Пример #1
0
    static private float CheckAxisRawJoyCon(string name, int id)
    {
        JoyConAxis axis = GamepadManager.Instance.inputAxisJoyCon[name];

        float value = Input.GetAxisRaw("Joystick" + id + "Axis" + (int)axis.JoyCon_Axis);

        if (value != 0f)
        {
            return(value * (axis.Invert ? -1f : 1f));
        }

        return(0f);
    }
Пример #2
0
    static private string CheckAxisNameJoyCon(string name, int id)
    {
        JoyConAxis axis = GamepadManager.Instance.inputAxisJoyCon[name];

        return("Joystick" + id + "Axis" + (int)axis.JoyCon_Axis);
    }