/// <summary> /// 获取我的好友列表数据 /// </summary> /// <param name="obj">MonoBehaviour子类对象</param> /// <param name="callbackMethod">监听事件响应</param> public static void FriendList(MonoBehaviour obj, KTFriendship.Callback callbackMethod) { #if UNITY_ANDROID KTFriendshipAndroid.FriendList(obj, callbackMethod); #elif UNITY_IOS KTFriendshipiOS.FriendList(obj, callbackMethod); #else #endif }
/// <summary> /// 打开添加好友窗口 /// </summary> public static void ShowFriendRequestsView() { #if UNITY_ANDROID KTFriendshipAndroid.ShowFriendRequestsView(); #elif UNITY_IOS KTFriendshipiOS.ShowFriendRequestsView(); #else #endif }
/// <summary> /// 发送好友邀请 /// </summary> /// <param name="userIds">目标用户唯一标示符,可添加多人可用逗号分隔</param> /// <param name="obj">MonoBehaviour子类对象</param> /// <param name="callbackMethod">监听事件响应</param> public static void SendFriendRequests(string userIds, MonoBehaviour obj, KTFriendship.Callback callbackMethod) { #if UNITY_ANDROID KTFriendshipAndroid.SendFriendRequest(userIds, obj, callbackMethod); #elif UNITY_IOS KTFriendshipiOS.SendFriendRequest(userIds, obj, callbackMethod); #else #endif }