// Use this for initialization void Start() { ladyBirdCont = ladyBird.GetComponent<LadyBirdController>(); myText = GetComponent<TextMesh>(); }
void Start() { combos.Add("Twirl", "LRL"); combos.Add("Wavedash Right", "RRD"); combos.Add("Wavedash Left", "LLD"); combos.Add("Split", "DDD"); combos.Add("Jump Split", "UUD"); combos.Add("Flip Right", "URD"); combos.Add("Flip Left", "ULD"); // Duh, count your current score score = 0; ladyBird = ladyBirdComp.GetComponent<LadyBirdController>(); animator = this.GetComponent<Animator>(); }