddMenu("UB Kennen", "UBKennen");
            Menu.AddGroupLabel("Made by Uzumaki Boruto");
            Menu.AddLabel("Dattenosa");

            //ComboMenu
            ComboMenu = Menu.AddSubMenu("Combo");
            {
                ComboMenu.AddGroupLabel("Combo Ayarları");
                ComboMenu.Add("useQCombo", new CheckBox("Kullan Q"));
                ComboMenu.Add("useWCombo", new CheckBox("Kullan W"));
                ComboMenu.Add("WHitCombo", new Slider("W kullanmak için gereken düşman", 1, 1, 5));
                ComboMenu.Add("useECombo", new CheckBox("Kullan E", false));
                ComboMenu.Add("useRCombo", new CheckBox("Kullan R"));
                ComboMenu.Add("RHitCombo", new Slider("R Kullanalabilecek düşman sayısı", 2, 1, 5));
                ComboMenu.Add("sep", new Separator());
                ComboMenu.AddLabel("Büyü Kullan");
                ComboMenu.Add("useIg", new CheckBox("Tutuştur"));
                ComboMenu.Add("useheal", new CheckBox("Can"));
                ComboMenu.Add("manageheal", new Slider("Canım şu kadarsa kullan", 15, 1, 80));
                ComboMenu.Add("usehealally", new CheckBox("Dostlara can kullan"));
                ComboMenu.Add("managehealally", new Slider("Can kullanmak için dostlarımın canı :)", 10, 1, 80));
            }

            //HarassMenu
            HarassMenu = Menu.AddSubMenu("Harass");
            {
                HarassMenu.AddGroupLabel("Dürtme Ayarları");
                HarassMenu.Add("useQ", new CheckBox("Kullan Q"));
                HarassMenu.Add("useW", new CheckBox("Kullan W"));
                HarassMenu.Add("HrEnergyManager", new Slider("Dürtmeyi durdurmak için enerji", 0, 0, 200));
            }

            //LaneJungleClear Menu
            LaneClear = Menu.AddSubMenu("LaneClear");
            {
                LaneClear.AddGroupLabel("Laneclear Ayarları");
                LaneClear.Add("useQLc", new CheckBox("Q Kullan", false));
                LaneClear.Add("useWLc", new CheckBox("W Kullan", false));
                LaneClear.Add("WHitLc", new Slider("W şu kadar minyona çarpacaksa", 5, 1, 30));
                LaneClear.Add("useELc", new CheckBox("E Kullan", false));
                LaneClear.Add("sep4", new Separator());
                LaneClear.Add("EnergyManager", new Slider("Büyü kullanmak için enerjim şu kadar olsun", 0, 0, 200));
                LaneClear.Add("sep5", new Separator(40));
            }
            //JungleClear Menu
            JungleClear = Menu.AddSubMenu("JungleClear");
            {
                JungleClear.AddGroupLabel("OrmanTemizleme Ayarları");
                JungleClear.Add("useQJc", new CheckBox("Q Kullan"));
                JungleClear.Add("useWJc", new CheckBox("W Kullan"));
                JungleClear.Add("WHitJc", new Slider("W şu kadar canavara çarpacaksa", 2, 1, 4));
                JungleClear.Add("useEJc", new CheckBox("E Kullan", false));
                JungleClear.Add("JcEnergyManager", new Slider("Büyü kullanmak için enerjim şu kadar olsun", 0, 0, 200));
            }

            //LasthitMenu
            LasthitMenu = Menu.AddSubMenu("Lasthit");
            {
                LasthitMenu.Add("useQLh", new CheckBox("Q Kullan"));
                LasthitMenu.Add("useWLh", new CheckBox("W Kullan"));
            }

            //DrawMenu
            DrawMenu = Menu.AddSubMenu("Drawings");
            {
                DrawMenu.Add("drawQ", new CheckBox("Göster Q", false));
                DrawMenu.Add("drawW", new CheckBox("Göster W", false));
                DrawMenu.Add("drawR", new CheckBox("Göster R", false));
            }

            //MiscMenu
            MiscMenu = Menu.AddSubMenu("MiscMenu");
            {
                MiscMenu.AddGroupLabel("Ek Ayarları");
                MiscMenu.AddLabel("Anti Gapcloser");
                MiscMenu.Add("useQAG", new CheckBox("anti GapCloser Q"));
                MiscMenu.Add("useWAG", new CheckBox("anti GapCloser W"));
                MiscMenu.Add("useEAG", new CheckBox("anti GapCloser E"));

                MiscMenu.AddLabel("Killçalma Ayarları");
                MiscMenu.Add("useQKS", new CheckBox("Q Kullan"));
                MiscMenu.Add("useWKS", new CheckBox("W Kullan"));

                MiscMenu.AddLabel("İtem Aktifleştirici");
                MiscMenu.Add("item.1", new CheckBox("Otomatik Kullan bilgewater palası"));
                MiscMenu.Add("item.1MyHp", new Slider("Benim canım şundan az {0}%", 95));
                MiscMenu.Add("item.1EnemyHp", new Slider("Düşman canı şundan az {0}%", 70));
                MiscMenu.Add("item.sep", new Separator());

                MiscMenu.Add("item.2", new CheckBox("Otomatik Kullan Mahvolmuş"));
                MiscMenu.Add("item.2MyHp", new Slider("benim canım şundan az {0}%", 80));
                MiscMenu.Add("item.2EnemyHp", new Slider("Düimanın canı şundan az {0}%", 70));
                MiscMenu.Add("sep7", new Separator());

                MiscMenu.Add("item.3", new CheckBox("Otomatik Zhonya"));
                MiscMenu.Add("item.3MyHp", new Slider("Benim Canım {0}%", 50));
                MiscMenu.Add("sep8", new Separator());

                MiscMenu.Add("item.4", new CheckBox("R den sonra hemen Zhonya Kullan"));
                MiscMenu.Add("item.4mng", new Slider("Şu kadar düşmana vuracaksa", 3, 1, 5));
                MiscMenu.Add("sep9", new Separator());

                MiscMenu.AddLabel("Mod Skin");
                MiscMenu.Add("Modskin", new CheckBox("Aktif mod skin"));
                MiscMenu.Add("Modskinid", new Slider("Mod Skin", 6, 0, 6));
            }
        }
コード例 #8
0
        public static void LoadMenu()
        {
            Home = Menu.AddMenu("Olaf by BadCommand");

            //Main.Orb = new Orbwalker.OrbwalkerInstance(Home.AddSubMenu("Orbwalker"));

            ComboMenu = Home.AddSubMenu(Prefix + "Combo");
            ComboMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            ComboMenu.Add(new MenuSlider("maxQ", "Max Q range", 400, 1000, 900));
            ComboMenu.Add(new MenuCheckbox("useW", "Use W", true));
            ComboMenu.Add(new MenuCheckbox("useE", "Use E", true));
            ComboMenu.Add(new MenuSlider("minE", "Stop using E if my health % <", 0, 100, 0));
            ComboMenu.Add(new MenuCheckbox("useH", "Use Hydra/Tiamat", true));
            ComboMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 0));


            HarassMenu = Home.AddSubMenu(Prefix + "Harass");
            HarassMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            HarassMenu.Add(new MenuSlider("maxQ", "Max Q range", 400, 1000, 900));
            HarassMenu.Add(new MenuCheckbox("useW", "Use W", true));
            HarassMenu.Add(new MenuCheckbox("useE", "Use E", true));
            HarassMenu.Add(new MenuCheckbox("autoE", "Use Auto E", true));
            HarassMenu.Add(new MenuSlider("minE", "Stop using E if my health % <", 0, 100, 0));
            HarassMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 10, 100, 50));


            LaneclearMenu = Home.AddSubMenu(Prefix + "Lane Clear");
            LaneclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            LaneclearMenu.Add(new MenuCheckbox("useW", "Use W", true));
            LaneclearMenu.Add(new MenuCheckbox("useE", "Use E", true));
            LaneclearMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50));

            JungleclearMenu = Home.AddSubMenu(Prefix + "Jungle Clear");
            JungleclearMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            JungleclearMenu.Add(new MenuCheckbox("useW", "Use W", true));
            JungleclearMenu.Add(new MenuCheckbox("useE", "Use E", true));
            JungleclearMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50));

            LasthitMenu = Home.AddSubMenu(Prefix + "Last Hit");
            LasthitMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            LasthitMenu.Add(new MenuCheckbox("useE", "Use E", true));
            LasthitMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 50));


            DrawingMenu = Home.AddSubMenu(Prefix + "Drawings");
            DrawingMenu.Add(new MenuCheckbox("enable", "Enable", true));
            DrawingMenu.Add(new MenuCheckbox("drawQ", "Draw Q", true));
            DrawingMenu.Add(new MenuCheckbox("drawE", "Draw E", true));


            KillstealMenu = Home.AddSubMenu(Prefix + "KillSteal");
            KillstealMenu.Add(new MenuCheckbox("enable", "Enable", true));
            KillstealMenu.Add(new MenuCheckbox("useQ", "Use Q", true));
            KillstealMenu.Add(new MenuCheckbox("useE", "Use E", true));
            KillstealMenu.Add(new MenuCheckbox("useIgnite", "Use Ignite", true));
            KillstealMenu.Add(new MenuSlider("mana", "Mana % must be >= ", 0, 100, 0));


            MiscMenu = Home.AddSubMenu(Prefix + "Misc");
            MiscMenu.Add(new MenuCheckbox("level", "Enable Spell Leveler", false));
            MiscMenu.Add(new MenuSlider("levelDelay", "Level UP Delay", 10, 1000, 200));
            MiscMenu.Add(new MenuCombo("levelFirst", "Level UP First", new[] { "Q", "W", "E" }));
            MiscMenu.Add(new MenuCombo("levelSecond", "Level UP Second", new[] { "Q", "W", "E" }, 1));
            MiscMenu.Add(new MenuCombo("levelThird", "Level UP Third", new[] { "Q", "W", "E" }, 2));
        }
コード例 #9
0
ファイル: Config.cs プロジェクト: giaanthunder/Elobuddy
        public static void Dattenosa()
        {
            // Menu
            Menu = MainMenu.AddMenu("Kennen", "Kennen");
            Menu.AddGroupLabel("Made by Uzumaki Boruto");
            Menu.AddLabel("Dattenosa");

            //ComboMenu
            ComboMenu = Menu.AddSubMenu("Combo");
            {
                ComboMenu.AddGroupLabel("Combo Settings");
                ComboMenu.Add("useQCombo", new CheckBox("Use Q"));
                ComboMenu.Add("useWCombo", new CheckBox("Use W"));
                ComboMenu.Add("WHitCombo", new Slider("Only Use W if hit {0} enemy", 1, 1, 5));
                ComboMenu.Add("useECombo", new CheckBox("Use E", false));
                ComboMenu.Add("useRCombo", new CheckBox("Use R"));
                ComboMenu.Add("RHitCombo", new Slider("Least enemy to use R", 2, 1, 5));
                ComboMenu.Add("sep", new Separator());
                ComboMenu.AddLabel("Use spells");
                ComboMenu.Add("useIg", new CheckBox("Use Ignite"));
                ComboMenu.Add("useheal", new CheckBox("Use Heal"));
                ComboMenu.Add("manageheal", new Slider("If my HP below {0}% use Heal", 15, 1, 80));
                ComboMenu.Add("usehealally", new CheckBox("Use heal to save ally"));
                ComboMenu.Add("managehealally", new Slider("If ally's HP below {0}% use Heal to save", 10, 1, 80));
            }

            //HarassMenu
            HarassMenu = Menu.AddSubMenu("Harass");
            {
                HarassMenu.AddGroupLabel("Harass Settings");
                HarassMenu.Add("useQ", new CheckBox("Use Q"));
                HarassMenu.Add("useW", new CheckBox("Use W"));
                HarassMenu.Add("HrEnergyManager", new Slider("If energy below {0} stop harass", 0, 0, 200));
            }

            //LaneJungleClear Menu
            LaneClear = Menu.AddSubMenu("LaneClear");
            {
                LaneClear.AddGroupLabel("Laneclear Settings");
                LaneClear.Add("useQLc", new CheckBox("Use Q to laneclear", false));
                LaneClear.Add("useWLc", new CheckBox("Use W to laneclear", false));
                LaneClear.Add("WHitLc", new Slider("Only Use W if hit {0} minion(s)", 5, 1, 30));
                LaneClear.Add("useELc", new CheckBox("Use E to laneclear", false));
                LaneClear.Add("sep4", new Separator());
                LaneClear.Add("EnergyManager", new Slider("If energy below {0} stop use skill to laneclear", 0, 0, 200));
                LaneClear.Add("sep5", new Separator(40));
            }
            //JungleClear Menu
            JungleClear = Menu.AddSubMenu("JungleClear");
            {
                JungleClear.AddGroupLabel("Jungleclear Settings");
                JungleClear.Add("useQJc", new CheckBox("Use Q to jungleclear"));
                JungleClear.Add("useWJc", new CheckBox("Use W to jungleclear"));
                JungleClear.Add("WHitJc", new Slider("Use W if hit {0} monster(s)", 2, 1, 4));
                JungleClear.Add("useEJc", new CheckBox("Use E to jungleclear", false));
                JungleClear.Add("JcEnergyManager", new Slider("if energy below {0} stop Use skill to jungleclear", 0, 0, 200));
            }

            //LasthitMenu
            LasthitMenu = Menu.AddSubMenu("Lasthit");
            {
                LasthitMenu.Add("useQLh", new CheckBox("Use Q to lasthit"));
                LasthitMenu.Add("useWLh", new CheckBox("Use W to lasthit"));
            }

            //DrawMenu
            DrawMenu = Menu.AddSubMenu("Drawings");
            {
                DrawMenu.Add("drawQ", new CheckBox("Draw Q", false));
                DrawMenu.Add("drawW", new CheckBox("Draw W", false));
                DrawMenu.Add("drawR", new CheckBox("Draw R", false));
            }

            //MiscMenu
            MiscMenu = Menu.AddSubMenu("MiscMenu");
            {
                MiscMenu.AddGroupLabel("Misc Settings");
                MiscMenu.AddLabel("Anti Gapcloser");
                MiscMenu.Add("useQAG", new CheckBox("Use Q to anti GapCloser"));
                MiscMenu.Add("useWAG", new CheckBox("Use W to anti Gapcloser"));
                MiscMenu.Add("useEAG", new CheckBox("Use E to anti Gapcloser"));

                MiscMenu.AddLabel("Killsteal Settings");
                MiscMenu.Add("useQKS", new CheckBox("Use Q to KS"));
                MiscMenu.Add("useWKS", new CheckBox("Use W to KS"));

                MiscMenu.AddLabel("Activator Item");
                MiscMenu.Add("item.1", new CheckBox("Auto use Bilgewater Cutlass"));
                MiscMenu.Add("item.1MyHp", new Slider("My HP less than {0}%", 95));
                MiscMenu.Add("item.1EnemyHp", new Slider("Enemy HP less than {0}%", 70));
                MiscMenu.Add("item.sep", new Separator());

                MiscMenu.Add("item.2", new CheckBox("Auto use Blade of the Ruined King"));
                MiscMenu.Add("item.2MyHp", new Slider("My HP less than {0}%", 80));
                MiscMenu.Add("item.2EnemyHp", new Slider("Enemy HP less than {0}%", 70));
                MiscMenu.Add("sep7", new Separator());

                MiscMenu.Add("item.3", new CheckBox("Auto use Zhonya's Hourglass"));
                MiscMenu.Add("item.3MyHp", new Slider("My HP lower than {0}%", 50));
                MiscMenu.Add("sep8", new Separator());

                MiscMenu.Add("item.4", new CheckBox("Use R and immediately Zhonya's Hourglass"));
                MiscMenu.Add("item.4mng", new Slider("Do it if hit {0} enemy", 3, 1, 5));
                MiscMenu.Add("sep9", new Separator());
                MiscMenu.AddLabel("HitChance : 1 = Low, 2 = Medium, 3 = High");
                MiscMenu.Add("PredQ", new Slider("Q HitChance", 2, 1, 3));
            }
        }