예제 #1
0
 void EndKiss()
 {
     kissComplete = true;
     player.GetComponent <PlayerController> ().startMovementHARD();
     player.GetComponent <PlayerController> ().moveSpeed = initialMoveSpeed;
     curState = KissState.FINAL;
 }
예제 #2
0
 public void SetClothed()
 {
     audio.Stop();
     audio.clip = get_clothed;
     audio.Play();
     curState = KissState.CLOTHED;
     wardrobeControl.Disable();
 }
예제 #3
0
 public void TriggerIntimate()
 {
     if (IntimateEnabled && curState == KissState.APPROACH)
     {
         player.GetComponent <PlayerController> ().stopMovementHARD();
         curState = KissState.INTIMATE;
         StepToKiss();
     }
 }
예제 #4
0
 public void TriggerApproach()
 {
     if (curState == KissState.CLOTHED)
     {
         initialMoveSpeed = player.GetComponent <PlayerController> ().moveSpeed;
         player.GetComponent <PlayerController> ().moveSpeed = 0.5f;
         curState = KissState.APPROACH;
         GameController.instance.voice.RequestPlayClip(21);
         IntimateEnabled = true;
     }
 }
예제 #5
0
 void StartKiss()
 {
     curState = KissState.KISSING;
     loverAnimator.SetBool("IsKissing", true);
 }