/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); graphicsDevice = GraphicsDevice; SpriteHelper.LoadContent(Content); BodySound.LoadContent(Content); ragdollManager.LoadContent(Content); farseerManager.LoadContent(); objectiveManager.LoadContent(Content); toolbox.LoadContent(); Jukebox.LoadContent(Content); particleEffectManager.LoadContent(Content); InitializeTransform(); kinectManager.InitKinect(); Jukebox.Loop("Clay"); base.LoadContent(); }