public void DoRapidFire() { if (KeyUtils.GetKeyDown(0x1)) { _memory.Write(false, -1, _baseAddress + Offsets.PlayerBase, (IntPtr)Offsets.PlayerCompPtr.RapidFire1); _memory.Write(false, -1, _baseAddress + Offsets.PlayerBase, (IntPtr)Offsets.PlayerCompPtr.RapidFire2); } }
public void DoRapidFire() { if (KeyUtils.GetKeyDown(0x1)) { for (int i = 0; i < 7; i++) { _memory.Write(false, -1, _baseAddress + Offsets.PlayerBase, (IntPtr)(Offsets.PlayerCompPtr.ArraySizeOffset * i) + Offsets.PlayerCompPtr.RapidFire1); _memory.Write(false, -1, _baseAddress + Offsets.PlayerBase, (IntPtr)(Offsets.PlayerCompPtr.ArraySizeOffset * i) + Offsets.PlayerCompPtr.RapidFire2); } } }