void makeFramAnim(GameObject anim, LRenderElement elem) { LMovieClip comFram = anim.GetComponent <LMovieClip>(); if (comFram != null) { comFram.path = elem.path; comFram.fps = elem.fs; comFram.frameLength = elem.frameCount; comFram.loadTexture(); comFram.play(); } }
static int loadTexture(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LMovieClip obj = (LMovieClip)ToLua.CheckObject(L, 1, typeof(LMovieClip)); obj.loadTexture(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }