Пример #1
0
    /// <summary>
    ///  获取我的好友列表数据
    /// </summary>
    /// <param name="obj">MonoBehaviour子类对象</param>
    /// <param name="callbackMethod">监听事件响应</param>
    public static void FriendList(MonoBehaviour obj, KTFriendship.Callback callbackMethod)
    {
#if UNITY_ANDROID
        KTFriendshipAndroid.FriendList(obj, callbackMethod);
#elif UNITY_IOS
        KTFriendshipiOS.FriendList(obj, callbackMethod);
#else
#endif
    }
Пример #2
0
    /// <summary>
    ///  打开添加好友窗口
    /// </summary>
    public static void ShowFriendRequestsView()
    {
#if UNITY_ANDROID
        KTFriendshipAndroid.ShowFriendRequestsView();
#elif UNITY_IOS
        KTFriendshipiOS.ShowFriendRequestsView();
#else
#endif
    }
Пример #3
0
    /// <summary>
    ///  发送好友邀请
    /// </summary>
    /// <param name="userIds">目标用户唯一标示符,可添加多人可用逗号分隔</param>
    /// <param name="obj">MonoBehaviour子类对象</param>
    /// <param name="callbackMethod">监听事件响应</param>


    public static void SendFriendRequests(string userIds, MonoBehaviour obj, KTFriendship.Callback callbackMethod)
    {
#if UNITY_ANDROID
        KTFriendshipAndroid.SendFriendRequest(userIds, obj, callbackMethod);
#elif UNITY_IOS
        KTFriendshipiOS.SendFriendRequest(userIds, obj, callbackMethod);
#else
#endif
    }