// A more customisable version of PopIn. // Control the duration of the pop by changing the number. void Start() { JuiceBox.PopIn(gameObject, 2f); }
// The full version of PopIn, using all 4 options. // Control the duration of the pop, the delay before popping and the type of easing. void Start() { JuiceBox.PopIn(gameObject, .6f, 1, iTween.EaseType.easeOutBack); }