private void Updategame(object sender, EventArgs e) { if (KeyMnager.getKey(Keys.Right)) { Players[this.WhichPlayer].RotateCC(); } if (KeyMnager.getKey(Keys.Left)) { Players[this.WhichPlayer].RotateACC(); } for (int i = 0; i < 4; i++) { Players[i].Collide(ActionMap); Players[i].Move(); } this.Refresh(); }
private void GameGUI_KeyUp(object sender, KeyEventArgs e) { KeyMnager.setKey(e.KeyCode, false); }
private void GameGUI_KeyDown(object sender, KeyEventArgs e) { KeyMnager.setKey(e.KeyCode, true); }