void OnTriggerExit(Collider other) { if (dodgingMegaShip) { LaserPulseCannon lpc = GetComponent <LaserPulseCannon>(); lpc.holdFire = false; escapeMarginTime = 3.0f; } dodgingMegaShip = false; }
void OnTriggerEnter(Collider other) { runFrom = other.transform; if (dodgingMegaShip == false) { LaserPulseCannon lpc = GetComponent <LaserPulseCannon>(); lpc.holdFire = true; } dodgingMegaShip = true; }