internal override void Start() { base.Start(); if (GetComponent<KartController>() != null) { kartController = GetComponent<KartController>(); originalTorque = kartController.motorTorque; originalTopSpeed = kartController.topSpeed; kartController.motorTorque -= torqueDecrease; if (kartController.motorTorque <= 0) kartController.motorTorque = 0; kartController.topSpeed -= topSpeedDecrease; if (kartController.topSpeed <= 0) kartController.topSpeed = 0; } else if (GetComponent<NavMeshAgent>() != null) { minionAgent = GetComponent<NavMeshAgent>(); originalTorque = minionAgent.acceleration; originalTopSpeed = minionAgent.speed; minionAgent.acceleration -= torqueDecrease; if (minionAgent.acceleration <= 0) minionAgent.acceleration = 0; minionAgent.speed -= topSpeedDecrease; if (minionAgent.speed <= 0) minionAgent.speed = 0; } }
IEnumerator ResetCoroutine() { KartController kartController = GetComponent <KartController>(); kartController.enabled = false; while (resetTimer > afterRespawnTime) { resetTimer -= Time.deltaTime; gameController.screenDarkenImage.color = new Color(0, 0, 0, 1f - ((resetTimer - afterRespawnTime) / resetTime)); yield return(null); } Rigidbody rb = GetComponent <Rigidbody>(); rb.MovePosition(transform.position = lasRespawnZone.transform.position); rb.MoveRotation(transform.rotation = lasRespawnZone.transform.rotation); rb.velocity = Vector3.zero; rb.angularVelocity = Vector3.zero; CameraControllerCustom ccc = cameraRig.GetComponent <CameraControllerCustom>(); if (ccc != null) { ccc.ReFocusOnTarget(); } while (resetTimer > 0) { resetTimer -= Time.deltaTime; gameController.screenDarkenImage.color = new Color(0, 0, 0, (resetTimer / afterRespawnTime)); yield return(null); } gameController.screenDarkenImage.color = new Color(0, 0, 0, 0); kartController.enabled = true; }
void FixedUpdate() { KartController kc = GetComponent <KartController>(); Rigidbody rb = GetComponent <Rigidbody>(); RaycastHit hit; grounded = Physics.Raycast(transform.position + transform.up * rayStartHeight, -transform.up, out hit, rayLength, onlyGroundMask); if (grounded) { // snap the rotation to match the ground normal (up to a certain angle) Quaternion rotation = Quaternion.LookRotation(hit.normal, transform.right) * Quaternion.Euler(180, -90, -90); if (Quaternion.Angle(rotation, transform.rotation) <= maxAngleChange) { transform.rotation = rotation; } // calculate speed in the forward direction float forwardSpeed = GetForwardSpeed(); // calculate speed needed to get to desired speed and clamp accoring to accelerations float deltaSpeed; if (kc.acceleration > 0) { deltaSpeed = Mathf.Clamp(maxSpeed - forwardSpeed, 0, forwardsAcceleration * kc.acceleration); } else { deltaSpeed = Mathf.Clamp(minSpeed - forwardSpeed, backwardsAcceleration * kc.acceleration, 0); } rb.AddForce(transform.forward * deltaSpeed, ForceMode.Acceleration); // apply drag (different drag in different directions) Vector3 localVelocity = transform.InverseTransformDirection(rb.velocity); Vector3 localDrag = Vector3.Scale(-localVelocity, localDragFactors); rb.AddForce(transform.TransformDirection(localDrag), ForceMode.Acceleration); // rotate kart depending on steering and speed float angle = kc.steering * Time.fixedDeltaTime * maxSteering * speedToSteeringRatio.Evaluate(Vector3.Dot(rb.velocity, transform.forward) / maxSpeed); transform.Rotate(Vector3.up, angle); } else { // slowly rotate kart upright while in air Vector3 angles = transform.rotation.eulerAngles; angles = new Vector3( Mathf.LerpAngle(angles.x, 0, airRotationLerp * Time.fixedDeltaTime), angles.y, Mathf.LerpAngle(angles.z, 0, airRotationLerp * Time.fixedDeltaTime) ); transform.rotation = Quaternion.Euler(angles); } }
// Start is called before the first frame update void Start() { kc = GetComponent <KartController>(); this.GetComponent <Ghost>().enabled = false; lastPos = kc.rb.gameObject.transform.position; lastRot = kc.rb.gameObject.transform.rotation; finishSteer = Random.Range(-1.0f, 1.0f); }
private void Update() { KartController kc = GetComponent <KartController>(); if (kc.restart) { ResetKart(); } }
void OnSceneGUI() { KartController kartController = target as KartController; Spline spline = kartController.playerController.spline; Vector3 kartPosition = kartController.transform.position; Handles.color = Color.cyan; Handles.DrawLine(kartPosition, spline.GetClosestPoint(kartPosition)); }
bool damaged; // True when the player gets damaged. void Awake() { playerAudio = GetComponent <AudioSource>(); health = 100; healthDecimal = 0; healthDispText = GetComponent <TextMeshProUGUI>(); playerMovement = GetComponent <KartController>(); // Set the initial health of the player. currentHealth = startingHealth; }
private void Awake() { kartController = GetComponent <KartController>(); rayCastSensors = GetComponent <RayCastSensors>(); rayCastSensors.RaysNumber = 9; rayCastSensors.rayLength = 20f; int[] layersDim = new int[] { rayCastSensors.RaysNumber, 2 }; aiModel = new AIModel(layersDim); aiFitness = new AIFitness(); }
private void Awake() { controles = GameObject.Find("MobileSingleStickControl"); tacometro = controles.transform.GetChild(7).gameObject; punteroGO = tacometro.transform.GetChild(0).gameObject; punteroEjeZ = punteroGO.transform; jugador = FindObjectOfType <KartController>(); _rigidbody = jugador.rb; AnguloEulerInicial = punteroEjeZ.transform.localEulerAngles; }
bool damaged; // True when the player gets damaged. void Awake() { // Setting up the references. anim = GetComponent <Animator>(); playerAudio = GetComponent <AudioSource>(); playerMovement = GetComponent <KartController>(); //playerShooting = GetComponentInChildren<PlayerShooting>(); // Set the initial health of the player. currentHealth = startingHealth; }
public override void OnJoinedRoom() { Destroy(playerGameObject); playerGameObject = PhotonNetwork.Instantiate(Path.Combine("Player"), spawnPoint.transform.position, spawnPoint.transform.rotation, 0); player = playerGameObject.GetComponentInChildren <KartController>(); player.enabled = true; player.SetPlayerMaterial(); gameCam.Follow = player.transform; gameCam.LookAt = player.transform; Debug.Log("Player instantiated"); }
int GetPlace(KartController KC) { int Place = 0; for (int i = 0; i < AllKarts.Count; i++) { if (AllKarts[i].Score >= KC.Score) { Place++; } } return(Place); }
public void InitObjet(Vector3 pos, Quaternion q, string kartName) { GameObject kart = GameObject.Instantiate(Resources.Load(kartName), pos, q) as GameObject; //GameObject kart_angles = GameObject.Instantiate (Resources.Load("GameplayObject"), pos, q) as GameObject; kart.name = kart.name.Split('(')[0]; kc = kart.GetComponent <KartController>(); kart_script = kart.GetComponent <KartScript>(); kart_script.SetKart(this); kc.setCoefficients(speedCoeff, turnCoeff); //kart_angles.GetComponent<Gameplay> ().SetKart (kart.transform); }
internal override void Start() { base.Start(); if (GetComponent<KartController>() != null) { kartController = GetComponent<KartController>(); originalTorque = kartController.motorTorque; originalTopSpeed = kartController.topSpeed; kartController.motorTorque += torqueBoost; kartController.topSpeed += topSpeedBoost; } }
internal override void Start() { base.Start(); if (GetComponent <KartController>() != null) { kartController = GetComponent <KartController>(); originalTorque = kartController.motorTorque; originalTopSpeed = kartController.topSpeed; kartController.motorTorque += torqueBoost; kartController.topSpeed += topSpeedBoost; } }
void OnTriggerEnter(Collider other) { // we need to look on the attachedRigidbody for the KartController, because the colliders are attached to a child // object. KartController kart = other.attachedRigidbody.GetComponent <KartController>(); if (kart != null) { OnPickupCollected(kart); } // hide this item for a few seconds. Hide(); Invoke("Show", 5.0f); }
void OnCollisionEnter(Collision collisionInfo) { KartController kart = collisionInfo.gameObject.GetComponent <KartController>(); if (kart != null) { if (kart.powerup == PickupType.NONE) { kart.powerup = type; kart.pickupUses = (type == PickupType.TRIPLE_BOOST) ? 3 : 1; } lastPickedUpTime = Time.time; meshRenderer.enabled = false; collider.enabled = false; } }
// Start is called before the first frame update void Start() { if (waypoint == null) { waypoint = GameObject.FindGameObjectWithTag("Waypoint").GetComponent <Waypoint>(); } kc = GetComponent <KartController>(); target = waypoint.waypoints[currentWP].transform.position; nextTarget = waypoint.waypoints[currentWP + 1].transform.position; totalDistanceToTarget = Vector3.Distance(target, kc.rb.gameObject.transform.position); tracker = GameObject.CreatePrimitive(PrimitiveType.Capsule); DestroyImmediate(tracker.GetComponent <Collider>()); tracker.GetComponent <MeshRenderer>().enabled = false; tracker.transform.position = kc.rb.gameObject.transform.position; tracker.transform.rotation = kc.rb.gameObject.transform.rotation; this.GetComponent <Ghost>().enabled = false; finishSteer = Random.Range(-1.0f, 1.0f); }
void Start() { allowInput = true; allowShoot = true; allowDriving = true; allowAiming = true; allowSkillUsage = true; skillChanneling = false; skillAiming = false; kartController = GetComponent <KartController>(); kartShoot = GetComponent <KartShoot>(); kartGun = GetComponent <KartGun>(); kartCamera = GetComponent <KartCamera>(); pauseMenu = FindObjectOfType <UIPauseMenu>(); playerCamera = kartCamera.GetCamera(); }
internal override void Start() { base.Start(); if (GetComponent <KartController>() != null) { kartController = GetComponent <KartController>(); originalTorque = kartController.motorTorque; originalTopSpeed = kartController.topSpeed; kartController.motorTorque -= torqueDecrease; if (kartController.motorTorque <= 0) { kartController.motorTorque = 0; } kartController.topSpeed -= topSpeedDecrease; if (kartController.topSpeed <= 0) { kartController.topSpeed = 0; } } else if (GetComponent <NavMeshAgent>() != null) { minionAgent = GetComponent <NavMeshAgent>(); originalTorque = minionAgent.acceleration; originalTopSpeed = minionAgent.speed; minionAgent.acceleration -= torqueDecrease; if (minionAgent.acceleration <= 0) { minionAgent.acceleration = 0; } minionAgent.speed -= topSpeedDecrease; if (minionAgent.speed <= 0) { minionAgent.speed = 0; } } }
void FixedUpdate() { KartController kc = GetComponent <KartController>(); Kart kart = GetComponent <Kart>(); wheelRot += kart.GetForwardSpeed() * wheelSpeedFactor; for (int i = 0; i < allWheels.Length; i++) { GameObject obj = allWheels[i]; obj.transform.localRotation = initialWheelRotations[i]; obj.transform.Rotate(-Vector3.right, wheelRot); } float steeringOffset = kc.steering * steeringAngle; foreach (GameObject obj in frontWheels) { obj.transform.Rotate(Vector3.up, steeringOffset, Space.World); } }
void OnCollisionEnter(Collision col) { if (col.gameObject.name == "PlayerOneKart" || col.gameObject.name == "PlayerTwoKart") { KartController kart = col.gameObject.GetComponent <KartController>(); ContactPoint contact = col.contacts[0]; Quaternion rot = Quaternion.FromToRotation(Vector3.up, contact.normal); Vector3 pos = contact.point; Instantiate(Explosion, pos, rot); if (!kart.shieldEnabled) { kart.SubtractLife(); col.rigidbody.AddExplosionForce(500000.0f, contact.point, 10.0f, 10000.0f); col.rigidbody.AddTorque(Vector3.up * 10000000.0f); } Destroy(gameObject); } else { Destroy(gameObject); } }
public void HitCheckpoint(GameObject checkpointObject) { if (checkpoints[currentCheckpointIndex] == checkpointObject) { currentCheckpointIndex++; currentCheckpointIndex = currentCheckpointIndex % checkpoints.Length; if (currentCheckpointIndex == 1) { if (CurrentRound + 1 < numberOfRounds) { CurrentRound++; } else { // game finished isTimerOn = false; foreach (GameObject kart in karts) { KartController kartController = kart.GetComponent <KartController>(); kartController.enabled = false; } foreach (Animation anim in animationsOnFinish) { anim.Play(); } foreach (Animator anim in animatorsPlayOnFinish) { anim.SetTrigger("play"); } } } } }
// Use this for initialization void Start() { kc = GetComponent <KartController>(); kart_state = GetComponent <KartState>(); foreach (Transform child in transform) { if (child.name == "kartSmoke") { smoke.Add(child.gameObject); continue; } if (child.name != "steering") { continue; } wheels["steering"] = child; foreach (Transform w in child.transform) { wheels[w.name] = w; } } }
IEnumerator Grow() { float TransitionSpeed = 0.1f; KartController KC = this.transform.GetComponent <ItemInvoker>().KC; float StartingMass = KC.GetComponent <Rigidbody>().mass; KC.GetComponent <Rigidbody>().mass = StartingMass * Scale; Vector3 StartingScale = Vector3.one; Vector3 BigScale = new Vector3(Scale, Scale, Scale); float Alpha = 0f; while (Alpha < 1f) { Alpha += (Time.timeScale * TransitionSpeed); KC.transform.localScale = Vector3.Lerp(StartingScale, BigScale, GrowCurve.Evaluate(Alpha)); yield return(null); } KC.transform.localScale = BigScale; yield return(new WaitForSeconds(Duration)); KC.GetComponent <Rigidbody>().mass /= Scale; Alpha = 0f; while (Alpha < 1f) { Alpha += (Time.timeScale * TransitionSpeed); KC.transform.localScale = Vector3.Lerp(BigScale, StartingScale, GrowCurve.Evaluate(Alpha)); yield return(null); } KC.transform.localScale = StartingScale; KC.ItemReference = null; Destroy(this.gameObject); }
void Initialize() { GameObject[] AllKartsObjects = GameObject.FindGameObjectsWithTag("Kart"); List <KartController> AllKarts = new List <KartController>(); for (int i = 0; i < AllKartsObjects.Length; i++) { AllKarts.Add(AllKartsObjects[i].GetComponent <KartController>()); } foreach (KartController K in AllKarts) { if (K.InControl == Target) { K.CameraEmpty = this.transform; Synced = K; } } Map M = GameObject.FindWithTag("Map").GetComponent <Map>(); switch (M.RaceData.PlayerCount) { case 1: switch ((int)Target - 1) { case 0: transform.GetChild(0).GetComponent <Camera>().rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f); break; } break; case 2: switch ((int)Target - 1) { case 0: transform.GetChild(0).GetComponent <Camera>().rect = new Rect(0.0f, 0.5f, 1.0f, 0.5f); break; case 1: transform.GetChild(0).GetComponent <Camera>().rect = new Rect(0.0f, 0.0f, 1.0f, 0.5f); break; } break; case 3: switch ((int)Target - 1) { case 0: transform.GetChild(0).GetComponent <Camera>().rect = new Rect(0.0f, 0.5f, 1.0f, 0.5f); break; case 1: transform.GetChild(0).GetComponent <Camera>().rect = new Rect(0.0f, 0.0f, 0.5f, 0.5f); break; case 2: transform.GetChild(0).GetComponent <Camera>().rect = new Rect(0.5f, 0.0f, 0.5f, 0.5f); break; } break; case 4: switch ((int)Target - 1) { case 0: transform.GetChild(0).GetComponent <Camera>().rect = new Rect(0.0f, 0.5f, 0.5f, 0.5f); break; case 1: transform.GetChild(0).GetComponent <Camera>().rect = new Rect(0.5f, 0.5f, 0.5f, 0.5f); break; case 2: transform.GetChild(0).GetComponent <Camera>().rect = new Rect(0.0f, 0.0f, 0.5f, 0.5f); break; case 3: transform.GetChild(0).GetComponent <Camera>().rect = new Rect(0.5f, 0.0f, 0.5f, 0.5f); break; } break; } }
void Start() { // keep a reference to the kart component kart = GetComponent <KartController>(); }
// Use this for initialization void Start() { kartController = gameObject.GetComponent<KartController>(); }
private void Start() { accuracy = 100.0f; car = FindObjectOfType <KartController>(); }
protected abstract void OnPickupCollected(KartController kart);
void Start() { allowInput = true; allowShoot = true; allowDriving = true; allowAiming = true; allowSkillUsage = true; skillChanneling = false; skillAiming = false; kartController = GetComponent<KartController>(); kartShoot = GetComponent<KartShoot>(); kartGun = GetComponent<KartGun>(); kartCamera = GetComponent<KartCamera>(); pauseMenu = FindObjectOfType<UIPauseMenu>(); playerCamera = kartCamera.GetCamera(); }
private void Awake() { controller = GetComponent <KartController>(); }
// Use this for initialization void Start() { kart = GetComponent <KartController>(); steerSpeedCopy = kart.steerSpeed; ftCopy = flashingTimer; lapManager = GameObject.Find("Manager").GetComponent <LapsManager>(); npcManager = GameObject.Find("Manager").GetComponent <NewPlacementController>(); // checkPointPosition = GameObject.Find("RespawnPoint"); lapNumber = 1; steerAngleCopy = kart.maxSteerAngle; // lockSteerTime = slickSpinOutTime; //Layer mask to ignore the kart. layerMask = 1 << LayerMask.NameToLayer("Vehicle"); layerMask = ~layerMask; matCopy = kartMat.material; wheelCopy = wheel1.material; //Acquire gamepad based on player number flashFull = true; greyBackDrop = GameObject.Find("GreyBackDrop").GetComponent <Image>(); pauseUI = GameObject.Find("PauseUIPaused").GetComponent <Image>(); pauseContinue = GameObject.Find("PauseUIContinue").GetComponent <Image>(); pauseMenu = GameObject.Find("PauseUIMainMenu").GetComponent <Image>(); idleEngine = GameObject.Find("EngineIdleSound").GetComponent <AudioSource>(); kartCrash = GameObject.Find("CrashSound").GetComponent <AudioSource>(); gasLeak = GameObject.Find("GasSound").GetComponent <AudioSource>(); topEngineSpeed = GameObject.Find("TopSpeedSound").GetComponent <AudioSource>(); explosion = GameObject.Find("ExplosionSound").GetComponent <AudioSource>(); for (int i = 1; i <= GamePadManager.Instance.ConnectedTotal(); ++i) { xbox_gamepad temppad = GamePadManager.Instance.GetGamePad(i); switch (playerNumber) { case 1: if (temppad.newControllerIndex == 1) { gamepad = temppad; } break; case 2: if (temppad.newControllerIndex == 2) { gamepad = temppad; } break; case 3: if (temppad.newControllerIndex == 3) { gamepad = temppad; } break; case 4: if (temppad.newControllerIndex == 4) { gamepad = temppad; } break; default: break; } } }
private void Start() { car = FindObjectOfType <KartController>(); }