public virtual void end(KGCharacterController cc) { }
public override void begin(KGCharacterController cc) { attackBegin((PlayerController)cc); }
public virtual void execute(KGCharacterController cc) { }
public virtual void begin(KGCharacterController cc) { }
public override void begin(KGCharacterController cc) { PlayerController pc = (PlayerController)cc; attackBegin(pc); }
public override void end(KGCharacterController cc) { Player.instance.yDirection = Global.GlobalValue.YDIRECTION_UP; }
public override void end(KGCharacterController cc) { PlayerController pc = (PlayerController)cc; pc.hitAttacks.Clear(); }
public override void begin(KGCharacterController pc) { }
public override void end(KGCharacterController pc) { }