void Update() { if (Input.GetMouseButtonDown(0) && !GMS._isWin && !_isAttack) { _ButtonDown = true; } if (trigScript.newKnife) { numberKnife++; newKnifeGO = Instantiate(CurrentSkinKnife, new Vector3(0, -4.2f, 0), Quaternion.identity) as GameObject; newKnifeGO.name = "Knife" + numberKnife; trigScript.newKnife = false; knife = GameObject.Find("Knife" + numberKnife); knifeRB = knife.GetComponent <Rigidbody2D>(); trigScript = knife.GetComponent <KnifeControll>(); } }
void Start() { numberSkinKnife = PlayerPrefs.GetInt("KnifeSkin"); if (!PlayerPrefs.HasKey("KnifeSkin")) { CurrentSkinKnife = prefKnifeDeffolt; } else if (PlayerPrefs.GetInt("KnifeSkin") == 1) { CurrentSkinKnife = prefKnifeDeffolt; } else { CurrentSkinKnife = AllSkinsKnife[numberSkinKnife - 2]; } newKnifeGO = Instantiate(CurrentSkinKnife, new Vector3(0, -4.2f, 0), Quaternion.identity) as GameObject; knife = GameObject.FindWithTag("Knife"); knifeRB = knife.GetComponent <Rigidbody2D>(); trigScript = knife.GetComponent <KnifeControll>(); }