Пример #1
0
 void OnTriggerExit(Collider other)
 {
     if (dodgingMegaShip)
     {
         LaserPulseCannon lpc = GetComponent <LaserPulseCannon>();
         lpc.holdFire     = false;
         escapeMarginTime = 3.0f;
     }
     dodgingMegaShip = false;
 }
Пример #2
0
 void OnTriggerEnter(Collider other)
 {
     runFrom = other.transform;
     if (dodgingMegaShip == false)
     {
         LaserPulseCannon lpc = GetComponent <LaserPulseCannon>();
         lpc.holdFire = true;
     }
     dodgingMegaShip = true;
 }