Пример #1
0
    void makeFramAnim(GameObject anim, LRenderElement elem)
    {
        LMovieClip comFram = anim.GetComponent <LMovieClip>();

        if (comFram != null)
        {
            comFram.path        = elem.path;
            comFram.fps         = elem.fs;
            comFram.frameLength = elem.frameCount;
            comFram.loadTexture();
            comFram.play();
        }
    }
Пример #2
0
 static int loadTexture(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LMovieClip obj = (LMovieClip)ToLua.CheckObject(L, 1, typeof(LMovieClip));
         obj.loadTexture();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }