public void ManageTournamentMatch(UpdateGame matchresult) { string dataBaseResult = matchresult.GoalsTeamOne + "," + matchresult.GoalsTeamTwo; bool isTeamOneWinner = false; bool isPlayed; if (matchresult.GoalsTeamOne > matchresult.GoalsTeamTwo) { isTeamOneWinner = true; } else { isTeamOneWinner = false; } dataManager.updateTourMatch(true, isTeamOneWinner, matchresult.TournamentGameId, dataBaseResult); var allTourGames = dataManager.getTournamentGamesByTourId(matchresult.TournamentId); var firstEmptySpotGame = allTourGames.Where(o => o.teamOne.Name == null || o.teamTwo.Name == null).Where(o => o.TournamentRound - 1 == dataManager.getTournamentMatchByid(matchresult.TournamentGameId).TournamentRound).FirstOrDefault(); var tourMatch = dataManager.getTournamentMatchByid(matchresult.TournamentGameId); if (firstEmptySpotGame != null) { if (isTeamOneWinner) { setTeamForNewRound(firstEmptySpotGame.Id, tourMatch.teamOne); } else { setTeamForNewRound(firstEmptySpotGame.Id, tourMatch.teamTwo); } } }
public Game(EndGame endGame, UpdateGame updateGame, Client client1, Client client2) { this.endGame = endGame; this.updateGame = updateGame; this.client1 = client1; this.client2 = client2; startTime = DateTime.Now; }
private void txtUGame_Click(object sender, EventArgs e) { UpdateGame uGame = new UpdateGame(); uGame.Show(); uGame.name(txtName.Text); uGame.logName(button1.Text); this.Close(); }
public int oldScore;// = s + spawnMult; // This script will simply instantiate the Prefab when the game starts. void Start() { Application.targetFrameRate = 60; //spawnMobs(gCount,lCount,bCount, sCount); //m = GameObject.Find("Mob"); //public List <GameObject> enemies = new List<GameObject>(); updater = GameObject.Find("update"); ug = updater.GetComponent <UpdateGame>(); oldScore = s + spawnMult; //oldScore = (s + spawnMult); }
private void Awake() { if (instance = null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { GameObject thisScript = GameObject.Find("update"); theGame = thisScript.GetComponent <UpdateGame>(); }