Пример #1
0
    void losepassword()
    {
        if (!KBEngineApp.validEmail(username.input.text))
        {
            log_label.obj.color = UnityEngine.Color.red;
            log_label.obj.text  = "请在用户名处输入合法的邮箱地址,系统将发送一份验证邮件帮助您找回密码!";
            return;
        }

        KBEngineApp.app.resetpassword_loginapp(true);
    }
Пример #2
0
 public void onCreateAccountResult(UInt16 retcode, byte[] datas)
 {
     if (retcode != 0)
     {
         err("注册账号错误! err=" + KBEngineApp.app.serverErr(retcode));
         return;
     }
     if (KBEngineApp.validEmail(stringAccount))
     {
         info("注册账号成功,请激活Email!");
     }
     else
     {
         info("注册账号成功!");
     }
 }
Пример #3
0
    public void onCreateAccountResult(UInt16 retcode, byte[] datas)
    {
        if (retcode != 0)
        {
            err("createAccount is error(注册账号错误)! err=" + KBEngineApp.app.serverErr(retcode));
            return;
        }

        if (KBEngineApp.validEmail(stringAccount))
        {
            info("createAccount is successfully, Please activate your Email!(注册账号成功,请激活Email!)");
        }
        else
        {
            info("createAccount is successfully!(注册账号成功!)");
        }
    }
Пример #4
0
    public void onCreateAccountResult(IKBEvent eventData)
    {
        KBS_CreateAccountResult data = (KBS_CreateAccountResult)eventData;

        if (data.retcode != 0)
        {
            err("createAccount is error(注册账号错误)! err=" + KBEngineApp.app.serverErr(data.retcode));
            return;
        }

        string sAccount = mAccountText.text;

        if (KBEngineApp.validEmail(sAccount))
        {
            info("createAccount is successfully, Please activate your Email!(注册账号成功,请激活Email!)");
        }
        else
        {
            info("createAccount is successfully!(注册账号成功!)");
        }
    }
Пример #5
0
    public void onCreateAccountResult(UInt16 retcode, byte[] datas)
    {
        log_label.obj.text  = "";
        log_label.obj.color = UnityEngine.Color.red;

        if (retcode != 0)
        {
            log_label.obj.text = "服务器返回注册错误:" + KBEngineApp.app.serverErr(retcode) + "!";
            return;
        }

        log_label.obj.color = UnityEngine.Color.green;

        if (KBEngineApp.validEmail(username.input.text))
        {
            log_label.obj.text = "注册成功, 请进入邮箱激活账号。";
        }
        else
        {
            log_label.obj.text = "注册成功, 请点击登录按钮进入游戏!";
        }

        back();
    }