private void Update() { if (mKeyController != null && mKeyController.IsLDown()) { mIsShortCutPlayMode = !mIsShortCutPlayMode; if (mIsShortCutPlayMode) { ShowShortCutStateView(); } else { HideShortCutStateView(); } } }
private void Update() { if (mKeyController == null) { return; } if (mKeyController.keyState[14].down) { ChangeFocus(mButton_Negative); } else if (mKeyController.keyState[10].down) { int num = Array.IndexOf(mButtonFocasable, mButton_Positive); if (0 <= num) { ChangeFocus(mButton_Positive); } } else if (mKeyController.keyState[1].down) { mKeyController.ClearKeyAll(); mKeyController.firstUpdate = true; if (mButton_Negative.Equals(mButtonCurrentFocus)) { OnClickNegative(); } else if (mButton_Positive.Equals(mButtonCurrentFocus)) { OnClickPositive(); } } else if (mKeyController.keyState[0].down) { OnClickNegative(); } else if (mKeyController.IsRDown()) { OnRequestChangeScene(); } else if (mKeyController.IsLDown()) { OnRequestBackToRoot(); } }
private void Update() { if (mKeyController == null) { return; } if (mKeyController.keyState[14].down) { ChangeFocus(mButton_Positive); } else if (mKeyController.keyState[10].down) { ChangeFocus(mButton_Negative); } else if (mKeyController.keyState[1].down) { if (mFocusButton != null) { if (mFocusButton.Equals(mButton_Negative)) { SoundUtils.PlaySE(SEFIleInfos.CommonCancel1); ClickNegativeEvent(); } else if (mFocusButton.Equals(mButton_Positive)) { SoundUtils.PlaySE(SEFIleInfos.CommonEnter1); ClickPositiveEvent(); } } } else if (mKeyController.keyState[0].down) { ClickNegativeEvent(); } else if (mKeyController.IsRDown()) { SingletonMonoBehaviour <PortObjectManager> .Instance.BackToStrategy(); } else if (mKeyController.IsLDown()) { ClickNegativeEvent(); } }
protected override void OnUpdate() { if (mKeyController != null) { if (mKeyController.keyState[8].down) { PrevFocus(); } else if (mKeyController.keyState[12].down) { NextFocus(); } else if (mKeyController.keyState[14].down) { PrevPageOrHeadFocus(); } else if (mKeyController.keyState[10].down) { NextPageOrTailFocus(); } else if (mKeyController.keyState[1].down) { Select(); } else if (mKeyController.keyState[0].down) { OnBack(); } else if (mKeyController.IsRDown()) { OnRequestChangeScene(); } else if (mKeyController.IsLDown()) { OnRequestBackToRoot(); } } }