Пример #1
0
 public override void NPCLoot(NPC npc)
 { // npc.type == NPCID.
     if (npc.lastInteraction != 255 && !npc.boss && !npc.friendly && !npc.SpawnedFromStatue && npc.lifeMax > 5 && npc.type != NPCID.TargetDummy && npc.type != NPCID.Creeper && npc.type != NPCID.EaterofWorldsHead && npc.type != NPCID.EaterofWorldsBody && npc.type != NPCID.EaterofWorldsTail)
     {
         if (Main.hardMode)
         {
             if (NPC.downedMoonlord && KeyUtils.RandPercent(.05f))
             {
                 Item.NewItem(npc.getRect(), ItemType <Items.Synthesis.Other.Zenithite>());
             }
             else if (NPC.downedPlantBoss && KeyUtils.RandPercent(.01f))
             {
                 Item.NewItem(npc.getRect(), ItemType <Items.Synthesis.Other.Zenithite>());
             }
             else if (KeyUtils.RandPercent(.00125f))
             {
                 Item.NewItem(npc.getRect(), ItemType <Items.Synthesis.Other.Zenithite>());
             }
         }/*
           #region Blazing
           * if (npc.type == NPCID.Hellbat || npc.type == NPCID.LavaSlime)
           * {
           * if (Main.hardMode && Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Blazing.BlazingStone>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Blazing.BlazingShard>());
           * }
           * else if (npc.type == NPCID.FireImp)
           * {
           * if (Main.hardMode && Main.rand.NextBool(7))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Blazing.BlazingGem>());
           * else if (Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Blazing.BlazingStone>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Blazing.BlazingShard>());
           * }
           * else if (npc.type == NPCID.Demon || npc.type == NPCID.VoodooDemon || npc.type == NPCID.Lavabat)
           * {
           * if (Main.hardMode && Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Blazing.BlazingGem>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Blazing.BlazingStone>());
           * }
           * else if (npc.type == NPCID.HellArmoredBones || npc.type == NPCID.HellArmoredBonesMace || npc.type == NPCID.HellArmoredBonesSpikeShield || npc.type == NPCID.HellArmoredBonesSword || npc.type == NPCID.DiabolistRed || npc.type == NPCID.DiabolistWhite || npc.type == NPCID.RedDevil || npc.type == NPCID.Pumpking)
           * {
           * if (Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Blazing.BlazingCrystal>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Blazing.BlazingGem>());
           * }
           #endregion
           #region Frost
           * if (npc.type == NPCID.ZombieEskimo || npc.type == NPCID.ArmedZombieEskimo || npc.type == NPCID.IceSlime)
           * {
           * if (Main.hardMode && Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Frost.FrostStone>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Frost.FrostShard>());
           * }
           * else if (npc.type == NPCID.DarkCaster || npc.type == NPCID.SnowFlinx || npc.type == NPCID.IceBat || npc.type == NPCID.SpikedIceSlime || npc.type == NPCID.UndeadViking)
           * {
           * if (Main.hardMode && Main.rand.NextBool(7))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Frost.FrostGem>());
           * else if (Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Frost.FrostStone>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Frost.FrostShard>());
           * }
           * else if (npc.type == NPCID.ArmoredViking || npc.type == NPCID.IceElemental || npc.type == NPCID.IcyMerman || npc.type == NPCID.Wolf || npc.type == NPCID.IceTortoise)
           * {
           * if (Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Frost.FrostGem>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Frost.FrostStone>());
           * }
           * else if (npc.type == NPCID.IceGolem || npc.type == NPCID.IceQueen)
           * {
           * if (Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Frost.FrostCrystal>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Frost.FrostGem>());
           * }
           #endregion
           #region Lightning
           * if (npc.type == NPCID.PinkJellyfish)
           * {
           * if (Main.hardMode && Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Lightning.LightningStone>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Lightning.LightningShard>());
           * }
           * else if (npc.type == NPCID.GraniteFlyer || npc.type == NPCID.GraniteGolem)
           * {
           * if (Main.hardMode && Main.rand.NextBool(7))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Lightning.LightningGem>());
           * else if (Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Lightning.LightningStone>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Lightning.LightningShard>());
           * }
           * else if (npc.type == NPCID.AnglerFish || npc.type == NPCID.Gastropod || npc.type == NPCID.AngryNimbus)
           * {
           * if (Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Lightning.LightningGem>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Lightning.LightningStone>());
           * }
           * else if (npc.type == NPCID.GigaZapper || npc.type == NPCID.MartianWalker)
           * {
           * if (Main.rand.NextBool(5))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Lightning.LightningCrystal>());
           * else if (Main.rand.NextBool(3))
           * Item.NewItem(npc.getRect(), ItemType<Items.Synthesis.Lightning.LightningGem>());
           * }
           #endregion
           #region Stormy
           *
           #endregion
           #region Brave
           *
           #endregion
           #region Lucid
           *
           #endregion
           #region Pulsing
           *
           #endregion
           #region Writhing
           *
           #endregion
           #region Sinister
           *
           #endregion
           #region Hungry
           *
           #endregion
           #region Soothing
           *
           #endregion
           #region Wellspring
           *
           #endregion
           */
     }
 }
 public override void AI()
 {
     //npc.active = false;
     SafeToUnlock = true;
     for (int k = 0; k < 200; k++)
     {
         if (Main.npc[k].active && !Main.npc[k].friendly && Main.npc[k].lifeMax > 5)
         {
             if (Main.npc[k].Distance(npc.Center) < 300f)
             {
                 SafeToUnlock = false;
             }
         }
     }
     for (int k = 0; k < 200; k++)
     {
         Player player = Main.player[k];
         if (player.active && !player.dead)
         {
             Rectangle itemRect = player.GetModPlayer <KeyPlayer>().itemRectangle;
             itemRect.Inflate(itemRect.Width / 2, 0);
             if (!Unlocked && SafeToUnlock && player.altFunctionUse != 2 && player.itemAnimation > 0 && player.HeldItem.GetGlobalItem <KeyItem>().IsKeybrand&& itemRect.Intersects(npc.getRect()) && Collision.CanHit(player.GetModPlayer <KeyPlayer>().itemRectangle.Center.ToVector2(), 0, 0, npc.Center, 0, 0))
             {
                 Unlocked      = true;
                 npc.netUpdate = true;
             }
         }
     }
     if (Unlocked)
     {
         npc.localAI[0]++;
     }
     if (npc.localAI[0] == 1)
     {
         Main.PlaySound(mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/ChestOpen").WithVolume(0.5f), npc.Center);
     }
     else if (npc.localAI[0] == 10)
     {
         npc.rarity = 0;
         #region Munny
         if (NPC.downedMoonlord)
         {
             MaxMunny = 500;
         }
         else if (NPC.downedPlantBoss)
         {
             MaxMunny = 300;
         }
         else if (Main.hardMode)
         {
             MaxMunny = 150;
         }
         else
         {
             MaxMunny = 75;
         }
         int DropAmount = 1;
         if (KeyUtils.RandPercent(.05f))
         {
             DropAmount = Main.rand.Next(MaxMunny / 2, MaxMunny + 1);
         }
         else if (KeyUtils.RandPercent(.25f))
         {
             DropAmount = Main.rand.Next(MaxMunny / 4, MaxMunny / 2 + 1);
         }
         else if (KeyUtils.RandPercent(.5f))
         {
             DropAmount = Main.rand.Next(MaxMunny / 10, MaxMunny / 4 + 1);
         }
         else
         {
             DropAmount = Main.rand.Next(1, MaxMunny / 10 + 1);
         }
         if (KeyUtils.RandPercent(.1f))
         {
             if (KeyUtils.RandPercent(.05f))
             {
                 DropAmount += Main.rand.Next(MaxMunny / 2, MaxMunny + 1);
             }
             else if (KeyUtils.RandPercent(.25f))
             {
                 DropAmount += Main.rand.Next(MaxMunny / 4, MaxMunny / 2 + 1);
             }
             else if (KeyUtils.RandPercent(.5f))
             {
                 DropAmount += Main.rand.Next(MaxMunny / 10, MaxMunny / 4 + 1);
             }
             else
             {
                 DropAmount += Main.rand.Next(1, MaxMunny / 10 + 1);
             }
         }
         if (DropAmount > (int)((float)MaxMunny * 1.5f))
         {
             DropAmount = (int)((float)MaxMunny * 1.5f);
         }
         KeyUtils.NewSyncedItem(npc.getRect(), ItemType <Items.Currency.Munny>(), DropAmount);
         #endregion
         #region Synthesis Materials
         if (KeyUtils.RandPercent(NPC.downedMoonlord ? .1f : .01f))
         {
             if (KeyUtils.RandPercent(.01f))
             {
                 KeyUtils.NewSyncedItem(npc.getRect(), ItemType <Items.Synthesis.Other.Zanithite>());
             }
             else
             {
                 KeyUtils.NewSyncedItem(npc.getRect(), ItemType <Items.Synthesis.Other.Zenithite>());
             }
         }
         #endregion
         #region Other Materials
         if (NPC.downedPlantBoss || (NPC.downedMechBoss1 && NPC.downedMechBoss2 && NPC.downedMechBoss3))
         {
             if (KeyUtils.RandPercent(.15f))
             {
                 KeyUtils.NewSyncedItem(npc.getRect(), ItemType <Items.Materials.BrokenHeroKeybrand>());
             }
             if (KeyUtils.RandPercent(.3f))
             {
                 KeyUtils.NewSyncedItem(npc.getRect(), ItemType <Items.Materials.WarriorFragment>(), Main.rand.Next(3, 8));
             }
             if (KeyUtils.RandPercent(.3f))
             {
                 KeyUtils.NewSyncedItem(npc.getRect(), ItemType <Items.Materials.GuardianFragment>(), Main.rand.Next(3, 8));
             }
             if (KeyUtils.RandPercent(.3f))
             {
                 KeyUtils.NewSyncedItem(npc.getRect(), ItemType <Items.Materials.MysticFragment>(), Main.rand.Next(3, 8));
             }
         }
         else if (KeyUtils.RandPercent(.15f))
         {
             KeyUtils.NewSyncedItem(npc.getRect(), ItemType <Items.Materials.KeybrandMold>());
         }
         #endregion
         npc.netUpdate = true;
     }
     else if (npc.localAI[0] > 30)
     {
         npc.alpha += 5;
     }
 }