Esempio n. 1
0
        private void Updategame(object sender, EventArgs e)
        {
            if (KeyMnager.getKey(Keys.Right))
            {
                Players[this.WhichPlayer].RotateCC();
            }
            if (KeyMnager.getKey(Keys.Left))
            {
                Players[this.WhichPlayer].RotateACC();
            }
            for (int i = 0; i < 4; i++)
            {
                Players[i].Collide(ActionMap);
                Players[i].Move();
            }

            this.Refresh();
        }
Esempio n. 2
0
 private void GameGUI_KeyUp(object sender, KeyEventArgs e)
 {
     KeyMnager.setKey(e.KeyCode, false);
 }
Esempio n. 3
0
 private void GameGUI_KeyDown(object sender, KeyEventArgs e)
 {
     KeyMnager.setKey(e.KeyCode, true);
 }