protected override void OnStart () { myLane = LaneOrder.Lane2; }
public void SetLane (int aLane) { if (aLane == 1) { myLane = LaneOrder.Lane1; Move(5); gameObject.layer = Utilities.Row1; if (myRenderer) { myRenderer.sortingOrder = aLane; } } else if (aLane == 2) { myLane = LaneOrder.Lane2; Move(0); gameObject.layer = Utilities.Row2; if (myRenderer) { myRenderer.sortingOrder = aLane; } } else if (aLane == 3) { myLane = LaneOrder.Lane3; Move(-5); gameObject.layer = Utilities.Row3; if (myRenderer) { myRenderer.sortingOrder = aLane; } } else if (aLane == 0) { myLane = LaneOrder.All; gameObject.layer = Utilities.AllRows; } }