void EndKiss() { kissComplete = true; player.GetComponent <PlayerController> ().startMovementHARD(); player.GetComponent <PlayerController> ().moveSpeed = initialMoveSpeed; curState = KissState.FINAL; }
public void SetClothed() { audio.Stop(); audio.clip = get_clothed; audio.Play(); curState = KissState.CLOTHED; wardrobeControl.Disable(); }
public void TriggerIntimate() { if (IntimateEnabled && curState == KissState.APPROACH) { player.GetComponent <PlayerController> ().stopMovementHARD(); curState = KissState.INTIMATE; StepToKiss(); } }
public void TriggerApproach() { if (curState == KissState.CLOTHED) { initialMoveSpeed = player.GetComponent <PlayerController> ().moveSpeed; player.GetComponent <PlayerController> ().moveSpeed = 0.5f; curState = KissState.APPROACH; GameController.instance.voice.RequestPlayClip(21); IntimateEnabled = true; } }
void StartKiss() { curState = KissState.KISSING; loverAnimator.SetBool("IsKissing", true); }