public static void HSL(myUIObject obj, KEY_FRAME keyframe, Vector3 start, Vector3 target, float onceLength, bool loop, float offset) { CMD(out CommandWindowHSL cmd, false, false); cmd.mKeyframe = keyframe; cmd.mLoop = loop; cmd.mOnceLength = onceLength; cmd.mOffset = offset; cmd.mStartHSL = start; cmd.mTargetHSL = target; pushCommand(cmd, obj); }
public static void FILL_EX(myUIObject obj, KEY_FRAME keyframe, float start, float target, float time, KeyFrameCallback doingCallback, KeyFrameCallback doneCallback) { CMD(out CommandWindowFill cmd, false); cmd.mStartValue = start; cmd.mTargetValue = target; cmd.mOnceLength = time; cmd.mKeyframe = keyframe; cmd.mDoingCallback = doingCallback; cmd.mDoneCallback = doneCallback; pushCommand(cmd, obj); }
public static void LUM(myUIObject obj, KEY_FRAME keyframe, float start, float target, float onceLength, bool loop, float offset) { CMD(out CommandWindowLum cmd, false, false); cmd.mKeyframe = keyframe; cmd.mLoop = loop; cmd.mOnceLength = onceLength; cmd.mOffset = offset; cmd.mStartLum = start; cmd.mTargetLum = target; pushCommand(cmd, obj); }
public override void resetProperty() { base.resetProperty(); mRotList = null; mDoingCallback = null; mDoneCallback = null; mKeyframe = KEY_FRAME.NONE; mOnceLength = 1.0f; mOffset = 0.0f; mFullOnce = false; mLoop = false; }
public static void AUDIO_VOLUME_EX(KEY_FRAME keyframe, float start, float target, float onceLength, SOUND_DEFINE volumeCoeSound, bool loop, KeyFrameCallback fadingCallback, KeyFrameCallback fadeDoneCallback) { CMD(out CommandGameSceneAudioVolume cmd, false); cmd.mKeyframe = keyframe; cmd.mStartVolume = start; cmd.mTargetVolume = target; cmd.mSoundVolumeCoe = volumeCoeSound; cmd.mOnceLength = onceLength; cmd.mLoop = loop; cmd.mFadingCallback = fadingCallback; cmd.mFadeDoneCallback = fadeDoneCallback; pushCommand(cmd, mGameSceneManager.getCurScene()); }
public override void resetProperty() { base.resetProperty(); mValueKeyFrame = null; mDoingCallBack = null; mDoneCallBack = null; mValueOffset = Vector3.zero; mOffset = 0.0f; mSpeed = 1.0f; mLoop = false; mFullOnce = false; mKeyframe = KEY_FRAME.NONE; }
public static void TIME_EX(KEY_FRAME keyframe, float start, float target, float onceLength, bool loop, float offset, KeyFrameCallback doingCallBack, KeyFrameCallback doneCallback) { CMD(out CommandTimeManagerScaleTime cmd, false, false); cmd.mKeyframe = keyframe; cmd.mOnceLength = onceLength; cmd.mStartScale = start; cmd.mTargetScale = target; cmd.mOffset = offset; cmd.mLoop = loop; cmd.mDoingCallBack = doingCallBack; cmd.mDoneCallBack = doneCallback; pushCommand(cmd, mTimeManager); }
public override void resetProperty() { base.resetProperty(); mDoingCallback = null; mDoneCallback = null; mStartScale = Vector3.one; mTargetScale = Vector3.one; mKeyframe = KEY_FRAME.NONE; mOnceLength = 1.0f; mOffset = 0.0f; mFullOnce = false; mLoop = false; }
public override void resetProperty() { base.resetProperty(); mFadingCallback = null; mFadeDoneCallback = null; mSoundVolumeCoe = SOUND_DEFINE.MIN; mKeyframe = KEY_FRAME.NONE; mStartVolume = 0.0f; mTargetVolume = 0.0f; mOnceLength = 0.0f; mOffset = 0.0f; mLoop = false; mFullOnce = true; }
public static void ORTHO_SIZE_EX(GameCamera obj, KEY_FRAME keyframe, float startFOV, float targetFOV, float onceLength, bool loop, float offset, KeyFrameCallback doingCallBack, KeyFrameCallback doneCallback) { if (obj == null) { return; } CMD(out CommandCameraOrthoSize cmd, false, false); cmd.mKeyframe = keyframe; cmd.mOnceLength = onceLength; cmd.mStartOrthoSize = startFOV; cmd.mTargetOrthoSize = targetFOV; cmd.mOffset = offset; cmd.mLoop = loop; cmd.mDoingCallback = doingCallBack; cmd.mDoneCallback = doneCallback; pushCommand(cmd, obj); }
public static void COLOR_EX(myUIObject obj, KEY_FRAME keyframe, Color start, Color target, float onceLength, bool loop, float offset, KeyFrameCallback doingCallback, KeyFrameCallback doneCallback) { if (keyframe == KEY_FRAME.NONE || isFloatZero(onceLength)) { logError("时间或关键帧不能为空,如果要停止组件,请使用void ALPHA(myUIObject obj, float alpha)"); return; } CMD(out CommandWindowColor cmd, false); cmd.mKeyframe = keyframe; cmd.mLoop = loop; cmd.mOnceLength = onceLength; cmd.mOffset = offset; cmd.mStartColor = start; cmd.mTargetColor = target; cmd.mDoingCallback = doingCallback; cmd.mDoneCallback = doneCallback; pushCommand(cmd, obj); }
public static void ALPHA_EX(MovableObject obj, KEY_FRAME keyframe, float start, float target, float onceLength, bool loop, float offset, KeyFrameCallback doingCallback, KeyFrameCallback doneCallback) { if (obj == null) { return; } if (keyframe == KEY_FRAME.NONE || isFloatZero(onceLength)) { logError("时间或关键帧不能为空,如果要停止组件,请使用void ALPHA(MovableObject obj, float alpha)"); return; } CMD(out CommandMovableObjectAlpha cmd, false); cmd.mKeyframe = keyframe; cmd.mLoop = loop; cmd.mOnceLength = onceLength; cmd.mOffset = offset; cmd.mStartAlpha = start; cmd.mTargetAlpha = target; cmd.mDoingCallback = doingCallback; cmd.mDoneCallback = doneCallback; pushCommand(cmd, obj); }
public static void COLOR(myUIObject obj, KEY_FRAME keyframe, Color start, Color target, float onceLength) { COLOR_EX(obj, keyframe, start, target, onceLength, false, 0.0f, null, null); }
public static void LUM(myUIObject obj, KEY_FRAME keyframe, float start, float target, float onceLength) { LUM(obj, keyframe, start, target, onceLength, false, 0.0f); }
public static CommandTimeManagerScaleTime TIME_DELAY_EX(IDelayCmdWatcher watcher, float delayTime, KEY_FRAME keyframe, float start, float target, float onceLength, bool loop, float offset, KeyFrameCallback movingCallback, KeyFrameCallback moveDoneCallback) { CMD(out CommandTimeManagerScaleTime cmd, false, true); cmd.mKeyframe = keyframe; cmd.mStartScale = start; cmd.mTargetScale = target; cmd.mOnceLength = onceLength; cmd.mOffset = offset; cmd.mLoop = loop; cmd.mDoingCallBack = movingCallback; cmd.mDoneCallBack = moveDoneCallback; pushDelayCommand(cmd, mTimeManager, delayTime, watcher); cmd.setIgnoreTimeScale(true); return(cmd); }
public static void HSL(myUIObject obj, KEY_FRAME keyframe, Vector3 start, Vector3 target, float onceLength) { HSL(obj, keyframe, start, target, onceLength, false, 0.0f); }
public static void FOV(GameCamera obj, KEY_FRAME keyframe, float start, float target, float onceLength) { FOV_EX(obj, keyframe, start, target, onceLength, false, 0.0f, null, null); }
public static CommandWindowColor COLOR_DELAY_EX(IDelayCmdWatcher watcher, myUIObject obj, float delayTime, KEY_FRAME keyframe, Color start, Color target, float onceLength, KeyFrameCallback doingCallback, KeyFrameCallback doneCallback) { return(COLOR_DELAY_EX(watcher, obj, delayTime, keyframe, start, target, onceLength, false, 0.0f, doingCallback, doneCallback)); }
public static CommandWindowColor COLOR_DELAY_EX(IDelayCmdWatcher watcher, myUIObject obj, float delayTime, KEY_FRAME keyframe, Color start, Color target, float onceLength, bool loop, float offset, KeyFrameCallback doingCallback, KeyFrameCallback doneCallback) { if (keyframe == KEY_FRAME.NONE || isFloatZero(onceLength)) { logError("时间或关键帧不能为空,如果要停止组件,请使用CommandWindowAlpha ALPHA_DELAY(IDelayCmdWatcher watcher, myUIObject obj, float delayTime, float alpha)"); return(null); } CMD(out CommandWindowColor cmd, false, true); cmd.mKeyframe = keyframe; cmd.mLoop = loop; cmd.mOnceLength = onceLength; cmd.mOffset = offset; cmd.mStartColor = start; cmd.mTargetColor = target; cmd.mDoingCallback = doingCallback; cmd.mDoneCallback = doneCallback; pushDelayCommand(cmd, obj, delayTime, watcher); return(cmd); }
public static CommandMovableObjectAlpha ALPHA_DELAY_EX(IDelayCmdWatcher watcher, MovableObject obj, float delayTime, KEY_FRAME keyframe, float start, float target, float onceLength, KeyFrameCallback doingCallback, KeyFrameCallback doneCallback) { return(ALPHA_DELAY_EX(watcher, obj, delayTime, keyframe, start, target, onceLength, false, 0.0f, doingCallback, doneCallback)); }
public static CommandWindowColor COLOR_DELAY(IDelayCmdWatcher watcher, myUIObject obj, float delayTime, KEY_FRAME keyframe, Color start, Color target, float onceLength, bool loop, float offset) { return(COLOR_DELAY_EX(watcher, obj, delayTime, keyframe, start, target, onceLength, loop, offset, null, null)); }
public static CommandMovableObjectAlpha ALPHA_DELAY(IDelayCmdWatcher watcher, MovableObject obj, float delayTime, KEY_FRAME keyframe, float start, float target, float onceLength, bool loop, float offset) { return(ALPHA_DELAY_EX(watcher, obj, delayTime, keyframe, start, target, onceLength, loop, offset, null, null)); }
public static void COLOR_EX(myUIObject obj, KEY_FRAME keyframe, Color start, Color target, float onceLength, KeyFrameCallback doingCallback, KeyFrameCallback doneCallback) { COLOR_EX(obj, keyframe, start, target, onceLength, false, 0.0f, doingCallback, doneCallback); }
public static void FILL(myUIObject obj, KEY_FRAME keyframe, float start, float target, float time) { FILL_EX(obj, keyframe, start, target, time, null, null); }
public static void ALPHA(MovableObject obj, KEY_FRAME keyframe, float start, float target, float onceLength, bool loop) { ALPHA_EX(obj, keyframe, start, target, onceLength, loop, 0.0f, null, null); }
public static void ALPHA_EX(myUIObject obj, KEY_FRAME keyframe, float start, float target, float onceLength, KeyFrameCallback doingCallback, KeyFrameCallback doneCallback) { ALPHA_EX(obj, keyframe, start, target, onceLength, false, 0.0f, doingCallback, doneCallback); }
public static void ALPHA(myUIObject obj, KEY_FRAME keyframe, float start, float target, float onceLength, bool loop, float offset) { ALPHA_EX(obj, keyframe, start, target, onceLength, loop, offset, null, null); }
public static void ALPHA(myUIObject obj, KEY_FRAME keyframe, float start, float target, float onceLength) { ALPHA_EX(obj, keyframe, start, target, onceLength, false, 0.0f, null, null); }
public static CommandWindowAlpha ALPHA_DELAY(IDelayCmdWatcher watcher, myUIObject obj, float delayTime, KEY_FRAME keyframe, float start, float target, float onceLength, bool loop) { return(ALPHA_DELAY_EX(watcher, obj, delayTime, keyframe, start, target, onceLength, loop, 0.0f, null, null)); }
public static void COLOR(myUIObject obj, KEY_FRAME keyframe, Color start, Color target, float onceLength, bool loop, float offset) { COLOR_EX(obj, keyframe, start, target, onceLength, loop, offset, null, null); }