private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { jq.PlayGemPickup(); graphicsObject.SetActive(false); hasBeenClaimed = true; } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { jq.PlayGemPickup(); graphicsObject.SetActive(false); hasBeenClaimed = true; } }